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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-27 15:49:04 +02:00
[Re-introduced] Color output handling in SPIR-V emission
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5 changed files with 50 additions and 0 deletions
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@ -483,6 +483,21 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
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}
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
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const AttributeType output_type{ctx.runtime_info.color_output_types[index]};
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Id pointer_type{ctx.output_f32};
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Id store_value{value};
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switch (output_type) {
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case AttributeType::SignedInt:
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pointer_type = ctx.output_s32;
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store_value = ctx.OpBitcast(ctx.S32[1], value);
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break;
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case AttributeType::UnsignedInt:
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pointer_type = ctx.output_u32;
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store_value = ctx.OpBitcast(ctx.U32[1], value);
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break;
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default:
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break;
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}
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const Id component_id{ctx.Const(component)};
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const AttributeType type{ctx.runtime_info.color_output_types[index]};
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if (type == AttributeType::Float) {
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@ -563,6 +563,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
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output_u32 = Name(TypePointer(spv::StorageClass::Output, U32[1]), "output_u32");
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output_s32 = Name(TypePointer(spv::StorageClass::Output, S32[1]), "output_s32");
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if (info.uses_int8 && profile.support_int8) {
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AddCapability(spv::Capability::Int8);
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@ -1708,6 +1709,22 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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Decorate(frag_color[index], spv::Decoration::Location, index);
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Name(frag_color[index], fmt::format("frag_color{}", index));
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}
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#if 0
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const AttributeType output_type{runtime_info.color_output_types[index]};
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const Id vec_type = [&, output_type]() -> Id {
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switch (output_type) {
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case AttributeType::SignedInt:
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return S32[4];
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case AttributeType::UnsignedInt:
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return U32[4];
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default:
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return F32[4];
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}
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}();
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frag_color[index] = DefineOutput(*this, vec_type, std::nullopt);
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Decorate(frag_color[index], spv::Decoration::Location, index);
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Name(frag_color[index], fmt::format("frag_color{}", index));
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#endif
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}
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if (info.stores_frag_depth) {
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frag_depth = DefineOutput(*this, F32[1], std::nullopt);
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@ -251,6 +251,7 @@ public:
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Id output_f32{};
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Id output_u32{};
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Id output_s32{};
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Id image_buffer_type{};
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Id image_u32{};
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@ -84,6 +84,7 @@ struct TransformFeedbackVarying {
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struct RuntimeInfo {
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std::array<AttributeType, 32> generic_input_types{};
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std::array<AttributeType, 8> color_output_types{};
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VaryingState previous_stage_stores;
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std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
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@ -37,6 +37,7 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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#include "video_core/surface.h"
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#include "video_core/shader_cache.h"
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#include "video_core/shader_environment.h"
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#include "video_core/shader_notify.h"
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@ -108,6 +109,21 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
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return {};
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}
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Shader::AttributeType RenderTargetAttributeType(Tegra::RenderTargetFormat format) {
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if (format == Tegra::RenderTargetFormat::NONE) {
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return Shader::AttributeType::Float;
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}
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromRenderTargetFormat(format)};
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if (!VideoCore::Surface::IsPixelFormatInteger(pixel_format)) {
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return Shader::AttributeType::Float;
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}
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if (VideoCore::Surface::IsPixelFormatSignedInteger(pixel_format)) {
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return Shader::AttributeType::SignedInt;
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}
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return Shader::AttributeType::UnsignedInt;
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}
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VkShaderStageFlagBits StageToVkStage(Shader::Stage stage) {
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switch (stage) {
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case Shader::Stage::VertexA:
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