From 8feb7d9c658979e10f134c1eb6e1f3752031c7ca Mon Sep 17 00:00:00 2001 From: Eden CI Date: Sat, 27 Jun 2026 10:01:56 -0400 Subject: [PATCH] [dist, android] Update translations from Transifex Signed-off-by: Eden CI --- dist/languages/ar.ts | 713 +++++++------- dist/languages/ca.ts | 783 +++++++++------- dist/languages/cs.ts | 791 ++++++++-------- dist/languages/da.ts | 783 +++++++++------- dist/languages/de.ts | 709 +++++++------- dist/languages/el.ts | 783 +++++++++------- dist/languages/es.ts | 709 +++++++------- dist/languages/fi.ts | 827 ++++++++-------- dist/languages/fr.ts | 709 +++++++------- dist/languages/hu.ts | 783 +++++++++------- dist/languages/id.ts | 711 +++++++------- dist/languages/it.ts | 709 +++++++------- dist/languages/ja_JP.ts | 783 +++++++++------- dist/languages/ko_KR.ts | 883 ++++++++++-------- dist/languages/nb.ts | 783 +++++++++------- dist/languages/nl.ts | 783 +++++++++------- dist/languages/pl.ts | 709 +++++++------- dist/languages/pt_BR.ts | 709 +++++++------- dist/languages/pt_PT.ts | 709 +++++++------- dist/languages/ru_RU.ts | 709 +++++++------- dist/languages/sv.ts | 709 +++++++------- dist/languages/tr_TR.ts | 709 +++++++------- dist/languages/uk.ts | 709 +++++++------- dist/languages/vi.ts | 783 +++++++++------- dist/languages/vi_VN.ts | 783 +++++++++------- dist/languages/zh_CN.ts | 709 +++++++------- dist/languages/zh_TW.ts | 709 +++++++------- .../app/src/main/res/values-ar/strings.xml | 2 - .../app/src/main/res/values-es/strings.xml | 2 - .../app/src/main/res/values-fr/strings.xml | 2 - .../app/src/main/res/values-ru/strings.xml | 2 - .../app/src/main/res/values-uk/strings.xml | 2 - .../src/main/res/values-zh-rCN/strings.xml | 2 - 33 files changed, 10865 insertions(+), 9336 deletions(-) diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index 3c6c8544d1..8df4d8b739 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -965,44 +965,58 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + تفعيل قراءة مخزن وحدة معالجة الرسومات + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + يحافظ على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها قبل التحميل. +تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. +قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي. + + + Enable asynchronous shader compilation تفعيل تجميع التظليل غير المتزامن - + May reduce shader stutter. قد يقلل من تقطع التظليل. - + Fast GPU Time وقت معالجة الرسومات السريع - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات. - + GPU Unswizzle إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. باستخدام حوسبة وحدة معالجة الرسومات BCn 3D يسرع فك تشفير نسيج. قم بتعطيله في حالة حدوث أعطال أو مشاكل في الرسومات. - + GPU Unswizzle Max Texture Size الحد الأقصى لحجم النسيج في وحدة معالجة الرسومات بعد إعادة ترتيب البيانات - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1011,48 +1025,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size حجم تدفق إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. يحدد الحد الأقصى لكمية بيانات النسيج (بالميغابايت) التي تتم معالجتها لكل إطار. يمكن أن تقلل القيم الأعلى من التقطع أثناء تحميل النسيج، ولكنها قد تؤثر على اتساق الإطارات. - + GPU Unswizzle Chunk Size حجم كتلة إلغاء ترتيب بيانات وحدة معالجة الرسومات - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. يُحدد هذا الخيار عدد شرائح العمق التي تتم معالجتها في عملية إرسال واحدة. زيادة هذا الخيار قد تُحسّن الإنتاجية على وحدات معالجة الرسومات المتطورة، ولكنها قد تُسبب أخطاء في إعادة تعيين وقت الاستجابة أو انقطاع الاتصال ببرنامج التشغيل على الأجهزة ذات المواصفات الأقل. - + Use Vulkan pipeline cache Vulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات. بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل. - + Enable Compute Pipelines (Intel Vulkan Only) (Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1061,192 +1075,192 @@ Compute pipelines are always enabled on all other drivers. خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى. - + Enable Reactive Flushing تمكين التنظيف التفاعلي - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة. - + Sync to framerate of video playback المزامنة مع معدل الإطارات لتشغيل الفيديو - + Run the game at normal speed during video playback, even when the framerate is unlocked. قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. - + Barrier feedback loops حلقات التغذية الراجعة للحواجز - + Improves rendering of transparency effects in specific games. يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة. - + Enable buffer history تمكين سجل التخزين المؤقت - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب. - + Fix bloom effects إصلاح تأثيرات التوهج - + Removes bloom in Burnout. يزيل التوهج في وضع الاحتراق. - + Enable Legacy Rescale Pass تفعيل ميزة إعادة التحجيم القديمة - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. قد يصلح مشاكل إعادة القياس في بعض الألعاب بالاعتماد على سلوك من التنفيذ السابق. حل لسلوك قديم يصلح تشوهات الخطوط على بطاقات AMD وIntel الرسومية، ووميض النسيج الرمادي على بطاقات Nvidia الرسومية في لعبة Luigi's Mansion 3. - + Extended Dynamic State الحالة الديناميكية الموسعة - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة.تسمح الحالات الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشكلات رسومية إضافية. - + Vertex Input Dynamic State حالة ديناميكية لإدخال الرأس - + Enables vertex input dynamic state feature for better quality and performance. يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - + Sample Shading تظليل العينة - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء. القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء. - + RNG Seed مولد الأرقام العشوائية - + Controls the seed of the random number generator. Mainly used for speedrunning. يتحكم في بذرة مولد الأرقام العشوائية. يُستخدم بشكل رئيسي في سباقات السرعة. - + Device Name اسم الجهاز - + The name of the console. اسم وحدة التحكم. - + Homebrew Args Homebrew وسائط - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). (noglsl -مثل) عند التشغيل Homebrew سطر الأوامر الوسائط المُمررة إلى - + Custom RTC Date: المخصص RTC تاريخ: - + This option allows to change the clock of the console. Can be used to manipulate time in games. يتيح لك هذا الخيار تغيير ساعة وحدة التحكم. يمكن استخدامه للتحكم بالوقت في الألعاب. - + The number of seconds from the current unix time عدد الثواني من وقت يونكس الحالي - + Language: اللغة: - + This option can be overridden when region setting is auto-select يمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا - + Region: المنطقة: - + The region of the console. منطقة وحدة التحكم. - + Time Zone: المنطقة الزمنية: - + The time zone of the console. المنطقة الزمنية لوحدة التحكم. - + Sound Output Mode: وضع إخراج الصوت: - + Console Mode: وضع وحدة التحكم: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1255,1041 +1269,1041 @@ Setting to Handheld can help improve performance for low end systems. يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات. - + Prompt for user profile on boot المطالبة بملف تعريف المستخدم عند التشغيل - + Useful if multiple people use the same PC. مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر. - + Pause when not in focus توقف عند عدم التركيز - + Pauses emulation when focusing on other windows. يوقف المحاكاة عند التركيز على نوافذ أخرى. - + Confirm before stopping emulation تأكيد قبل إيقاف المحاكاة - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة. يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة. - + Hide mouse on inactivity إخفاء الماوس عند عدم النشاط - + Hides the mouse after 2.5s of inactivity. يخفي الماوس بعد 2.5 ثانية من عدم النشاط. - + Disable controller applet تعطيل تطبيق التحكم - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا. عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا. - + Check for updates التحقق من توفر التحديثات - + Whether or not to check for updates upon startup. ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا. - + Enable Gamemode تمكين وضع اللعبة - + Force X11 as Graphics Backend كخلفية رسومات X11 فرض - + Custom frontend الواجهة الأمامية المخصصة - + Real applet تطبيق صغير حقيقي - + Never أبداً - + On Load عند التحميل - + Always دائماً - + CPU وحدة المعالجة المركزية - + GPU وحدة معالجة الرسومات - + CPU Asynchronous وحدة المعالجة المركزية غير المتزامنة - + Uncompressed (Best quality) Uncompressed (أفضل جودة) - + BC1 (Low quality) BC1 (جودة منخفضة) - + BC3 (Medium quality) BC3 (جودة متوسطة) - - + + Auto تلقائي - + 30 FPS 30 إطارًا في الثانية - + 60 FPS 60 إطارًا في الثانية - + 90 FPS 90 إطارًا في الثانية - + 120 FPS 120 إطارًا في الثانية - + Conservative محافظ - + Aggressive عدواني - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null لا شيء - + Fast سريع - + Balanced متوازن - - + + Accurate دقه - - + + Default افتراضي - + Unsafe (fast) غير آمن (سريع) - + Safe (stable) آمن (مستقر) - + Unsafe غير آمن - + Paranoid (disables most optimizations) جنون العظمة (يعطل معظم التحسينات) - + Debugging تصحيح الأخطاء - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed نافذة بلا حدود - + Exclusive Fullscreen شاشة كاملة حصرية - + No Video Output لا يوجد إخراج فيديو - + CPU Video Decoding فك تشفير فيديو وحدة المعالجة المركزية - + GPU Video Decoding (Default) فك تشفير فيديو وحدة معالجة الرسومات (افتراضي) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [تجريبي] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [تجريبي] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [تجريبي] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [تجريبي] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [تجريبي] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution دقة فائقة للألعاب من سنابدراغون - + Snapdragon Game Super Resolution EdgeDir دقة فائقة للألعاب من سنابدراغون EdgeDir - - + + None لا شيء - + FXAA FXAA - + SMAA SMAA - + Default (16:9) (16:9) افتراضي - + Force 4:3 4:3 فرض - + Force 21:9 21:9 فرض - + Force 16:10 16:10 فرض - + Stretch to Window تمديد إلى النافذة - + Automatic تلقائي - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) اليابانية (日本語) - + American English الإنجليزية الأمريكية - + French (français) الفرنسية (français) - + German (Deutsch) الألمانية (Deutsch) - + Italian (italiano) الإيطالية (Italiano) - + Spanish (español) الإسبانية (español) - + Chinese الصينية - + Korean (한국어) الكورية (한국어) - + Dutch (Nederlands) الهولندية (Nederlands) - + Portuguese (português) البرتغالية (Português) - + Russian (Русский) الروسية (Русский) - + Taiwanese تايواني - + British English الإنكليزية البريطانية - + Canadian French الكندية الفرنسية - + Latin American Spanish أمريكا اللاتينية الإسبانية - + Simplified Chinese الصينية المبسطة - + Traditional Chinese (正體中文) الصينية التقليدية (正體中文) - + Brazilian Portuguese (português do Brasil) البرتغالية البرازيلية (português do Brasil) - + Polish (polska) البولندية (polska) - + Thai (แบบไทย) التايلاندية (แบบไทย) - - + + Japan اليابان - + USA الولايات المتحدة الأمريكية - + Europe أوروبا - + Australia أستراليا - + China الصين - + Korea كوريا - + Taiwan تايوان - + Auto (%1) Auto select time zone تلقائي (%1) - + Default (%1) Default time zone افتراضي (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Poland - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkey - + UCT UCT - + Universal عالمي - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono أحادي - + Stereo مجسم - + Surround محيطي - + 4GB DRAM (Default) 4GB DRAM (افتراضي) - + 6GB DRAM (Unsafe) 6GB DRAM (غير آمنة) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (غير آمنة) - + 12GB DRAM (Unsafe) 12GB DRAM (غير آمنة) - + Docked الإرساء - + Handheld محمول - - + + Off تعطيل - + Boost (1700MHz) تعزيز (1700 ميجا هرتز) - + Fast (2000MHz) سريع (2000 ميجاهرتز) - + Always ask (Default) اسأل دائمًا (افتراضي) - + Only if game specifies not to stop فقط إذا حددت اللعبة عدم التوقف - + Never ask لا تسأل أبدا - - + + Medium (256) متوسط (256) - - + + High (512) عالي (512) - + Very Small (16 MB) صغير جدًا (16 ميغابايت) - + Small (32 MB) صغير (32 ميغابايت) - + Normal (128 MB) قياسي (128 ميغابايت) - + Large (256 MB) كبير (256 ميغابايت) - + Very Large (512 MB) كبير جدًا (512 ميغابايت) - + Very Low (4 MB) منخفض جدًا (4 ميغابايت) - + Low (8 MB) منخفض (8 ميغابايت) - + Normal (16 MB) قياسي (16 ميغابايت) - + Medium (32 MB) متوسط (32 ميغابايت) - + High (64 MB) عالي (64 ميغابايت) - + Very Low (32) منخفض جدًا (32) - + Low (64) منخفض (64) - + Normal (128) قياسي (128) - + Disabled معطل - + ExtendedDynamicState 1 الحالة الديناميكية الممتدة 1 - + ExtendedDynamicState 2 الحالة الديناميكية الممتدة 2 - + ExtendedDynamicState 3 الحالة الديناميكية الممتدة 3 - + Tree View عرض قائمة - + Grid View عرض شبكة @@ -2649,252 +2663,297 @@ When a program attempts to open the controller applet, it is immediately closed. مرشح السجلات العالمي - - When checked, the max size of the log increases from 100 MB to 1 GB - عند تحديده، يزيد الحد الأقصى لحجم السجل من 100 ميجا بايت إلى 1 جيجا بايت + + GPU Logging/Level + - - Enable Extended Logging** - تفعيل السجل المطول + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console عرض السجل في الطرفية - + + When checked, the max size of the log increases from 100 MB to 1 GB + عند تحديده، يزيد الحد الأقصى لحجم السجل من 100 ميجا بايت إلى 1 جيجا بايت + + + + Enable Extended Logging** + تفعيل السجل المطول + + + Open Log Location فتح موقع السجل - + Homebrew برمجيات يُنتجها هواة - + Arguments String سلسلة الحجج - + Graphics الرسومات - + When checked, it executes shaders without loop logic changes عند تحديده، يتم تنفيذ التظليل دون تغييرات في منطق الحلقة - + Disable Loop safety checks تعطيل عمليات فحص سلامة الحلقة - + When checked, it will dump all the macro programs of the GPU عند تحديده، سيتم تفريغ جميع برامج الماكرو الخاصة بوحدة معالجة الرسومات - + Dump Maxwell Macros تفريغ وحدات ماكرو ماكسويل - + When checked, it enables Nsight Aftermath crash dumps Nsight Aftermath عند تحديد هذا الخيار، يتم تمكين عمليات تفريغ الأعطال الخاصة بـ - + Enable Nsight Aftermath Nsight Aftermath تمكين - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - عند تحديده، سيتم تفريغ جميع تظليلات المجمع الأصلية من ذاكرة التخزين المؤقتة لتظليلات القرص أو اللعبة كما هي موجودة. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - تفريغ تظليل اللعبة + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Renderdoc تمكين مفتاح التشغيل السريع لـ - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower عند تفعيله، يُعطّل مُجمّع الماكرو "Just In Time". تفعيله يُبطئ تشغيل الألعاب. - + Disable Macro JIT JIT تعطيل ماكرو - + When checked, it disables the macro HLE functions. Enabling this makes games run slower عند تفعيله، يُعطّل وظائف الماكرو HLE. تفعيله يُبطئ تشغيل الألعاب. - + Disable Macro HLE HLE تعطيل ماكرو - + When checked, the graphics API enters a slower debugging mode عند تحديد هذا الخيار، تدخل واجهة برمجة التطبيقات الرسومية في وضع تصحيح أبطأ - + Enable Graphics Debugging تمكين تصحيح الرسومات - + When checked, yuzu will log statistics about the compiled pipeline cache عند تحديد هذا الخيار، سيقوم يوزو بتسجيل إحصائيات حول ذاكرة التخزين المؤقتة للأنابيب المجمعة. - + Enable Shader Feedback تمكين ملاحظات التظليل - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>عند تحديده، يتم تعطيل إعادة ترتيب تحميلات الذاكرة المعينة، مما يسمح بربط التحميلات بعمليات سحب محددة. قد يؤدي ذلك إلى انخفاض الأداء في بعض الحالات.