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[qt] clarify orphaned profiles by showing GOOD uuids (#2850)
Shows what profile UUIDs are actually good so the user knows which one to copy their saves to. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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3 changed files with 24 additions and 3 deletions
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@ -488,7 +488,7 @@ void ProfileManager::ResetUserSaveFile()
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ParseUserSaveFile();
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}
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std::vector<std::string> ProfileManager::FindOrphanedProfiles()
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std::vector<std::string> ProfileManager::FindGoodProfiles()
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{
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std::vector<std::string> good_uuids;
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@ -512,6 +512,13 @@ std::vector<std::string> ProfileManager::FindOrphanedProfiles()
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// used for acnh, etc
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good_uuids.emplace_back("00000000000000000000000000000000");
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return good_uuids;
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}
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std::vector<std::string> ProfileManager::FindOrphanedProfiles()
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{
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std::vector<std::string> good_uuids = FindGoodProfiles();
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// TODO: fetch save_id programmatically
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const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
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/ "user/save/0000000000000000";
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@ -105,6 +105,7 @@ public:
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void ResetUserSaveFile();
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std::vector<std::string> FindGoodProfiles();
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std::vector<std::string> FindOrphanedProfiles();
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private:
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