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https://git.eden-emu.dev/eden-emu/eden
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[common] remove ptr indirection on WallClock (#3864)
also devirtualizes manually since compiler doesn't do it with LTO Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3864 Reviewed-by: crueter <crueter@eden-emu.dev>
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a1f9e68f46
commit
975aa4e2f2
14 changed files with 300 additions and 404 deletions
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@ -57,15 +57,51 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
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Reset();
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on_thread_init = std::move(on_thread_init_);
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event_fifo_id = 0;
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shutting_down = false;
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cpu_ticks = 0;
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if (is_multicore) {
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timer_thread.emplace([](CoreTiming& instance) {
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timer_thread = std::jthread([this](std::stop_token stop_token) {
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Common::SetCurrentThreadName("HostTiming");
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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instance.on_thread_init();
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instance.ThreadLoop();
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}, std::ref(*this));
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on_thread_init();
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has_started = true;
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while (!stop_token.stop_requested()) {
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while (!paused && !stop_token.stop_requested()) {
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paused_set = false;
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if (auto const next_time = Advance(); next_time) {
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// There are more events left in the queue, wait until the next event.
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auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time > 0) {
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#ifdef _WIN32
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while (!paused && !event.IsSet() && wait_time > 0) {
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wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time >= timer_resolution_ns) {
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Common::Windows::SleepForOneTick();
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} else {
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#ifdef ARCHITECTURE_x86_64
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Common::X64::MicroSleep();
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#else
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std::this_thread::yield();
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#endif
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}
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}
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if (event.IsSet())
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event.Reset();
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#else
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event.WaitFor(std::chrono::nanoseconds(wait_time));
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#endif
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to
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// continue.
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wait_set = true;
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event.Wait();
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}
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wait_set = false;
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}
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paused_set = true;
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pause_event.Wait();
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}
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});
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}
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}
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@ -90,7 +126,7 @@ void CoreTiming::SyncPause(bool is_paused) {
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}
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Pause(is_paused);
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if (timer_thread) {
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if (timer_thread.joinable()) {
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if (!is_paused) {
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pause_event.Set();
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}
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@ -190,33 +226,22 @@ void CoreTiming::ResetTicks() {
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}
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u64 CoreTiming::GetClockTicks() const {
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u64 fres;
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if (is_multicore) [[likely]] {
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fres = clock->GetCNTPCT();
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} else {
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fres = Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
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u64 fres = is_multicore ? clock.GetCNTPCT() : Common::WallClock::CPUTickToCNTPCT(cpu_ticks);
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if (auto const overclock = Settings::values.fast_cpu_time.GetValue(); overclock != Settings::CpuClock::Off) {
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fres = u64(f64(fres) * (1.7 + 0.3 * u32(overclock)));
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}
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const auto overclock = Settings::values.fast_cpu_time.GetValue();
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if (overclock != Settings::CpuClock::Off) {
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fres = (u64) ((double) fres * (1.7 + 0.3 * u32(overclock)));
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}
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if (Settings::values.sync_core_speed.GetValue()) {
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const auto ticks = double(fres);
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const auto speed_limit = double(Settings::SpeedLimit())*0.01;
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return u64(ticks/speed_limit);
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} else {
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return fres;
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}
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if (::Settings::values.sync_core_speed.GetValue()) {
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auto const ticks = f64(fres);
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auto const speed_limit = f64(Settings::SpeedLimit()) * 0.01;
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return u64(ticks / speed_limit);
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}
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return fres;
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}
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u64 CoreTiming::GetGPUTicks() const {
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if (is_multicore) [[likely]] {
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return clock->GetGPUTick();
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}
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return Common::WallClock::CPUTickToGPUTick(cpu_ticks);
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return is_multicore
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? clock.GetGPUTick()
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: Common::WallClock::CPUTickToGPUTick(cpu_ticks);
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}
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std::optional<s64> CoreTiming::Advance() {
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@ -278,75 +303,29 @@ std::optional<s64> CoreTiming::Advance() {
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}
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}
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void CoreTiming::ThreadLoop() {
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has_started = true;
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while (!shutting_down) {
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while (!paused) {
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paused_set = false;
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const auto next_time = Advance();
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if (next_time) {
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// There are more events left in the queue, wait until the next event.
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auto wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time > 0) {
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#ifdef _WIN32
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while (!paused && !event.IsSet() && wait_time > 0) {
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wait_time = *next_time - GetGlobalTimeNs().count();
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if (wait_time >= timer_resolution_ns) {
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Common::Windows::SleepForOneTick();
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} else {
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#ifdef ARCHITECTURE_x86_64
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Common::X64::MicroSleep();
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#else
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std::this_thread::yield();
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#endif
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}
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}
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if (event.IsSet()) {
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event.Reset();
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}
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#else
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event.WaitFor(std::chrono::nanoseconds(wait_time));
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#endif
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}
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} else {
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// Queue is empty, wait until another event is scheduled and signals us to
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// continue.
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wait_set = true;
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event.Wait();
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}
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wait_set = false;
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}
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paused_set = true;
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pause_event.Wait();
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}
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}
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void CoreTiming::Reset() {
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paused = true;
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shutting_down = true;
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pause_event.Set();
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event.Set();
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if (timer_thread) {
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timer_thread->join();
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if (timer_thread.joinable()) {
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timer_thread.request_stop();
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timer_thread.join();
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}
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timer_thread.reset();
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has_started = false;
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}
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std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const {
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if (is_multicore) [[likely]] {
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return clock->GetTimeNS();
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}
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return std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
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/// @brief Returns current time in nanoseconds.
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std::chrono::nanoseconds CoreTiming::GetGlobalTimeNs() const noexcept {
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return is_multicore
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? clock.GetTimeNS()
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: std::chrono::nanoseconds{Common::WallClock::CPUTickToNS(cpu_ticks)};
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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if (is_multicore) [[likely]] {
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return clock->GetTimeUS();
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}
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return std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
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/// @brief Returns current time in microseconds.
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const noexcept {
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return is_multicore
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? clock.GetTimeUS()
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: std::chrono::microseconds{Common::WallClock::CPUTickToUS(cpu_ticks)};
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}
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#ifdef _WIN32
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