</p></body></html> - + Disable Buffer Reorder تعطيل إعادة ترتيب المخزن المؤقت - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced متقدم - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. يُمكّن يوزو من التحقق من بيئة Vulkan فعّالة عند بدء تشغيل البرنامج. عطّل هذه الميزة إذا كانت تُسبب مشاكل في رؤية البرامج الخارجية ليوزو. - + Perform Startup Vulkan Check عند بدء التشغيل Vulkan إجراء فحص - + Disable Web Applet تعطيل تطبيق الويب - + Enable All Controller Types تمكين كافة أنواع اذرع التحكم - + Enable Auto-Stub تمكين الملحق تلقائي - + Kiosk (Quest) Mode Kiosk (Quest) Mode - + Use dev.keys dev.keys استخدام مفاتيح التطوير - + Enable Debug Asserts تمكين تأكيدات التصحيح - + Debugging تصحيح الأخطاء - + Battery Serial: :رقم تسلسلي للبطارية - + + Debug Knobs: + + + + Bitmask for quick development toggles قناع بتات للتبديل السريع بين خيارات التطوير - + Set debug knobs (bitmask) ضبط أزرار تصحيح الأخطاء (قناع البت) - + 16-bit debug knob set for quick development toggles مجموعة أزرار تصحيح الأخطاء ذات 16 بت للتبديل السريع أثناء التطوير - + (bitmask) (قناع البت) - - Debug Knobs: - أزرار تصحيح الأخطاء: - - - + Unit Serial: :الرقم التسلسلي للوحدة - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. قم بتمكين هذه الخيار لإخراج أحدث قائمة أوامر صوتية تم إنشاؤها إلى وحدة التحكم. يؤثر فقط على الألعاب التي تستخدم عارض الصوت. - + Dump Audio Commands To Console** تفريغ أوامر الصوت إلى وحدة التحكم - + Flush log output on each line مسح إخراج السجل على كل سطر - + Enable FS Access Log FS تمكين سجل وصول - + Enable Verbose Reporting Services** تمكين خدمات التقارير التفصيلية - + Censor username in logs اخفي اسم المستخدم في السجلات - + **This will be reset automatically when Eden closes. **سيتم إعادة تعيين هذا تلقائيًا عند إغلاق إيدن. @@ -7287,7 +7346,7 @@ Debug Message: &Carousel View - + &عرض دائري diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 2e15435d35..9083f3318e 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -923,1315 +923,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Llavor de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nom del dispositiu - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Regió: - + The region of the console. - + Time Zone: Zona horària: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: Mode de la consola - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ocultar el cursor del ratolí en cas d'inactivitat - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Activa el mode joc - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Mai - + On Load - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservador - + Aggressive Agressiu - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblat d'ombrejadors, només NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, només AMD/Mesa) - + Null Nul - + Fast Ràpid - + Balanced Equilibrat - - + + Accurate Precís - - + + Default Valor predeterminat - + Unsafe (fast) Insegur (ràpid) - + Safe (stable) Segur (estable) - + Unsafe Insegur - + Paranoid (disables most optimizations) Paranoic (desactiva la majoria d'optimitzacions) - + Debugging Depuració - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra sense vores - + Exclusive Fullscreen Pantalla completa exclusiva - + No Video Output Sense sortida de vídeo - + CPU Video Decoding Descodificació de vídeo a la CPU - + GPU Video Decoding (Default) Descodificació de vídeo a la GPU (Valor predeterminat) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Veí més proper - + Bilinear Bilineal - + Bicubic Bicúbic - + Gaussian Gaussià - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super resolució AMD FidelityFX - + Area Àrea - + MMPX MMPX - + Zero-Tangent Tangència zero - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Cap - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Valor predeterminat (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 - + Stretch to Window Estirar a la finestra - + Automatic Automàtic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonès (日本語) - + American English Anglès americà - + French (français) Francès (français) - + German (Deutsch) Alemany (Deutsch) - + Italian (italiano) Italià (italiano) - + Spanish (español) Castellà (español) - + Chinese Xinès - + Korean (한국어) Coreà (한국어) - + Dutch (Nederlands) Holandès (Nederlands) - + Portuguese (português) Portuguès (português) - + Russian (Русский) Rus (Русский) - + Taiwanese Taiwanès - + British English Anglès britànic - + Canadian French Francès canadenc - + Latin American Spanish Espanyol llatinoamericà - + Simplified Chinese Xinès simplificat - + Traditional Chinese (正體中文) Xinès tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portuguès brasiler (português do Brasil) - + Polish (polska) Polonès (polska) - + Thai (แบบไทย) Tailandès (แบบไทย) - - + + Japan Japó - + USA EUA - + Europe Europa - + Australia Austràlia - + China Xina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Per defecte (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islàndia - + Iran Iran - + Israel Isreal - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polònia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estèreo - + Surround Envoltant - + 4GB DRAM (Default) 4GB DRAM (Insegur) - + 6GB DRAM (Unsafe) 6GB DRAM (Insegur) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Insegur) - + 12GB DRAM (Unsafe) 12GB DRAM (Insegur) - + Docked Sobretaula - + Handheld Portàtil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop Tan sols si el joc especifica no parar - + Never ask No preguntar mai - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2590,252 +2602,297 @@ When a program attempts to open the controller applet, it is immediately closed. Filtre de registre global - - When checked, the max size of the log increases from 100 MB to 1 GB - Quan està marcat, la mida màxima del registre augmenta de 100 MB a 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Habilitar registre ampliat** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Mostra el registre a la consola - + + When checked, the max size of the log increases from 100 MB to 1 GB + Quan està marcat, la mida màxima del registre augmenta de 100 MB a 1 GB + + + + Enable Extended Logging** + Habilitar registre ampliat** + + + Open Log Location Obrir ubicació de l'arxiu del registre - + Homebrew Homebrew - + Arguments String Cadena d'arguments - + Graphics Gràfics - + When checked, it executes shaders without loop logic changes Quan està marcat, s'executaran els shaders sense canvis de lògica de bucle - + Disable Loop safety checks Desactivar comprovacions de seguretat de bucles - + When checked, it will dump all the macro programs of the GPU Quan està activat, abocarà tots els programes macro de la GPU - + Dump Maxwell Macros Abocar Macros Mawxell - + When checked, it enables Nsight Aftermath crash dumps Quan està marcat, habilitarà els volcats dels errors d'Nsight Aftermath - + Enable Nsight Aftermath Activar Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Quan està marcat, bolcarà tots els shaders d'assemblador originals del cache de shaders del disc o del joc mentre els troba - - - - Dump Game Shaders - Bolcar shaders del joc - - - - Enable Renderdoc Hotkey - Activar la drecera de teclat de Renderdoc - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament - - - - Disable Macro JIT - Desactivar macro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Quan està marcat, desactiva les funcions macro HLE. Habilitar-ho fa que el joc corri més lent - - - - Disable Macro HLE - Desactivar Macro HLE - - - - When checked, the graphics API enters a slower debugging mode - Quan està marcat, l'API de gràfics entrarà en un mode de depuració més lent - - - - Enable Graphics Debugging - Activar depuració de gràfics - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada - - Enable Shader Feedback - Activar informació de shaders + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders + Enable Renderdoc Hotkey + Activar la drecera de teclat de Renderdoc + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament + + + + Disable Macro JIT + Desactivar macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Quan està marcat, desactiva les funcions macro HLE. Habilitar-ho fa que el joc corri més lent + + + + Disable Macro HLE + Desactivar Macro HLE + + + + When checked, the graphics API enters a slower debugging mode + Quan està marcat, l'API de gràfics entrarà en un mode de depuració més lent + + + + Enable Graphics Debugging + Activar depuració de gràfics + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada + + + + Enable Shader Feedback + Activar informació de shaders + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + Disable Buffer Reorder - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avançat - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Permet a yuzu identificar un entorn funcional de Vulkan quan el programa és executat. Desactiva això si està causant que programes externs tinguin problemes per veure a yuzu. - + Perform Startup Vulkan Check Realitza Comprovació de Vulkan a l'Inici - + Disable Web Applet Desactivar el Web Applet - + Enable All Controller Types Activar tots els tipus de controladors - + Enable Auto-Stub - + Kiosk (Quest) Mode Mode quiosc (Quest) - + Use dev.keys - + Enable Debug Asserts Activar alertes de depuració - + Debugging Depuració - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Habilita això per imprimir l'última llista d'ordres d'àudio a la consola. Només afecta els jocs que utilitzin el renderitzador d'àudio. - + Dump Audio Commands To Console** Buidar Ordres d'Àudio a la Consola - + Flush log output on each line - + Enable FS Access Log Activar registre d'accés al FS - + Enable Verbose Reporting Services** Activa els serveis d'informes detallats** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index cec3f83b94..1b4e18258e 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -923,1315 +923,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Název Zařízení - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Jazyk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Časové Pásmo: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Potvrzení před zastavením emulace - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skrýt myš při neaktivitě - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatické - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Přesné - - + + Default Výchozí - + Unsafe (fast) - + Safe (stable) - + Unsafe Nebezpečné - + Paranoid (disables most optimizations) Paranoidní (zakáže většinu optimizací) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Okno bez okrajů - + Exclusive Fullscreen Exkluzivní - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear Bilineární - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Žádné - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Výchozí (16:9) - + Force 4:3 Vynutit 4:3 - + Force 21:9 Vynutit 21:9 - + Force 16:10 - + Stretch to Window Roztáhnout podle okna - + Automatic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonština (日本語) - + American English - + French (français) Francouzština (français) - + German (Deutsch) Nemčina (Deutsch) - + Italian (italiano) Italština (Italiano) - + Spanish (español) Španělština (español) - + Chinese Čínština - + Korean (한국어) Korejština (한국어) - + Dutch (Nederlands) Holandština (Nederlands) - + Portuguese (português) Portugalština (português) - + Russian (Русский) Ruština (Русский) - + Taiwanese Tajwanština - + British English Britská Angličtina - + Canadian French Kanadská Francouzština - + Latin American Spanish Latinsko Americká Španělština - + Simplified Chinese Zjednodušená Čínština - + Traditional Chinese (正體中文) Tradiční Čínština (正體中文) - + Brazilian Portuguese (português do Brasil) Brazilská Portugalština (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonsko - + USA USA - + Europe Evropa - + Australia Austrálie - + China Čína - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Lybie - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polsko - + Portugal Portugalsko - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turecko - + UCT UCT - + Universal Univerzální - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokovaná - + Handheld Příruční - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Vždy se zeptat (Výchozí) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2582,252 +2594,297 @@ When a program attempts to open the controller applet, it is immediately closed. Centrální log filtr - - When checked, the max size of the log increases from 100 MB to 1 GB - Po povolení se zvýší maximální velikost logu z 100 MB na 1 GB. + + GPU Logging/Level + - - Enable Extended Logging** - Povolit rozšířené logování + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Zobrazit log v konzoli - + + When checked, the max size of the log increases from 100 MB to 1 GB + Po povolení se zvýší maximální velikost logu z 100 MB na 1 GB. + + + + Enable Extended Logging** + Povolit rozšířené logování + + + Open Log Location Otevřít lokaci s logama - + Homebrew Homebrew - + Arguments String Argumenty - + Graphics Grafika - + When checked, it executes shaders without loop logic changes Když je zaškrtnuto, shadery budou exekutovány bez změn logických smyček. - + Disable Loop safety checks - + When checked, it will dump all the macro programs of the GPU Když je zaškrtnuto, dumpne všechny makro programy GPU - + Dump Maxwell Macros Dumpnout Maxwell Makra - + When checked, it enables Nsight Aftermath crash dumps Zaškrtnutí povolí crash dumpy Nsight Aftermath - + Enable Nsight Aftermath Povolit Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Když je zaškrtnuto, dumpne všechny originální shadery assembleru z diskové zálohy shaderů či hry jak jsou nalezeny. - - - - Dump Game Shaders - Dumpnout shadery hry - - - - Enable Renderdoc Hotkey - - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji. - - - - Disable Macro JIT - Zakázat Makro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - - - - - Disable Macro HLE - - - - - When checked, the graphics API enters a slower debugging mode - Po povolení se grafické API přepne do pomalejšího režimu ladění. - - - - Enable Graphics Debugging - Zapnout ladění grafiky - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu - - Enable Shader Feedback - Povolit Shader Feedback + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey - Advanced - Pokročilé + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji. - - Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. - + + Disable Macro JIT + Zakázat Makro JIT - - Perform Startup Vulkan Check + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Disable Macro HLE + + + + + When checked, the graphics API enters a slower debugging mode + Po povolení se grafické API přepne do pomalejšího režimu ladění. + + + + Enable Graphics Debugging + Zapnout ladění grafiky + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu + + + + Enable Shader Feedback + Povolit Shader Feedback + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + + Advanced + Pokročilé + + + + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. + + + + + Perform Startup Vulkan Check + + + + Disable Web Applet Zakázat Web Applet - + Enable All Controller Types - + Enable Auto-Stub - + Kiosk (Quest) Mode Předváděcí (Quest/Kiosk) režim - + Use dev.keys - + Enable Debug Asserts Povolit Debug Asserts - + Debugging Ladění - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. - + Dump Audio Commands To Console** - + Flush log output on each line - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/da.ts b/dist/languages/da.ts index bb69f633ea..e1fa9cab39 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Region - + The region of the console. - + Time Zone: Tidszone - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skjul mus ved inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Automatisk - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Nøjagtig - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Unsafe Usikker - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimeringer) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Uindrammet Vindue - + Exclusive Fullscreen Eksklusiv Fuld Skærm - + No Video Output Ingen Video-Output - + CPU Video Decoding CPU-Video Afkodning - + GPU Video Decoding (Default) GPU-Video Afkodning (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EKSPERIMENTEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Nærmeste Nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gausisk - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Ingen - + FXAA FXAA - + SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 - + Stretch to Window Stræk til Vindue - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) Japansk (日本語) - + American English - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Hollandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwanesisk - + British English Britisk Engelsk - + Canadian French Candadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Traditionelt Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliansk Portugisisk (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ægypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkiet - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2590,252 +2602,297 @@ When a program attempts to open the controller applet, it is immediately closed. Globalt Logfilter - - When checked, the max size of the log increases from 100 MB to 1 GB - Når valgt, øges loggens maksimale størrelse fra 100 MB til 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Aktivér Udvidet Logning** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Vis Log i Konsol - + + When checked, the max size of the log increases from 100 MB to 1 GB + Når valgt, øges loggens maksimale størrelse fra 100 MB til 1 GB + + + + Enable Extended Logging** + Aktivér Udvidet Logning** + + + Open Log Location Åbn Logplacering - + Homebrew Hjemmebrændt - + Arguments String Argumentsstreng - + Graphics Grafik - + When checked, it executes shaders without loop logic changes Når valgt, eksekverer den shadere, uden loop-logik-forandringer - + Disable Loop safety checks Deaktivér Loop-sikkerhedskontrol - + When checked, it will dump all the macro programs of the GPU Når valgt, vil den dumpe alle GPUens makroprogrammer - + Dump Maxwell Macros Dump Maxwell-Makroer - + When checked, it enables Nsight Aftermath crash dumps Når valgt, aktiverer det Nsight Aftermath nedbruds-nedfældelser - + Enable Nsight Aftermath Aktivér Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Når valgt, vil den dumpe alle de originale samler-shadere fra diskens shader-lager eller game, som fundet - - - - Dump Game Shaders - Dump Spil-Shadere - - - - Enable Renderdoc Hotkey - - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Når valgt, deaktiverer den makro-Just-In-Time-kompileringen. Aktivering heraf får spil til at køre langsommere - - - - Disable Macro JIT - Deaktivér Makro-JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - - - - - Disable Macro HLE - - - - - When checked, the graphics API enters a slower debugging mode - Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand - - - - Enable Graphics Debugging - Aktivér Grafik-Fejlfinding - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager - - Enable Shader Feedback - Aktivér Shader-Tilbagemelding + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Når valgt, deaktiverer den makro-Just-In-Time-kompileringen. Aktivering heraf får spil til at køre langsommere + + + + Disable Macro JIT + Deaktivér Makro-JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + + + + + Disable Macro HLE + + + + + When checked, the graphics API enters a slower debugging mode + Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand + + + + Enable Graphics Debugging + Aktivér Grafik-Fejlfinding + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager + + + + Enable Shader Feedback + Aktivér Shader-Tilbagemelding + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avanceret - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Gør Yuzu i stand til at kontrollere for et funktionelt Vulkan-miljø, når programmet starter op. Deaktivering af dette forårsager problemer med at eksterne programmer ser Yuzu. - + Perform Startup Vulkan Check Udfør Vulkan-Kontrol Under Opstart - + Disable Web Applet Deaktivér Net-Applet - + Enable All Controller Types Aktivér Alle Kontrolenhedstyper - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk (Rejse)-Tilstand - + Use dev.keys - + Enable Debug Asserts Aktivér Fejlfindingshævdelser - + Debugging Fejlfinding - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Aktivér dette, for at udgyde den senest genererede lyd-kommandoliste til konsollen. Påvirker kun spil, som gør brug af lyd-renderingen. - + Dump Audio Commands To Console** Dump Lydkommandoer Til Konsol** - + Flush log output on each line - + Enable FS Access Log Aktivér FS-Tilgangslog - + Enable Verbose Reporting Services** Aktivér Vitterlig Rapporteringstjeneste - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/de.ts b/dist/languages/de.ts index 675ef44d9b..779b6833cc 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -968,45 +968,57 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Aktiviere asynchrones Shader-Kompilieren - + May reduce shader stutter. Kann Schattierer-Ruckler reduzieren. - + Fast GPU Time Schnelle GPU-Zeit - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Übertaktet die emulierte GPU, um die dynamische Auflösung und die Darstellungsentfernung zu erhöhen. Verwende den Wert 256 für maximale Leistung und 512 für maximale Grafikqualität. - + GPU Unswizzle GPU-Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Beschleunigt die Dekodierung von BCn-3D-Texturen mithilfe von GPU-Rechenleistung. Deaktiviere diese Option, falls Abstürze oder Grafikfehler auftreten. - + GPU Unswizzle Max Texture Size GPU-Unswizzle max. Texturgröße - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1015,48 +1027,48 @@ Während die GPU für mittelgroße und große Texturen schneller ist, kann die C Passen Sie diesen Wert an, um das Gleichgewicht zwischen GPU-Beschleunigung und CPU-Overhead zu finden. - + GPU Unswizzle Stream Size GPU-Unswizzle-Streamgröße - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Legt die maximale Menge an Texturdaten (in MiB) fest, die pro Bild verarbeitet wird. Höhere Werte können Ruckeln beim Laden von Texturen verringern, können sich jedoch auf die Bildrate auswirken. - + GPU Unswizzle Chunk Size GPU-Unswizzle Chunk-Größe - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Legt die Anzahl der Tiefenschnitte fest, die in einem einzelnen Durchlauf verarbeitet werden. Eine Erhöhung dieses Werts kann den Durchsatz auf High-End-GPUs verbessern, bei schwächerer Hardware jedoch zu TDR- oder Treiber-Auszeiten führen. - + Use Vulkan pipeline cache Vulkan-Pipeline-Cache verwenden - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiviert den herstellerspezifischen Rohrleitungs-Cache der GPU. Diese Option kann die Ladezeit von Schattierern erheblich verkürzen, wenn der Vulkan-Treiber die Rohrleitungs-Cache-Dateien nicht intern speichert. - + Enable Compute Pipelines (Intel Vulkan Only) Aktiviere Compute-Pipelines (Nur Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1065,194 +1077,194 @@ Diese Einstellung ist nur bei proprietären Intel-Treibern vorhanden und kann be Bei allen anderen Treibern sind die Rechen-Rohrleitungen immer aktiviert. - + Enable Reactive Flushing Aktiviere Reactives Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. - + Sync to framerate of video playback Synchronisiere mit Bildrate von Video-Wiedergaben - + Run the game at normal speed during video playback, even when the framerate is unlocked. Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate - + Barrier feedback loops Barrier-Feedback-Schleifen - + Improves rendering of transparency effects in specific games. Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. - + Enable buffer history Puffer-Verlauf aktivieren - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Ermöglicht den Zugriff auf frühere Pufferzustände. Diese Option kann in manchen Spielen die Darstellungsqualität und die Leistungsstabilität verbessern. - + Fix bloom effects Bloom-Effekte beheben - + Removes bloom in Burnout. Entfernt Bloom in Burnout. - + Enable Legacy Rescale Pass „Legacy Rescale Pass“ aktivieren - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Behebt möglicherweise Probleme mit der Skalierung in einigen Spielen, indem auf das Verhalten der vorherigen Implementierung zurückgegriffen wird. Eine Umgehungslösung für das alte Verhalten, die Linienartefakte auf AMD- und Intel-GPUs sowie graues Texturflackern auf Nvidia-GPUs in „Luigi’s Mansion 3“ behebt. - + Extended Dynamic State Erweiterter dynamischer Zustand - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Legt die Anzahl der Funktionen fest, die im erweiterten dynamischen Modus verwendet werden können. Höhere Stufen ermöglichen mehr Funktionen und können die Leistung steigern, können jedoch zusätzliche grafische Probleme verursachen. - + Vertex Input Dynamic State Dynamischer Zustand der Scheitelpunkteingabe - + Enables vertex input dynamic state feature for better quality and performance. Aktiviert die Funktion für den dynamischen Status der Scheitelpunkteingabe, um eine bessere Qualität und Leistung zu erzielen. - + Sample Shading Probe-Schattierung - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Ermöglicht es dem Fragment-Schattierer, pro Abtastwert in einem mehrfach abgetasteten Fragment ausgeführt zu werden, anstatt nur einmal pro Fragment. Verbessert die Grafikqualität auf Kosten der Leistung. Höhere Werte verbessern die Qualität, beeinträchtigen jedoch die Leistung. - + RNG Seed Startwert für den Zufallszahlengenerator - + Controls the seed of the random number generator. Mainly used for speedrunning. Steuert den Startwert des Zufallszahlengenerators. Wird hauptsächlich für Schnelldurchläufe verwendet. - + Device Name Gerätename - + The name of the console. Der Name der Konsole. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Benutzerdefinierte Echtzeituhrdatum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Diese Option erlaubt die Änderung der Uhr der Konsole. Kann benutzt werden um Zeit in Spielen zu manipulieren. - + The number of seconds from the current unix time Die Anzahl der Sekunden seit dem aktuellen Unix-Zeitstempel - + Language: Sprache: - + This option can be overridden when region setting is auto-select Diese Option kann überschrieben werden, wenn die Regionseinstellung auf „Automatische Auswahl“ steht - + Region: Region: - + The region of the console. Die Region der Konsole. - + Time Zone: Zeitzone: - + The time zone of the console. Die Zeitzone der Konsole. - + Sound Output Mode: Tonausgangsmodus: - + Console Mode: Konsolenmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1261,1041 +1273,1041 @@ Je nach dieser Einstellung ändern sich bei Spielen die Auflösung, die Detailst Die Einstellung auf „Handgerät“ kann dazu beitragen, die Leistung auf Systemen mit geringerer Leistung zu verbessern. - + Prompt for user profile on boot Beim Systemstart nach dem Benutzerprofil fragen - + Useful if multiple people use the same PC. Nützlich, wenn mehrere Personen denselben PC nutzen. - + Pause when not in focus Pausieren, wenn nicht im Fokus - + Pauses emulation when focusing on other windows. Pausiert die Emulation, wenn der Fokus auf andere Fenster wechselt. - + Confirm before stopping emulation Vor dem Stoppen der Emulation bestätigen - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Überschreibt die Abfragen zur Bestätigung des Beendens der Emulation. Wenn diese Option aktiviert ist, werden solche Abfragen umgangen und die Emulation wird direkt beendet. - + Hide mouse on inactivity Mauszeiger verbergen - + Hides the mouse after 2.5s of inactivity. Verbirgt den Mauszeiger nach 2,5 Sekunden Inaktivität. - + Disable controller applet Controller-Applet deaktivieren - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Deaktiviert die Verwendung des Controller-Applets in emulierten Programmen zwangsweise. Wenn ein Programm versucht, das Controller-Applet zu öffnen, wird es sofort geschlossen. - + Check for updates Auf Aktualisierungen überprüfen - + Whether or not to check for updates upon startup. Ob nach Aktualisierungen während des Startens gesucht werden soll. - + Enable Gamemode Spielmodus aktivieren - + Force X11 as Graphics Backend X11 als Grafik-Backend erzwingen - + Custom frontend Benutzerdefiniertes Frontend - + Real applet Echtes Applet - + Never Niemals - + On Load Beim Laden - + Always Immer - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchron - + Uncompressed (Best quality) Unkomprimiert (Beste Qualität) - + BC1 (Low quality) BC1 (Niedrige Qualität) - + BC3 (Medium quality) BC3 (Mittlere Qualität) - - + + Auto Auto - + 30 FPS 30 BpS - + 60 FPS 60 BpS - + 90 FPS 90 BpS - + 120 FPS 120 BpS - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembler-Schattierer, nur NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (experimentell, nur AMD/Mesa) - + Null Null - + Fast Schnell - + Balanced Ausgeglichen - - + + Accurate Akkurat - - + + Default Vorgabe - + Unsafe (fast) Unsicher (schnell) - + Safe (stable) Sicher (stabil) - + Unsafe Unsicher - + Paranoid (disables most optimizations) Paranoid (deaktiviert die meisten Optimierungen) - + Debugging Fehlerbehebung - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Rahmenloses Fenster - + Exclusive Fullscreen Exklusiver Vollbildmodus - + No Video Output Keine Videoausgabe - + CPU Video Decoding CPU Video Dekodierung - + GPU Video Decoding (Default) GPU Video Dekodierung (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest-Neighbor - + Bilinear Bilinear - + Bicubic Bikubisch - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super-Auflösung - + Area Bereich - + MMPX MMPX - + Zero-Tangent Nulltangente - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution Snapdragon Spiel-Superauflösung - + Snapdragon Game Super Resolution EdgeDir Snapdragon Spiel-Superauflösung EdgeDir - - + + None Keiner - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Vorgabe (16:9) - + Force 4:3 4:3 erzwingen - + Force 21:9 21:9 erzwingen - + Force 16:10 16:10 erzwingen - + Stretch to Window Auf Fenster anpassen - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japanisch (日本語) - + American English Amerikanisches Englisch - + French (français) Französisch (français) - + German (Deutsch) Deutsch (German) - + Italian (italiano) Italienisch (italiano) - + Spanish (español) Spanisch (español) - + Chinese Chinesisch - + Korean (한국어) Koreanisch (한국어) - + Dutch (Nederlands) Niederländisch (Nederlands) - + Portuguese (português) Portugiesisch (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanesisch - + British English Britisches Englisch - + Canadian French Kanadisches Französisch - + Latin American Spanish Lateinamerikanisches Spanisch - + Simplified Chinese Vereinfachtes Chinesisch - + Traditional Chinese (正體中文) Traditionelles Chinesisch (正體中文) - + Brazilian Portuguese (português do Brasil) Brasilianisches Portugiesisch (português do Brasil) - + Polish (polska) Polnisch (Polen) - + Thai (แบบไทย) Thailändisch (Thailändische Version) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatisch (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Ägypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkei - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Vorgabe) - + 6GB DRAM (Unsafe) 6GB DRAM (Unsicher) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Unsicher) - + 12GB DRAM (Unsafe) 12GB DRAM (Unsicher) - + Docked Angedockt - + Handheld Handgerät - - + + Off Aus - + Boost (1700MHz) Schub (1700MHz) - + Fast (2000MHz) Schnell (2000MHz) - + Always ask (Default) Immer fragen (Vorgabe) - + Only if game specifies not to stop Nur wenn ein Spiel vorgibt, nicht zu stoppen - + Never ask Niemals fragen - - + + Medium (256) Mittel (256) - - + + High (512) Hoch (512) - + Very Small (16 MB) Sehr klein (16 MB) - + Small (32 MB) Klein (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Groß (256 MB) - + Very Large (512 MB) Sehr groß (512 MB) - + Very Low (4 MB) Sehr niedrig (4 MB) - + Low (8 MB) Niedrig (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Mittel (32 MB) - + High (64 MB) Hoch (64 MB) - + Very Low (32) Sehr niedrig (32) - + Low (64) Niedrig (64) - + Normal (128) Normal (128) - + Disabled Deaktiviert - + ExtendedDynamicState 1 ErweiterterDynamischerZustand 1 - + ExtendedDynamicState 2 ErweiterterDynamischerZustand 2 - + ExtendedDynamicState 3 ErweiterterDynamischerZustand 3 - + Tree View Baumansicht - + Grid View Rasteransicht @@ -2655,252 +2667,297 @@ Wenn ein Programm versucht, das Controller-Applet zu öffnen, wird es sofort ges Globaler Protokoll-Filter - - When checked, the max size of the log increases from 100 MB to 1 GB - Wenn diese Option aktiviert ist, erhöht sich die maximale Größe des Protokolls von 100 MB auf 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Erweiterte Protokollierung aktivieren** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Protokoll in der Konsole zeigen - + + When checked, the max size of the log increases from 100 MB to 1 GB + Wenn diese Option aktiviert ist, erhöht sich die maximale Größe des Protokolls von 100 MB auf 1 GB + + + + Enable Extended Logging** + Erweiterte Protokollierung aktivieren** + + + Open Log Location Protokoll-Verzeichnis öffnen - + Homebrew Homebrew - + Arguments String Argument-Zeichenkette - + Graphics Grafik - + When checked, it executes shaders without loop logic changes Wenn aktiviert, führt es Schattierer ohne Änderungen an der Schleifenlogik aus - + Disable Loop safety checks Sicherheitsprüfungen für Schleifen deaktivieren - + When checked, it will dump all the macro programs of the GPU Wenn diese Option aktiviert ist, werden alle Makroprogramme der GPU gedumpt - + Dump Maxwell Macros Maxwell-Macros auslesen - + When checked, it enables Nsight Aftermath crash dumps Wenn aktiviert, werden Nsight.-Nachwirkungsabsturz-Speicherauszüge aktiviert - + Enable Nsight Aftermath Nsight Aftermath aktivieren - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Wenn diese Option aktiviert ist, werden alle Original-Assembler-Shader aus dem Festplatten-Shader-Cache oder welche von dem Spiel gefunden gefunden gedumpt. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Spiele-Schattierer auslesen + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Renderdoc-Tastenkürzel aktivieren - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Wenn aktiviert, wird der Gerade-noch-rechtzeitig-Kompilierer (JIT) für Makros deaktiviert. Dies führt dazu, dass Spiele langsamer laufen. - + Disable Macro JIT Macro-JIT deaktivieren - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Wenn aktiviert, werden die HLE-Funktionen des Makros deaktiviert. Durch die Aktivierung dieser Option laufen Spiele langsamer. - + Disable Macro HLE Deaktiviert Macro-HLE - + When checked, the graphics API enters a slower debugging mode Wenn diese Option aktiviert ist, wechselt die Grafik-API in einen langsameren Fehlerbehebungs-Modus - + Enable Graphics Debugging Grafik-Fehlerbehebung aktivieren - + When checked, yuzu will log statistics about the compiled pipeline cache Wenn aktiviert, protokolliert Yuzu Statistiken zum kompilierten Rohrleitungs-Cache - + Enable Shader Feedback Schattierer-Rückmeldung aktivieren - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Wenn aktiviert, wird das Umsortieren von Speicheruploads deaktiviert, was es ermöglicht, Uploads mit bestimmten Draws zu verknüpfen. Kann in einigen Fällen die Leistung beeinträchtigen.</p></body></html> - + Disable Buffer Reorder Puffer-Neuanordnung deaktivieren - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Erweitert - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Ermöglicht es yuzu, beim Programmstart nach einer funktionierenden Vulkan-Umgebung zu suchen. Deaktivieren Sie dies, wenn dies zu Problemen mit externen Programmen führt, die yuzu sehen. - + Perform Startup Vulkan Check Vulkan-Prüfung beim Start durchführen - + Disable Web Applet Web-Applet deaktivieren - + Enable All Controller Types Alle Controller-Typen aktivieren - + Enable Auto-Stub „Auto-Stub“ aktivieren - + Kiosk (Quest) Mode Kiosk(Quest)-Modus - + Use dev.keys dev.keys verwenden - + Enable Debug Asserts Fehlerbehebungs-Meldungen aktivieren - + Debugging Fehlerbehebung - + Battery Serial: Batterie-Seriennummer: - + + Debug Knobs: + + + + Bitmask for quick development toggles Bitmaske für schnelle Entwicklungs-Umschalter - + Set debug knobs (bitmask) Fehlerbehebungs-Regler einstellen (Bitmaske) - + 16-bit debug knob set for quick development toggles 16-Bit-Fehlerbehebungs-Regler für schnelle Entwicklungs-Umschalter - + (bitmask) (Bitmaske) - - Debug Knobs: - Fehlerbehebungs-Regler: - - - + Unit Serial: Seriennummer des Geräts: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Aktiviere diese Option, um das zuletzt generierte Audio-Protokoll auf der Konsole auszugeben. Betrifft nur Spiele, die den Audio-Renderer verwenden. - + Dump Audio Commands To Console** Audiobefehle in die Konsole als Speicherauszug ausgeben** - + Flush log output on each line Protokollausgabe nach jeder Zeile leeren - + Enable FS Access Log FS-Zugriffsprotokoll aktivieren - + Enable Verbose Reporting Services** Ausführliche Berichtsdienste aktivieren** - + Censor username in logs Benutzernamen in Protokollen zensieren - + **This will be reset automatically when Eden closes. **Dies wird automatisch zurückgesetzt, wenn Eden geschlossen wird. diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 0ed40a0f61..d6b0814a5e 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Περιφέρεια: - + The region of the console. - + Time Zone: Ζώνη Ώρας: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Απόκρυψη δρομέα ποντικιού στην αδράνεια - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto Αυτόματη - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate Ακριβής - - + + Default Προεπιλεγμένο - + Unsafe (fast) - + Safe (stable) - + Unsafe Επισφαλής - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Παραθυροποιημένο Χωρίς Όρια - + Exclusive Fullscreen Αποκλειστική Πλήρης Οθόνη - + No Video Output Χωρίς Έξοδο Βίντεο - + CPU Video Decoding Αποκωδικοποίηση Βίντεο CPU - + GPU Video Decoding (Default) Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Πλησιέστερος Γείτονας - + Bilinear Διγραμμικό - + Bicubic Δικυβικό - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Κανένα - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Προεπιλογή (16:9) - + Force 4:3 Επιβολή 4:3 - + Force 21:9 Επιβολή 21:9 - + Force 16:10 Επιβολή 16:10 - + Stretch to Window Επέκταση στο Παράθυρο - + Automatic Αυτόματα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Ιαπωνικά (日本語) - + American English - + French (français) Γαλλικά (Français) - + German (Deutsch) Γερμανικά (Deutsch) - + Italian (italiano) Ιταλικά (Italiano) - + Spanish (español) Ισπανικά (Español) - + Chinese Κινέζικα - + Korean (한국어) Κορεάτικα (한국어) - + Dutch (Nederlands) Ολλανδικά (Nederlands) - + Portuguese (português) Πορτογαλικά (Português) - + Russian (Русский) Ρώσικα (Русский) - + Taiwanese Ταϊβανέζικα - + British English Βρετανικά Αγγλικά - + Canadian French Καναδικά Γαλλικά - + Latin American Spanish Λατινοαμερικάνικα Ισπανικά - + Simplified Chinese Απλοποιημένα Κινέζικα - + Traditional Chinese (正體中文) Παραδοσιακά Κινέζικα (正體中文) - + Brazilian Portuguese (português do Brasil) Πορτογαλικά Βραζιλίας (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Ιαπωνία - + USA ΗΠΑ - + Europe Ευρώπη - + Australia Αυστραλία - + China Κίνα - + Korea Κορέα - + Taiwan Ταϊβάν - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Κούβα - + EET EET - + Egypt Αίγυπτος - + Eire - + EST EST - + EST5EDT EST5EDT - + GB - + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Γκρήνουιτς - + Hongkong Χονγκ Κονγκ - + HST HST - + Iceland Ισλανδία - + Iran Ιράν - + Israel Ισραήλ - + Jamaica Ιαμαϊκή - + Kwajalein - + Libya Λιβύη - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Ναβάχο - + NZ - + NZ-CHAT - + Poland Πολωνία - + Portugal Πορτογαλία - + PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Σιγκαπούρη - + Turkey Τουρκία - + UCT UCT - + Universal Παγκόσμια - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - + Mono Μονοφωνικό - + Stereo Στέρεοφωνικό - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2582,252 +2594,297 @@ When a program attempts to open the controller applet, it is immediately closed. Παγκόσμιο φίλτρο αρχείου καταγραφής - - When checked, the max size of the log increases from 100 MB to 1 GB - Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Ενεργοποίηση Εκτεταμένης Καταγραφής** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB + + + + Enable Extended Logging** + Ενεργοποίηση Εκτεταμένης Καταγραφής** + + + Open Log Location Άνοιγμα θέσης του αρχείου καταγραφής - + Homebrew Σπιτικό - + Arguments String - + Graphics Γραφικά - + When checked, it executes shaders without loop logic changes Όταν είναι επιλεγμένο, εκτελεί shaders χωρίς αλλαγές στη λογική του βρόχου - + Disable Loop safety checks Απενεργοποίηση των ελέγχων ασφαλείας βρόχου - + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it enables Nsight Aftermath crash dumps Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath - + Enable Nsight Aftermath Ενεργοποίηση του Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε - - - - Dump Game Shaders - - - - - Enable Renderdoc Hotkey - - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά - - - - Disable Macro JIT - Απενεργοποίηση του Macro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - - - - - Disable Macro HLE - - - - - When checked, the graphics API enters a slower debugging mode - Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων - - - - Enable Graphics Debugging - Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών - - - - When checked, yuzu will log statistics about the compiled pipeline cache - - - Enable Shader Feedback - Ενεργοποίηση Shader Feedback + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά + + + + Disable Macro JIT + Απενεργοποίηση του Macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + + + + + Disable Macro HLE + + + + + When checked, the graphics API enters a slower debugging mode + Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων + + + + Enable Graphics Debugging + Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών + + + + When checked, yuzu will log statistics about the compiled pipeline cache + + + + + Enable Shader Feedback + Ενεργοποίηση Shader Feedback + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Προχωρημένα - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Επιτρέπει στο yuzu να ελέγχει για ένα λειτουργικό περιβάλλον Vulkan κατά την εκκίνηση του προγράμματος. Απενεργοποιήστε το αν αυτό προκαλεί προβλήματα με τα εξωτερικά προγράμματα που βλέπουν το yuzu. - + Perform Startup Vulkan Check Εκτέλεση ελέγχου Vulkan κατά την εκκίνηση - + Disable Web Applet - + Enable All Controller Types - + Enable Auto-Stub - + Kiosk (Quest) Mode - + Use dev.keys - + Enable Debug Asserts Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων - + Debugging Εντοπισμός Σφαλμάτων - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. - + Dump Audio Commands To Console** - + Flush log output on each line - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 1413c12cac..fb9d146d42 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -969,45 +969,57 @@ Las partículas tienden a representarse correctamente solo con el modo preciso.< + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Activa la compilación de shaders asincrónicos - + May reduce shader stutter. Puede reducir los tirones causados por la carga de sombreadores. - + Fast GPU Time Tiempo rápido de la GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia de renderizado. Use 256 para el máximo rendimiento y 512 para la máxima fidelidad gráfica. - + GPU Unswizzle Desentrelazado de la GPU - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Acelera la decodificación de texturas 3D BCn mediante computación de la GPU. Desactívela si experimenta problemas o fallos gráficos. - + GPU Unswizzle Max Texture Size Tamaño máximo de textura de desentrelazado de la GPU - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1016,46 +1028,46 @@ Aunque la GPU es más rápida para texturas medianas y grandes, la CPU puede ser Ajuste este valor para encontrar el equilibrio entre la aceleración de la GPU y la sobrecarga de la CPU. - + GPU Unswizzle Stream Size Tamaño del flujo de desentrelazado de la GPU - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Establece la cantidad máxima de datos de textura (en MiB) procesados ​​por cada fotograma. Valores más altos pueden reducir la distorsión durante la carga de texturas, pero pueden afectar a la consistencia de los fotogramas. - + GPU Unswizzle Chunk Size Tamaño del trozo de desentrelazado de la GPU - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Determina la cantidad de cortes de profundidad procesados ​​en un solo envío. Aumentar este valor puede mejorar el rendimiento en una GPU de gama alta, pero puede causar tirones y problemas en los tiempos de respuesta en hardware más modesto. - + Use Vulkan pipeline cache Usar caché de canalización de Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Activa la caché de canalización específica del fabricante. Esta opción puede mejorar los tiempos de cargas de sombreadores en el caso de que el controlador de Vulkan no lo almacene internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Activar la canalizaciones de cómputo (solo Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1064,194 +1076,194 @@ Este ajuste solo existe para los controladores propietarios de Intel y puede cau En los demás controladores, la canalización de cómputo siempre está activada. - + Enable Reactive Flushing Activar limpieza reactiva - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. - + Sync to framerate of video playback Sincronizar a fotogramas de reproducción de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. - + Barrier feedback loops Bucles de feedback de barrera - + Improves rendering of transparency effects in specific games. Mejora la renderización de los efectos de transparencia en ciertos juegos. - + Enable buffer history Activar el historial del búfer - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Habilita el acceso a estados de búfer anteriores. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos. - + Fix bloom effects Arreglar efectos de resplandor - + Removes bloom in Burnout. Elimina el resplandor en Burnout. - + Enable Legacy Rescale Pass Activar el pase de reescalado heredado - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Puede arreglar los problemas de reescalado en algunos juegos confiando en el comportamiento de la implementación anterior. Solución alternativa de comportamiento heredado que corrige los artefactos de línea de la GPU AMD y el parpadeo de texturas gris de la GPU Nvidia en Luigis Mansion 3. - + Extended Dynamic State Estado dinámico extendido - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controla el número de funciones que pueden ser usadas en el Estado Dinámico Extendido. Números más altos permiten úsar más funciones y pueden aumentar el rendimiento, pero tambén pueden causar errores gráficos. - + Vertex Input Dynamic State Estado dinámico de entrada de vértices - + Enables vertex input dynamic state feature for better quality and performance. Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento. - + Sample Shading Sombreado de muestra - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento. Los valores más altos mejoran la calidad, pero reducen el rendimiento. - + RNG Seed Semilla de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. Controla la semilla del generador de números aleatorios. Usado principalmente para speedrunning. - + Device Name Nombre del dispositivo - + The name of the console. El nombre de la consola - + Homebrew Args Argumentos Homebrew - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). Argumentos en la línea de comandos pasados al homebrew al ser lanzado (p.e. -noglsl). - + Custom RTC Date: Fecha Personalizada RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Esta opción permite cambiar el reloj de la consola. Puede ser usado para manipular el tiempo en juegos. - + The number of seconds from the current unix time Número de segundos de la hora actual de Unix - + Language: Idioma: - + This option can be overridden when region setting is auto-select Esta opción puede ser reemplazada cuando la configuración de región está en selección automática. - + Region: Región: - + The region of the console. La Región de la Consola. - + Time Zone: Zona horaria: - + The time zone of the console. La zona horaria de la consola. - + Sound Output Mode: Método de salida de sonido: - + Console Mode: Modo consola: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1260,1040 +1272,1040 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja. - + Prompt for user profile on boot Solicitud para perfil de usuario al arrancar - + Useful if multiple people use the same PC. Útil si múltiples personas usan la misma PC - + Pause when not in focus Pausar cuando la ventana no esté activa - + Pauses emulation when focusing on other windows. Pausa la emulación cuando otra ventana diferente está activa. - + Confirm before stopping emulation Confirmar detención - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación. - + Hide mouse on inactivity Ocultar el cursor por inactividad. - + Hides the mouse after 2.5s of inactivity. Oculta el mouse después de 2.5s de inactividad. - + Disable controller applet Desactivar applet de mandos - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Desactiva forzosamente el uso del applet del controlador en programas emulados. Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente. - + Check for updates Buscar actualizaciones - + Whether or not to check for updates upon startup. Si se deben buscar actualizaciones al iniciar o no. - + Enable Gamemode Activar Modo Juego - + Force X11 as Graphics Backend Forzar X11 como motor gráfico - + Custom frontend Interfaz personalizada - + Real applet Applet real - + Never Nunca - + On Load Al cargar - + Always Siempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asíncrona - + Uncompressed (Best quality) Sin compresión (Mejor calidad) - + BC1 (Low quality) BC1 (Calidad baja) - + BC3 (Medium quality) BC3 (Calidad media) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservativo - + Aggressive Agresivo - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Ensamblado de sombreadores, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, solo AMD/Mesa) - + Null Ninguno - + Fast Rápido - + Balanced Balanceado - - + + Accurate Preciso - - + + Default Predeterminado - + Unsafe (fast) Inseguro (rápido) - + Safe (stable) Seguro (estable) - + Unsafe Impreciso - + Paranoid (disables most optimizations) Paranoico (Deshabilita la mayoría de optimizaciones) - + Debugging Depuración - + Dynarmic DynARMic - + NCE NCE - + Borderless Windowed Ventana sin bordes - + Exclusive Fullscreen Pantalla completa - + No Video Output Sin salida de vídeo - + CPU Video Decoding Decodificación de vídeo en la CPU - + GPU Video Decoding (Default) Decodificación de vídeo en GPU (Por defecto) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] x0,5 (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] x0,75 (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) x1 (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] x1,5 (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) x2 (1440p/2160p) - + 3X (2160p/3240p) x3 (2160p/3240p) - + 4X (2880p/4320p) x4 (2880p/4320p) - + 5X (3600p/5400p) x5 (3600p/5400p) - + 6X (4320p/6480p) x6 (4320p/6480p) - + 7X (5040p/7560p) x7 (5040p/7560p) - + 8X (5760p/8640p) x8 (5760p/8640p) - + Nearest Neighbor Vecino más próximo - + Bilinear Bilineal - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super Resolución AMD FidelityFX - + Area Área - + MMPX MMPX - + Zero-Tangent Tangente cero - + B-Spline Ranura B - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution Super resolución de juego Snapdragon - + Snapdragon Game Super Resolution EdgeDir Filo direcorio de super resolución de juego Snapdragon - - + + None Ninguno - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predeterminado (16:9) - + Force 4:3 Forzar 4:3 - + Force 21:9 Forzar 21:9 - + Force 16:10 Forzar 16:10 - + Stretch to Window Estirar a la ventana - + Automatic Automático - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonés (日本語) - + American English Inglés estadounidense - + French (français) Francés (français) - + German (Deutsch) Alemán (deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Español - + Chinese Chino - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandés (nederlands) - + Portuguese (português) Portugués (português) - + Russian (Русский) Ruso (Русский) - + Taiwanese Taiwanés - + British English Inglés británico - + Canadian French Francés canadiense - + Latin American Spanish Español latinoamericano - + Simplified Chinese Chino simplificado - + Traditional Chinese (正體中文) Chino tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugués brasileño (português do Brasil) - + Polish (polska) Polaco (polska) - + Thai (แบบไทย) Tailandés (แบบไทย) - - + + Japan Japón - + USA EEUU - + Europe Europa - + Australia Australia - + China China - + Korea Corea - + Taiwan Taiwán - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Predeterminada (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Irán - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquía - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulú - + Mono Mono - + Stereo Estéreo - + Surround Envolvente - + 4GB DRAM (Default) 4GB DRAM (Por defecto) - + 6GB DRAM (Unsafe) 6GB DRAM (Inseguro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) 12GB DRAM (Inseguro) - + Docked Sobremesa - + Handheld Portátil - - + + Off Apagado - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rápido (2000MHz) - + Always ask (Default) Preguntar siempre (Por defecto) - + Only if game specifies not to stop Solo si el juego pide no ser cerrado - + Never ask Nunca preguntar - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) Muy pequeño (16 MB) - + Small (32 MB) Pequeño (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Grande (256 MB) - + Very Large (512 MB) Muy grande (512 MB) - + Very Low (4 MB) Muy bajo (4 MB) - + Low (8 MB) Bajo (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medio (32 MB) - + High (64 MB) Alto (64 MB) - + Very Low (32) Muy bajo (32) - + Low (64) Bajo (64) - + Normal (128) Normal (128) - + Disabled Desactivado - + ExtendedDynamicState 1 ModoDynamicoExtendido 1 - + ExtendedDynamicState 2 ModoDynamicoExtendido 2 - + ExtendedDynamicState 3 ModoDynamicoExtendido 3 - + Tree View Vista en árbol - + Grid View Vista en cuadrícula @@ -2653,252 +2665,297 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Filtro del registro global - - When checked, the max size of the log increases from 100 MB to 1 GB - Al activarlo, el tamaño máximo del registro aumenta de 100 MB a 1 GB. + + GPU Logging/Level + - - Enable Extended Logging** - Habilitar el registro extendido** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Ver el registro en la consola - + + When checked, the max size of the log increases from 100 MB to 1 GB + Al activarlo, el tamaño máximo del registro aumenta de 100 MB a 1 GB. + + + + Enable Extended Logging** + Habilitar el registro extendido** + + + Open Log Location Abrir la ubicación del archivo de registro - + Homebrew Homebrew - + Arguments String Cadena de argumentos - + Graphics Gráficos - + When checked, it executes shaders without loop logic changes Al activarlo, se ejecutarán los sombreadores sin cambios en bucles lógicos. - + Disable Loop safety checks Desactivar comprobaciones de seguridad de bucles - + When checked, it will dump all the macro programs of the GPU Al activarlo, se volcarán todos los programas macro de la GPU. - + Dump Maxwell Macros Volcar macros Maxwell - + When checked, it enables Nsight Aftermath crash dumps Al activarlo, se habilitan los volcados Nsight Aftermath de bloqueos o errores. - + Enable Nsight Aftermath Activar Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Al activarlo, se volcarán todos los sombreadores del ensamblador original de la caché de sombreadores en el disco o del juego tal y como se encuentren. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Volcar sombreadores del juego + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Atajo para activar Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Al activarlo, se desactiva el compilador de macro Just In Time. Activar esto hace que los juegos se ejecuten más lento. - + Disable Macro JIT Desactivar macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Al activarlo, desactiva las funciones de macro HLE. Activar esto hace que los juegos se ejecuten más lento. - + Disable Macro HLE Desactivar macro HLE - + When checked, the graphics API enters a slower debugging mode Al activarlo, la API gráfica entrará en un modo de depuración más lento. - + Enable Graphics Debugging Activar depuración de gráficos - + When checked, yuzu will log statistics about the compiled pipeline cache Al activarlo, yuzu realizará un registro de estadísticas del caché de canalización compilado. - + Enable Shader Feedback Activar información de shaders - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Al activarse, se desactiva la reordenación de las subidas de memoria mapeadas, lo que permite asociar subidas con extracciones específicas. Puede reducir el rendimiento en algunos casos.