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https://git.eden-emu.dev/eden-emu/eden
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proper pipeline CI
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parent
c44ce79d19
commit
9683a5db2e
2 changed files with 125 additions and 3 deletions
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@ -12,8 +12,8 @@
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layout (location = 0) in vec4 posPos;
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layout (location = 0) out vec4 frag_color;
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layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
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layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2DMS input_texture;
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void main() {
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frag_color = texelFetch(input_texture, ivec2(posPos.xy * textureSize(input_texture, 0)), gl_SampleID);
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frag_color = texelFetch(input_texture, ivec2(gl_FragCoord.xy), gl_SampleID);
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}
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@ -74,7 +74,129 @@ void SSAA::CreatePipelineLayouts() {
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}
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void SSAA::CreatePipelines() {
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m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout, std::tie(m_vertex_shader, m_fragment_shader));
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constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
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.blendEnable = VK_FALSE,
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.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
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};
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const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = *m_vertex_shader,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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},
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = *m_fragment_shader,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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},
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}};
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constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.vertexBindingDescriptionCount = 0,
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.pVertexBindingDescriptions = nullptr,
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.vertexAttributeDescriptionCount = 0,
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.pVertexAttributeDescriptions = nullptr,
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};
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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.primitiveRestartEnable = m_device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
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};
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constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.viewportCount = 1,
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.pViewports = nullptr,
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.scissorCount = 1,
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.pScissors = nullptr,
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};
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constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthClampEnable = VK_FALSE,
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.rasterizerDiscardEnable = VK_FALSE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_CLOCKWISE,
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.depthBiasEnable = VK_FALSE,
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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.depthBiasSlopeFactor = 0.0f,
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.lineWidth = 1.0f,
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};
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constexpr VkPipelineMultisampleStateCreateInfo multisampling_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT,
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.sampleShadingEnable = VK_TRUE,
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.minSampleShading = 1.0f,
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.pSampleMask = nullptr,
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.alphaToCoverageEnable = VK_FALSE,
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.alphaToOneEnable = VK_FALSE,
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};
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const VkPipelineColorBlendStateCreateInfo color_blend_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.logicOpEnable = VK_FALSE,
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.logicOp = VK_LOGIC_OP_COPY,
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.attachmentCount = 1,
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.pAttachments = &color_blend_attachment_disabled,
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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};
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constexpr std::array dynamic_states{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.dynamicStateCount = u32(dynamic_states.size()),
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.pDynamicStates = dynamic_states.data(),
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};
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m_pipeline = m_device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stageCount = static_cast<u32>(shader_stages.size()),
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.pStages = shader_stages.data(),
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.pVertexInputState = &vertex_input_ci,
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.pInputAssemblyState = &input_assembly_ci,
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.pTessellationState = nullptr,
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.pViewportState = &viewport_state_ci,
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.pRasterizationState = &rasterization_ci,
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.pMultisampleState = &multisampling_ci,
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.pDepthStencilState = nullptr,
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.pColorBlendState = &color_blend_ci,
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.pDynamicState = &dynamic_state_ci,
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.layout = *m_pipeline_layout,
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.renderPass = *m_renderpass,
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.subpass = 0,
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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});
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}
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void SSAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
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