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[cmake] Fix macOS frameworks, and icon set usage (#3782)
- The Xcode generator /mandates/ that you pass in the `.icon` directory into the build system, where it can then compose the asset itself. - Assets.car and eden.icns were improperly handled; they are now automatically generated and should properly be applied as needed. I will need someone on Tahoe to confirm, however, as I am on Sequoia. - Added some missing frameworks, ported from the KosmicKrisp branch. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3782
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7 changed files with 312 additions and 12 deletions
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@ -486,10 +486,10 @@ endfunction()
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# =============================================
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if (APPLE)
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# Umbrella framework for everything GUI-related
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find_library(COCOA_LIBRARY Cocoa REQUIRED)
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find_library(IOKIT_LIBRARY IOKit REQUIRED)
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set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
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find_library(${fw}_LIBRARY ${fw} REQUIRED)
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list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
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endforeach()
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elseif (WIN32)
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# Target Windows 10
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add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
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