</p></body></html> - + Disable Buffer Reorder Desactivar el reordenamiento de búferes - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avanzado - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Permite a Eden comprobar si el entorno de Vulkan funciona cuando el programa se inicia. Desactiva esto si está causando problemas a programas externos que ven a Eden. - + Perform Startup Vulkan Check Realizar comprobación de Vulkan al iniciar - + Disable Web Applet Desactivar applet web - + Enable All Controller Types Activar todos los tipos de controladores - + Enable Auto-Stub Activar Auto-Stub - + Kiosk (Quest) Mode Modo quiosco (Quest) - + Use dev.keys Usar dev.keys - + Enable Debug Asserts Activar alertas de depuración - + Debugging Depuración - + Battery Serial: Nº de serie de la batería: - + + Debug Knobs: + + + + Bitmask for quick development toggles Bitmask para toggles de desarrollo rapido - + Set debug knobs (bitmask) Establecer parámetros de depuración (bitmask) - + 16-bit debug knob set for quick development toggles Conjunto de interruptores de depuración de 16 bits para toggles de desarrollo rapido - + (bitmask) (bitmask) - - Debug Knobs: - Interruptores de depuración: - - - + Unit Serial: Nº de serie de la unidad: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Activa esta opción para mostrar en la consola la última lista de comandos de audio generada. Solo afecta a los juegos que utilizan el renderizador de audio. - + Dump Audio Commands To Console** Volcar comandos de audio a la consola** - + Flush log output on each line Limpia el registro de salida en cada línea - + Enable FS Access Log Activar registro de acceso FS - + Enable Verbose Reporting Services** Activar servicios de reporte detallados** - + Censor username in logs Censura del nombre de usuario en los archivos de registro - + **This will be reset automatically when Eden closes. **Esto se reiniciara automáticamente cuando Eden se cierre. diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index d7fc505e74..1636cc11e9 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: - + The region of the console. - + Time Zone: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - - + + Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate - - + + Default - + Unsafe (fast) - + Safe (stable) - + Unsafe - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed - + Exclusive Fullscreen - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None - + FXAA - + SMAA - + Default (16:9) - + Force 4:3 - + Force 21:9 - + Force 16:10 - + Stretch to Window - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) - + American English - + French (français) - + German (Deutsch) - + Italian (italiano) - + Spanish (español) - + Chinese - + Korean (한국어) - + Dutch (Nederlands) - + Portuguese (português) - + Russian (Русский) - + Taiwanese - + British English - + Canadian French - + Latin American Spanish - + Simplified Chinese - + Traditional Chinese (正體中文) - + Brazilian Portuguese (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan - + USA - + Europe - + Australia - + China - + Korea - + Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET - + CST6CDT - + Cuba - + EET - + Egypt - + Eire - + EST - + EST5EDT - + GB - + GB-Eire - + GMT - + GMT+0 - + GMT-0 - + GMT0 - + Greenwich - + Hongkong - + HST - + Iceland - + Iran - + Israel - + Jamaica - + Kwajalein - + Libya - + MET - + MST - + MST7MDT - + Navajo - + NZ - + NZ-CHAT - + Poland - + Portugal - + PRC - + PST8PDT - + ROC - + ROK - + Singapore - + Turkey - + UCT - + Universal - + UTC - + W-SU - + WET - + Zulu - + Mono - + Stereo - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked - + Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2561,252 +2573,297 @@ Ota sisäiset sivutaulukot käyttöön Lokitiedoston filtteri - - When checked, the max size of the log increases from 100 MB to 1 GB + + GPU Logging/Level - - Enable Extended Logging** + + Detail level for GPU logs. Off disables logging entirely. - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console - - Open Log Location - Avaa lokitiedoston sijainti - - - - Homebrew - Homebrew - - - - Arguments String - Argumentit - - - - Graphics - Grafiikat - - - - When checked, it executes shaders without loop logic changes - - - - - Disable Loop safety checks + + When checked, the max size of the log increases from 100 MB to 1 GB + Enable Extended Logging** + + + + + Open Log Location + Avaa lokitiedoston sijainti + + + + Homebrew + Homebrew + + + + Arguments String + Argumentit + + + + Graphics + Grafiikat + + + + When checked, it executes shaders without loop logic changes + + + + + Disable Loop safety checks + + + + When checked, it will dump all the macro programs of the GPU - + Dump Maxwell Macros - + When checked, it enables Nsight Aftermath crash dumps - + Enable Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - - - - - Dump Game Shaders - - - - - Enable Renderdoc Hotkey - - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - - - - - Disable Macro JIT - Poista Macro JIT käytöstä - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - - - - - Disable Macro HLE - - - - - When checked, the graphics API enters a slower debugging mode - - - - - Enable Graphics Debugging - Ota käyttöön grafiikkavirheenjäljitys - - - - When checked, yuzu will log statistics about the compiled pipeline cache - - - Enable Shader Feedback + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey - Advanced - Edistyneet asetukset - - - - Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - - Perform Startup Vulkan Check + + Disable Macro JIT + Poista Macro JIT käytöstä + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Disable Macro HLE + + + + + When checked, the graphics API enters a slower debugging mode + + + + + Enable Graphics Debugging + Ota käyttöön grafiikkavirheenjäljitys + + + + When checked, yuzu will log statistics about the compiled pipeline cache + + + + + Enable Shader Feedback + + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + + Advanced + Edistyneet asetukset + + + + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. + + + + + Perform Startup Vulkan Check + + + + Disable Web Applet - + Enable All Controller Types - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk (vieras)tila - + Use dev.keys - + Enable Debug Asserts - + Debugging Virheenjäljitys - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. - + Dump Audio Commands To Console** - + Flush log output on each line - + Enable FS Access Log - + Enable Verbose Reporting Services** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 0119644338..9790960c73 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -965,89 +965,101 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Activer la compilation asynchrone des shaders - + May reduce shader stutter. Peut réduire les saccades dues aux shaders. - + Fast GPU Time Temps GPU rapide - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utiliser le cache de pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. - + Enable Compute Pipelines (Intel Vulkan Only) Activer les pipelines de calcul (Vulkan sur Intel uniquement) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1056,95 +1068,95 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu Les pipelines de calcul sont toujours activés sur tous les autres pilotes. - + Enable Reactive Flushing Activer le Vidage Réactif - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. - + Sync to framerate of video playback Synchro la fréquence d'image de la relecture du vidéo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. - + Barrier feedback loops Boucles de rétroaction de barrière - + Improves rendering of transparency effects in specific games. Améliore le rendu des effets de transparence dans des jeux spécifiques. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State État dynamique étendu - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading Échantillonnage de shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment. @@ -1152,96 +1164,96 @@ Améliore la qualité graphique au prix de performances réduites. Des valeurs plus élevées améliorent la qualité mais dégradent les performances. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Contrôle la graine du générateur de nombres aléatoires. Principalement utilisé pour le speedrun. - + Device Name Nom de l'appareil - + The name of the console. Nom de la console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Date RTC personnalisée : - + This option allows to change the clock of the console. Can be used to manipulate time in games. Cette option permet de modifier l’horloge de la console. Peut être utilisée pour manipuler le temps dans les jeux. - + The number of seconds from the current unix time Nombre de secondes écoulées depuis le 1er janvier 1970. - + Language: Langue : - + This option can be overridden when region setting is auto-select Cette option peut être remplacée lorsque la région est sur auto. - + Region: Région : - + The region of the console. Région de la console. - + Time Zone: Fuseau horaire : - + The time zone of the console. Fuseau horaire de la console. - + Sound Output Mode: Mode de sortie sonore : - + Console Mode: Mode console : - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1250,1041 +1262,1041 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants. - + Prompt for user profile on boot Choisir l’utilisateur au démarrage. - + Useful if multiple people use the same PC. Utile si plusieurs personnes utilisent le même PC. - + Pause when not in focus Pause lorsque la fenêtre n’est pas active. - + Pauses emulation when focusing on other windows. Met l’émulation en pause dès que l’utilisateur change de fenêtre. - + Confirm before stopping emulation Confirmer avant d'arrêter l'émulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Ignore les demandes de confirmation pour arrêter l’émulation. L’activer permet de contourner ces confirmations et de quitter directement l’émulation. - + Hide mouse on inactivity Cacher la souris en cas d'inactivité - + Hides the mouse after 2.5s of inactivity. Cache le curseur après 2,5 secondes d’inactivité. - + Disable controller applet Désactiver l'applet du contrôleur - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Désactive de force le menu de configuration des manettes dans les programmes émulés. Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - + Check for updates Rechercher des mises à jours - + Whether or not to check for updates upon startup. Vérifier ou non les mises à jour au démarrage. - + Enable Gamemode Activer le mode jeu - + Force X11 as Graphics Backend Forcer X11 comme moteur graphique - + Custom frontend Interface personnalisée - + Real applet Applet réel - + Never Jamais - + On Load Au chargement - + Always Toujours - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchrone - + Uncompressed (Best quality) Non compressé (Meilleure qualité) - + BC1 (Low quality) BC1 (Basse qualité) - + BC3 (Medium quality) BC3 (Qualité moyenne) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservateur - + Aggressive Agressif - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nul - + Fast Rapide - + Balanced Moyen - - + + Accurate Précis - - + + Default Par défaut - + Unsafe (fast) Insecure (rapide) - + Safe (stable) Sûr (stable) - + Unsafe Risqué - + Paranoid (disables most optimizations) Paranoïaque (désactive la plupart des optimisations) - + Debugging Débogage - + Dynarmic Dynamique - + NCE NCE - + Borderless Windowed Fenêtré sans bordure - + Exclusive Fullscreen Plein écran exclusif - + No Video Output Pas de sortie vidéo - + CPU Video Decoding Décodage Vidéo sur le CPU - + GPU Video Decoding (Default) Décodage Vidéo sur le GPU (par défaut) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPÉRIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPÉRIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25X (900p/1350p) [EXPÉRIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPÉRIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Plus proche voisin - + Bilinear Bilinéaire - + Bicubic Bicubique - + Gaussian Gaussien - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area (Par zone) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Aucun - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Par défaut (16:9) - + Force 4:3 Forcer le 4:3 - + Force 21:9 Forcer le 21:9 - + Force 16:10 Forcer le 16:10 - + Stretch to Window Étirer à la fenêtre - + Automatic Automatique - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonais (日本語) - + American English Anglais Américain - + French (français) Français (français) - + German (Deutsch) Allemand (Deutsch) - + Italian (italiano) Italien (italiano) - + Spanish (español) Espagnol (español) - + Chinese Chinois - + Korean (한국어) Coréen (한국어) - + Dutch (Nederlands) Néerlandais (Nederlands) - + Portuguese (português) Portugais (português) - + Russian (Русский) Russe (Русский) - + Taiwanese Taïwanais - + British English Anglais Britannique - + Canadian French Français Canadien - + Latin American Spanish Espagnol d'Amérique Latine - + Simplified Chinese Chinois Simplifié - + Traditional Chinese (正體中文) Chinois Traditionnel (正體中文) - + Brazilian Portuguese (português do Brasil) Portugais Brésilien (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japon - + USA É.