From 943f1fc76087adcfc893fb1ca3aea507df15d004 Mon Sep 17 00:00:00 2001 From: PavelBARABANOV Date: Fri, 30 Oct 2026 19:55:35 +0100 Subject: [PATCH] [gpu_thread] drop affinity pinning, fix BOTW perf regression (#4603) - [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4603 Reviewed-by: CamilleLaVey --- src/video_core/gpu_thread.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index a01375e7be..d77dba8be9 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -30,7 +30,6 @@ void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Fronten thread = std::jthread([&](std::stop_token stop_token) { Common::SetCurrentThreadName("GPU"); Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical); - Common::SetCurrentThreadToPerformanceCores(); system.RegisterHostThread(); auto current_context = context.Acquire();