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[android] fix 'clear per game shader cache' not accounting for new cache (#4109)
fixes android which I didn't account for initially oops! Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4109 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
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1 changed files with 1 additions and 1 deletions
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@ -440,7 +440,7 @@ class GamePropertiesFragment : Fragment() {
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val shaderCacheDir = File(
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val shaderCacheDir = File(
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DirectoryInitialization.userDirectory +
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DirectoryInitialization.userDirectory +
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"/shader/" + args.game.settingsName.lowercase()
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"/cache/shader/" + args.game.settingsName.lowercase()
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)
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)
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if (shaderCacheDir.exists()) {
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if (shaderCacheDir.exists()) {
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add(
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add(
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