-U.A. - + Europe Europe - + Australia Australie - + China Chine - + Korea Corée - + Taiwan Taïwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Par défaut (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Égypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islande - + Iran Iran - + Israel Israël - + Jamaica Jamaïque - + Kwajalein Kwajalein - + Libya Libye - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Pologne - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapour - + Turkey Turquie - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stéréo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Par défaut) - + 6GB DRAM (Unsafe) 6 GB DRAM (Risqué) - + 8GB DRAM 8GO DRAM - + 10GB DRAM (Unsafe) 10GO DRAM (Insecure) - + 12GB DRAM (Unsafe) 12GO DRAM (Insecure) - + Docked Mode TV - + Handheld Mode Portable - - + + Off Désactivé - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rapide (2000MHz) - + Always ask (Default) Toujours demander (par défaut) - + Only if game specifies not to stop Uniquement si le jeu précise de ne pas s'arrêter - + Never ask Jamais demander - - + + Medium (256) Moyen (256) - - + + High (512) Élevé (512) - + Very Small (16 MB) Très petit (16Mo) - + Small (32 MB) Petit (32Mo) - + Normal (128 MB) Normal (128Mo) - + Large (256 MB) Large (256Mo) - + Very Large (512 MB) Très large (512Mo) - + Very Low (4 MB) Très faible (4 Mo) - + Low (8 MB) Faible (8 Mo) - + Normal (16 MB) Normal (16 Mo) - + Medium (32 MB) Moyen (32 Mo) - + High (64 MB) Élevé (64 Mo) - + Very Low (32) Très faible (32) - + Low (64) Faible (64) - + Normal (128) Normal (128) - + Disabled Désactivé - + ExtendedDynamicState 1 État dynamique étendu 1 - + ExtendedDynamicState 2 État dynamique étendu 2 - + ExtendedDynamicState 3 État dynamique étendu 3 - + Tree View Vue en liste - + Grid View Vue en grille @@ -2644,252 +2656,297 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.Filtre de log global - - When checked, the max size of the log increases from 100 MB to 1 GB - Lorsque la case est cochée, la taille maximum du journal augmente de 100 Mo à 1 Go + + GPU Logging/Level + - - Enable Extended Logging** - Activer la journalisation étendue** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Afficher le journal dans la console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Lorsque la case est cochée, la taille maximum du journal augmente de 100 Mo à 1 Go + + + + Enable Extended Logging** + Activer la journalisation étendue** + + + Open Log Location Ouvrir l'emplacement du journal de logs - + Homebrew Homebrew - + Arguments String Chaîne d'arguments - + Graphics Graphismes - + When checked, it executes shaders without loop logic changes Lorsque la case est cochée, exécuter les shaders sans changer la boucle de logique - + Disable Loop safety checks Désactiver les vérifications de boucle - + When checked, it will dump all the macro programs of the GPU Lorsque la case est cochée, il videra tous les programmes de macro du GPU - + Dump Maxwell Macros Copier les "Maxwell Macros" - + When checked, it enables Nsight Aftermath crash dumps Lorsque la case est cochée, cette option active les "crash dumps" pour Nsight Aftermath - + Enable Nsight Aftermath Activer Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Lorsque la case est cochée, il videra tous les shaders d'assemblage d'origine du cache de shader de disque ou du jeu tels qu'ils ont été trouvés + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Extraire les shaders du jeu + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Activer le raccourci Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Lorsque la case est cochée, désactive le compilateur de macros JIT. L'activer ralentit les jeux - + Disable Macro JIT Désactiver les macros JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Lorsque la case est cochée, désactive les fonctions macro HLE. L'activer ralentit les jeux - + Disable Macro HLE Désactiver les macros HLE - + When checked, the graphics API enters a slower debugging mode Lorsque la case est cochée, l'API graphique entre dans un mode de débogage plus lent - + Enable Graphics Debugging Activer le débogage des graphismes - + When checked, yuzu will log statistics about the compiled pipeline cache Lorsque la case est cochée, yuzu enregistrera les journaux de statistiques à propos de la cache de pipeline compilée - + Enable Shader Feedback Activer le retour d'information des shaders - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Lorsque la case est cochée, désactive le réordonnancement des téléchargements de mémoire mappée, ce qui permet d'associer les téléchargements à des dessins spécifiques. Cela peut réduire les performances dans certains cas.</p></body></html> - + Disable Buffer Reorder Désactiver la réorganisation du tampon - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avancé - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Active yuzu pour chercher pour un environnement Vulkan fonctionnel quand le programme démarre. Desactiver ceci si cela cause des problèmes avec des programmes externes. - + Perform Startup Vulkan Check Performe un check de Vulkan au démarrage - + Disable Web Applet Désactiver l'applet web - + Enable All Controller Types Activer tous les types de contrôleurs - + Enable Auto-Stub Activer le stub de GDB - + Kiosk (Quest) Mode Mode Kiosk (Quest) - + Use dev.keys - + Enable Debug Asserts Activer les assertions de débogage - + Debugging Débogage - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Activez cette option pour afficher la dernière liste de commandes audio générée sur la console. N'affecte que les jeux utilisant le moteur de rendu audio. - + Dump Audio Commands To Console** Déversez les commandes audio à la console** - + Flush log output on each line Force l’écriture immédiate des logs à chaque nouvelle ligne. - + Enable FS Access Log Activer la journalisation des accès du système de fichiers - + Enable Verbose Reporting Services** Activer les services de rapport verbeux** - + Censor username in logs Censurer le nom d'utilisateur dans les logs - + **This will be reset automatically when Eden closes. **Ceci sera automatiquement réinitialisé à la fermeture d'Eden. diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 0d84ab2bee..46907e6baa 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -931,1315 +931,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline gyorsítótár használata. - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Reaktív ürítés használata - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. - + Sync to framerate of video playback Szinkronizálás a videolejátszás képkockasebességéhez - + Run the game at normal speed during video playback, even when the framerate is unlocked. A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Eszköznév - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Egyéni RTC dátum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Nyelv: - + This option can be overridden when region setting is auto-select - + Region: Régió: - + The region of the console. - + Time Zone: Időzóna: - + The time zone of the console. - + Sound Output Mode: Hangkimeneti mód: - + Console Mode: Konzol mód: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Emuláció leállításának megerősítése - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Egér elrejtése inaktivitáskor - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vezérlő applet letiltása - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Játékmód engedélyezése - + Force X11 as Graphics Backend - + Custom frontend Egyéni frontend - + Real applet Valódi applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU aszinkron - + Uncompressed (Best quality) Tömörítetlen (legjobb minőség) - + BC1 (Low quality) BC1 (alacsony minőség) - + BC3 (Medium quality) BC3 (közepes minőség) - - + + Auto Automatikus - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Takarékos - + Aggressive Aggresszív - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Pontos - - + + Default Alapértelmezett - + Unsafe (fast) - + Safe (stable) - + Unsafe Nem biztonságos - + Paranoid (disables most optimizations) Paranoid (a legtöbb optimalizálást letiltja) - + Debugging - + Dynarmic Dinamikus - + NCE NCE - + Borderless Windowed Szegély nélküli ablak - + Exclusive Fullscreen Exkluzív teljes képernyő - + No Video Output Nincs videokimenet - + CPU Video Decoding CPU videódekódolás - + GPU Video Decoding (Default) GPU videódekódolás (alapértelmezett) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [KÍSÉRLETI] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [KÍSÉRLETI] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [KÍSÉRLETI] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Legközelebbi szomszéd - + Bilinear Bilineáris - + Bicubic Bikubikus - + Gaussian Gauss-féle - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Nincs - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Alapértelmezett (16:9) - + Force 4:3 4:3 kényszerítése - + Force 21:9 21:9 kényszerítése - + Force 16:10 16:10 kényszerítése - + Stretch to Window Ablakhoz nyújtás - + Automatic Automatikus - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japán (日本語) - + American English Amerikai angol - + French (français) Francia (français) - + German (Deutsch) Német (Deutsch) - + Italian (italiano) Olasz (italiano) - + Spanish (español) Spanyol (español) - + Chinese Kínai - + Korean (한국어) Koreai (한국어) - + Dutch (Nederlands) Holland (Nederlands) - + Portuguese (português) Portugál (português) - + Russian (Русский) Orosz (Русский) - + Taiwanese Tajvani - + British English Brit Angol - + Canadian French Kanadai francia - + Latin American Spanish Latin-amerikai spanyol - + Simplified Chinese Egyszerűsített kínai - + Traditional Chinese (正體中文) Hagyományos kínai (正體中文) - + Brazilian Portuguese (português do Brasil) Brazíliai portugál (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japán - + USA USA - + Europe Európa - + Australia Ausztrália - + China Kína - + Korea Korea - + Taiwan Tajvan - + Auto (%1) Auto select time zone Automatikus (%1) - + Default (%1) Default time zone Alapértelmezett (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egyiptom - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Izland - + Iran Irán - + Israel Izrael - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navahó - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Lengyelország - + Portugal Portugália - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Szingapúr - + Turkey Törökország - + UCT UCT - + Universal Univerzális - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Sztereó - + Surround Térhangzás - + 4GB DRAM (Default) 4GB DRAM (Alapértelmezett) - + 6GB DRAM (Unsafe) 6GB DRAM (Nem biztonságos) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokkolt - + Handheld Kézi - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Mindig kérdezz rá (alapértelmezett) - + Only if game specifies not to stop Csak akkor, ha a játék kifejezetten kéri a folytatást. - + Never ask Soha ne kérdezz rá - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2572,252 +2584,297 @@ When a program attempts to open the controller applet, it is immediately closed. Globális naplózási szűrő - - When checked, the max size of the log increases from 100 MB to 1 GB - Ha be van jelölve, a napló maximális mérete 100 MB-ról 1 GB-ra nő. + + GPU Logging/Level + - - Enable Extended Logging** - Bővített naplózás engedélyezése + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Napló mutatása a Konzolban - + + When checked, the max size of the log increases from 100 MB to 1 GB + Ha be van jelölve, a napló maximális mérete 100 MB-ról 1 GB-ra nő. + + + + Enable Extended Logging** + Bővített naplózás engedélyezése + + + Open Log Location Naplózási hely megnyitása - + Homebrew - + Arguments String - + Graphics Grafika - + When checked, it executes shaders without loop logic changes Ha be van jelölve, végrehajtja az árnyékolókat ismétlő logikai változtatások nélkül - + Disable Loop safety checks Ismétlő biztonsági ellenőrzések tiltása - + When checked, it will dump all the macro programs of the GPU Ha be van jelölve, ki fogja menteni a GPU összes makróprogramját. - + Dump Maxwell Macros Maxwell makrók kimentése - + When checked, it enables Nsight Aftermath crash dumps Ha be van jelölve, engedélyezi az Nsight Aftermath összeomlási naplókat. - + Enable Nsight Aftermath Nsight Aftermath engedélyezése - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Ha be van jelölve, az összes eredeti assembler árnyékolót ki fogja menteni a lemez árnyékoló gyorsítótárból vagy a játékból, ahogyan azt találja. - - - - Dump Game Shaders - Játék árnyékolók kimentése - - - - Enable Renderdoc Hotkey - Renderdoc gyorsgomb engedélyezése - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Ha be van jelölve, letiltja a macro Just In Time fordítót. Ennek engedélyezése lelassítja a játékok sebességét. - - - - Disable Macro JIT - Macro JIT tiltása - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Ha be van jelölve, letiltja a macro HLE funkciókat. Ennek engedélyezése lelassítja a játékok sebességét. - - - - Disable Macro HLE - Macro HLE tiltása - - - - When checked, the graphics API enters a slower debugging mode - Ha be van jelölve, a grafikus API lassabb hibakereső módba lép. - - - - Enable Graphics Debugging - Grafikai hibakeresés engedélyezése - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Ha be van jelölve, a yuzu naplózza a fordított pipeline gyorsítótár statisztikáit. - - Enable Shader Feedback - Árnyékoló visszajelzés engedélyezése + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders + Enable Renderdoc Hotkey + Renderdoc gyorsgomb engedélyezése + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Ha be van jelölve, letiltja a macro Just In Time fordítót. Ennek engedélyezése lelassítja a játékok sebességét. + + + + Disable Macro JIT + Macro JIT tiltása + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Ha be van jelölve, letiltja a macro HLE funkciókat. Ennek engedélyezése lelassítja a játékok sebességét. + + + + Disable Macro HLE + Macro HLE tiltása + + + + When checked, the graphics API enters a slower debugging mode + Ha be van jelölve, a grafikus API lassabb hibakereső módba lép. + + + + Enable Graphics Debugging + Grafikai hibakeresés engedélyezése + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Ha be van jelölve, a yuzu naplózza a fordított pipeline gyorsítótár statisztikáit. + + + + Enable Shader Feedback + Árnyékoló visszajelzés engedélyezése + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + Disable Buffer Reorder Puffer újrarendezés letiltása - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Haladó - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Lehetővé teszi, hogy a yuzu ellenőrizze a Vulkan környezet működését a program indításakor. Ha ez problémát okoz a külső programoknak a yuzu észlelésében, akkor tiltsd le ezt az opciót. - + Perform Startup Vulkan Check Vulkan ellenőrzése indításkor - + Disable Web Applet Web applet letiltása - + Enable All Controller Types Összes vezérlőtípus engedélyezése - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk (Quest) mód - + Use dev.keys - + Enable Debug Asserts - + Debugging Hibakeresés - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. - + Dump Audio Commands To Console** Audioparancsok kimentése a Konzolba** - + Flush log output on each line - + Enable FS Access Log FS hozzáférési napló engedélyezése - + Enable Verbose Reporting Services** Részletes jelentést nyújtó szolgáltatások engedélyezése** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/id.ts b/dist/languages/id.ts index a3a08928a6..c005b9c54e 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -943,1316 +943,1328 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation - Gunakan kompilasi shader asinkron + Enable GPU buffer readback + - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + Enable asynchronous shader compilation + Gunakan kompilasi shader asinkron + + + + May reduce shader stutter. + + + + Fast GPU Time Percepatan Waktu CPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gunakan pipeline cache Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. - + Enable Compute Pipelines (Intel Vulkan Only) Aktifkan Pipa Komputasi (Hanya Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktifkan Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. - + Sync to framerate of video playback Sinkronkan dengan kecepatan pemutaran video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. - + Barrier feedback loops Loop umpan balik penghalang - + Improves rendering of transparency effects in specific games. Meningkatkan rendering efek transparansi dalam game tertentu. