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https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-14 08:37:00 +02:00
[ir, spv] Added support for sampler component types in texture handling
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parent
611b3332ce
commit
9992e5d39c
8 changed files with 205 additions and 20 deletions
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@ -198,6 +198,20 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
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}
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}
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Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
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switch (def.component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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return ctx.F32[4];
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.S32[4];
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case SamplerComponentType::Uint:
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return ctx.U32[4];
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}
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throw InvalidArgument("Invalid sampler component type {}", def.component_type);
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}
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Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
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if (!index.IsImmediate() || index.U32() != 0) {
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throw NotImplementedException("Indirect image indexing");
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@ -452,12 +466,15 @@ Id EmitBoundImageWrite(EmitContext&) {
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id bias_lc, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const Id texture{Texture(ctx, info, index)};
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if (ctx.stage == Stage::Fragment) {
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const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0,
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bias_lc, offset);
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return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
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&EmitContext::OpImageSampleImplicitLod, ctx, inst, color_type, texture, coords,
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operands.MaskOptional(), operands.Span());
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} else {
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// We can't use implicit lods on non-fragment stages on SPIR-V. Maxwell hardware behaves as
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// if the lod was explicitly zero. This may change on Turing with implicit compute
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@ -465,17 +482,19 @@ Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
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const Id lod{ctx.Const(0.0f)};
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const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type, texture, coords,
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operands.Mask(), operands.Span());
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}
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}
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id lod, const IR::Value& offset) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const ImageOperands operands(ctx, false, true, false, lod, offset);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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@ -512,12 +531,15 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
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Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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const IR::Value& offset, const IR::Value& offset2) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const ImageOperands operands(ctx, offset, offset2);
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const Id texture{Texture(ctx, info, index)};
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if (ctx.profile.need_gather_subpixel_offset) {
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coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
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}
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return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
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ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
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color_type, texture, coords, ctx.Const(info.gather_component),
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operands.MaskOptional(), operands.Span());
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}
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@ -536,6 +558,9 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition* def =
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info.type == TextureType::Buffer ? nullptr : &ctx.textures.at(info.descriptor_index);
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const Id result_type{def ? TextureColorResultType(ctx, *def) : ctx.F32[4]};
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AddOffsetToCoordinates(ctx, info, coords, offset);
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if (info.type == TextureType::Buffer) {
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lod = Id{};
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@ -546,7 +571,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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}
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const ImageOperands operands(lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst,
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ctx.F32[4], TextureImage(ctx, info, index), coords, operands.MaskOptional(),
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result_type, TextureImage(ctx, info, index), coords, operands.MaskOptional(),
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operands.Span());
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}
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@ -592,13 +617,15 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
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Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
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Id derivatives, const IR::Value& offset, Id lod_clamp) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
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const Id color_type{TextureColorResultType(ctx, def)};
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const auto operands = info.num_derivatives == 3
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? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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ctx.Def(offset), {}, lod_clamp)
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: ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
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info.num_derivatives, offset, lod_clamp);
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return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
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&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
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Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
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}
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@ -28,27 +28,40 @@ enum class Operation {
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FPMax,
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};
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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Id ComponentScalarType(EmitContext& ctx, SamplerComponentType component_type) {
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switch (component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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return ctx.F32[1];
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.S32[1];
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case SamplerComponentType::Uint:
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return ctx.U32[1];
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}
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throw InvalidArgument("Invalid sampler component type {}", component_type);
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}
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc, Id sampled_type) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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const bool ms{desc.is_multisample};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, false, false, 1, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, depth, false, false, 1, format);
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case TextureType::ColorCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, false, false, 1, format);
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case TextureType::ColorArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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@ -1363,7 +1376,8 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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const Id image_type{ImageType(*this, desc)};
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const Id result_type{ComponentScalarType(*this, desc.component_type)};
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const Id image_type{ImageType(*this, desc, result_type)};
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const Id sampled_type{TypeSampledImage(image_type)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
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const Id desc_type{DescType(*this, sampled_type, pointer_type, desc.count)};
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@ -1376,8 +1390,10 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.sampled_type = sampled_type,
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.pointer_type = pointer_type,
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.image_type = image_type,
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.result_type = result_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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.component_type = desc.component_type,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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@ -39,8 +39,10 @@ struct TextureDefinition {
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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Id result_type;
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u32 count;
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bool is_multisample;
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SamplerComponentType component_type;
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};
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struct TextureBufferDefinition {
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