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects Perbaiki efek bloom - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading Pencahayaan Sampel - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Benih RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nama Perangkat - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Tanggal RTC Kustom: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Bahasa - + This option can be overridden when region setting is auto-select - + Region: Wilayah: - + The region of the console. - + Time Zone: Zona Waktu: - + The time zone of the console. - + Sound Output Mode: Mode keluaran suara. - + Console Mode: Mode Konsol - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Konfirmasi sebelum menghentikan emulasi - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Sembunyikan mouse saat tidak aktif - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Nonaktifkan aplikasi pengontrol - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Cek Pembaruan - + Whether or not to check for updates upon startup. - + Enable Gamemode Aktifkan Mode Permainan - + Force X11 as Graphics Backend - + Custom frontend Tampilan depan kustom - + Real applet Aplikasi nyata - + Never Tidak Pernah - + On Load - + Always Selalu - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU sinkron - + Uncompressed (Best quality) Tidak terkompresi (Kualitas Terbaik) - + BC1 (Low quality) BC1 (Kualitas rendah) - + BC3 (Medium quality) BC3 (Kualitas sedang) - - + + Auto Otomatis - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konservatif - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Cepat - + Balanced Seimbang - - + + Accurate Akurat - - + + Default Bawaan - + Unsafe (fast) - + Safe (stable) - + Unsafe Berbahaya - + Paranoid (disables most optimizations) Paranoid (menonaktifkan sebagian besar optimasi) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Layar Tanpa Batas - + Exclusive Fullscreen Layar Penuh Eksklusif - + No Video Output Tidak ada Keluaran Suara - + CPU Video Decoding Penguraian Video menggunakan CPU - + GPU Video Decoding (Default) Penguraian Video menggunakan GPU (Bawaan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EKSPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EKSPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Biliner - + Bicubic Bikubik - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Tak ada - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Bawaan (16:9) - + Force 4:3 Paksa 4:3 - + Force 21:9 Paksa 21:9 - + Force 16:10 Paksa 16:10 - + Stretch to Window Regangkan ke Layar - + Automatic Otomatis - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Jepang (日本語) - + American English Bahasa Inggris Amerika - + French (français) Prancis (français) - + German (Deutsch) Jerman (Deutsch) - + Italian (italiano) Italia (italiano) - + Spanish (español) Spanyol (español) - + Chinese Cina - + Korean (한국어) Korea (한국어) - + Dutch (Nederlands) Belanda (Nederlands) - + Portuguese (português) Portugis (português) - + Russian (Русский) Rusia (Русский) - + Taiwanese Taiwan - + British English Inggris Britania - + Canadian French Prancis Kanada - + Latin American Spanish Spanyol Amerika Latin - + Simplified Chinese Cina Sederhana - + Traditional Chinese (正體中文) Cina Tradisional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugis Brazil (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Jepang - + USA USA - + Europe Eropa - + Australia Australia - + China Tiongkok - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Bawaan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Mesir - + Eire Éire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Éire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polandia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turki - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Bawaan) - + 6GB DRAM (Unsafe) 6GB DRAM (Tidak Aman) - + 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Tidak Aman) - + 12GB DRAM (Unsafe) 12GB DRAM (Tidak Aman) - + Docked Terpasang - + Handheld Jinjing - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Selalu tanyakan (Bawaan) - + Only if game specifies not to stop Hanya jika permainan menentukan untuk tidak berhenti - + Never ask Jangan pernah bertanya - - + + Medium (256) Sedang (256) - - + + High (512) Tinggi (512) - + Very Small (16 MB) Sangat Kecil (16 MB) - + Small (32 MB) Kecil (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2611,252 +2623,297 @@ Memungkinkan berbagai macam optimasi IR. Catatan Penyaring Global - - When checked, the max size of the log increases from 100 MB to 1 GB - Saat dicentang, ukuran maksimum log meningkat dari 100 MB menjadi 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Aktifkan Pencatatan Yang Diperluas** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Tampilkan Catatan Di Konsol - + + When checked, the max size of the log increases from 100 MB to 1 GB + Saat dicentang, ukuran maksimum log meningkat dari 100 MB menjadi 1 GB + + + + Enable Extended Logging** + Aktifkan Pencatatan Yang Diperluas** + + + Open Log Location Buka Lokasi Catatan - + Homebrew Homebrew - + Arguments String String Argumen - + Graphics Grafis - + When checked, it executes shaders without loop logic changes Saat dinyalakan, akan menjalankan shader tanpa perubahan logika loop - + Disable Loop safety checks Matikan cek keamanan Loop - + When checked, it will dump all the macro programs of the GPU Ketika dicentang, itu akan membuang semua program makro dari GPU - + Dump Maxwell Macros Dump Maxwell Macros - + When checked, it enables Nsight Aftermath crash dumps Ketika dicentang, itu mengaktifkan dump kecelakaan Nsight Aftermath - + Enable Nsight Aftermath Aktifkan Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Ketika dicentang, itu akan membuang semua shader assembler asli dari cache shader disk atau game yang ditemukan. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Dump Shaders Permainan + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Aktifkan Renderdoc Hotkey - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Saat dicentang, ini menonaktifkan kompiler makro Just In Time. Mengaktifkan ini membuat game berjalan lebih lambat - + Disable Macro JIT Matikan Macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Saat dicentang, ini menonaktifkan fungsi HLE makro. Mengaktifkan ini membuat game berjalan lebih lambat. - + Disable Macro HLE Matikan Macro HLE - + When checked, the graphics API enters a slower debugging mode Ketika dicentang, API grafis memasuki mode debugging yang lebih lambat - + Enable Graphics Debugging Nyalakan Pengawakutuan Grafis - + When checked, yuzu will log statistics about the compiled pipeline cache Saat dinyalakan, yuzu akan mencatat statstik tentang pipeline cache yang disusun - + Enable Shader Feedback Nyalakan Umpan Balik Shader - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Ketika dicentang, menonaktifkan pengurutan ulang unggahan memori yang dipetakan yang memungkinkan mengaitkan unggahan dengan gambaran tertentu. Dapat mengurangi kinerja dalam beberapa kasus.</p></body></html> - + Disable Buffer Reorder Nonaktifkan Buffer Reorder - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Lanjutan - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Memungkinkan yuzu untuk memeriksa lingkungan Vulkan yang berfungsi saat program dijalankan. Nonaktifkan ini jika ini menyebabkan masalah dengan program eksternal yang melihat yuzu. - + Perform Startup Vulkan Check Lakukan Pemeriksaan Startup Vulkan - + Disable Web Applet Matikan Applet Web - + Enable All Controller Types Aktifkan Semua Jenis Controller - + Enable Auto-Stub - + Kiosk (Quest) Mode Mode Kiosk (Pencarian) - + Use dev.keys - + Enable Debug Asserts Nyalakan Awakutu Assert - + Debugging Pengawakutuan - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Aktifkan ini untuk menghasilkan daftar perintah audio terbaru ke konsol. Hanya mempengaruhi permainan yang menggunakan renderer audio. - + Dump Audio Commands To Console** Dump Perintah Audio Ke Console** - + Flush log output on each line - + Enable FS Access Log Nyalakan Log Akses FS - + Enable Verbose Reporting Services** Nyalakan Layanan Laporan Bertele-tele** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/it.ts b/dist/languages/it.ts index 36b676040d..89d9ef97d1 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -968,90 +968,102 @@ I particellari tendono a essere renderizzati correttamente solo in modalità &qu + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Abilita la compilazione asincrona degli shader - + May reduce shader stutter. Può ridurre i fenomeni di stuttering (scatti) causati dagli shader. - + Fast GPU Time Tempo GPU veloce - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering. Usa 256 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Usa la cache delle pipeline di Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Abilita la cache delle pipeline specifica del produttore della GPU. Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Abilita le compute pipeline (solo per Vulkan su Intel) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1060,192 +1072,192 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa Le compute pipelines sono sempre attivate su tutti gli altri drivers. - + Enable Reactive Flushing Abilita il flushing reattivo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. - + Sync to framerate of video playback Sincronizza il framerate a quello del video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. - + Barrier feedback loops Barrier feedback loops - + Improves rendering of transparency effects in specific games. Migliora il rendering degli effetti di trasparenza in alcuni giochi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Stato dinamico esteso - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controlla il numero di funzionalità che possono essere usate con lo stato dinamico esteso. Gli stati più alti consentono più funzionalità e possono migliorare le prestazioni, ma possono causare ulteriori problemi grafici. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading Sample shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni. Alti valori migliorano la qualità ma peggiorano le prestazioni. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Controlla il seme del generatore di numeri casuali. Principalmente utilizzato per le speedrun. - + Device Name Nome del dispositivo - + The name of the console. Il nome della console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Data RTC personalizzata: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Quest'opzione permette di modificare l'orologio della console. Può essere usato per manipolare il tempo nei giochi. - + The number of seconds from the current unix time Il numero di secondi dal tempo Unix attuale - + Language: Lingua: - + This option can be overridden when region setting is auto-select Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto - + Region: Regione: - + The region of the console. La regione della console. - + Time Zone: Fuso orario: - + The time zone of the console. Il fuso orario della console. - + Sound Output Mode: Modalità di output del suono: - + Console Mode: Modalità console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1254,1041 +1266,1041 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti. - + Prompt for user profile on boot Scegli il profilo utente all'avvio - + Useful if multiple people use the same PC. Utile se più persone utilizzano lo stesso PC. - + Pause when not in focus Metti in pausa quando la finestra non è in primo piano - + Pauses emulation when focusing on other windows. Mette in pausa l'emulazione quando altre finestre sono in primo piano. - + Confirm before stopping emulation Chiedi conferma prima di arrestare l'emulazione - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Sovrascrive le richieste di conferma per fermare l'emulazione. Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente. - + Hide mouse on inactivity Nascondi il puntatore del mouse se inattivo - + Hides the mouse after 2.5s of inactivity. Nasconde il mouse dopo 2,5 secondi di inattività. - + Disable controller applet Disabilita l'applet controller - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati. Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso. - + Check for updates Controlla la presenza di aggiornamenti - + Whether or not to check for updates upon startup. Determina se controllare o meno la presenza di aggiornamenti all'avvio. - + Enable Gamemode Abilita Gamemode - + Force X11 as Graphics Backend Forza l'uso del back-end grafico X11 - + Custom frontend Frontend personalizzato - + Real applet Applet reale - + Never Mai - + On Load Al caricamento - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU (Asincrono) - + Uncompressed (Best quality) Nessuna compressione (qualità migliore) - + BC1 (Low quality) BC1 (qualità bassa) - + BC3 (Medium quality) BC3 (qualità media) - - + + Auto Automatico - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservativa - + Aggressive Aggressiva - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (shader assembly, solo NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (sperimentale, solo AMD/MESA) - + Null Nullo - + Fast Veloce - + Balanced Bilanciata - - + + Accurate Accurata - - + + Default Predefinito - + Unsafe (fast) Non sicuro (veloce) - + Safe (stable) Sicuro (stabile) - + Unsafe Non sicura - + Paranoid (disables most optimizations) Paranoica (disabilita la maggior parte delle ottimizzazioni) - + Debugging Debug - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra senza bordi - + Exclusive Fullscreen Schermo intero esclusivo - + No Video Output Nessun output video - + CPU Video Decoding Decodifica video CPU - + GPU Video Decoding (Default) Decodifica video GPU (predefinita) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [SPERIMENTALE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [SPERIMENTALE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [SPERIMENTALE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [SPERIMENTALE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [SPERIMENTALE] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest neighbor - + Bilinear Bilineare - + Bicubic Bicubico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Nessuna - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predefinito (16:9) - + Force 4:3 Forza 4:3 - + Force 21:9 Forza 21:9 - + Force 16:10 Forza 16:10 - + Stretch to Window Allunga a finestra - + Automatic Automatico - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Giapponese (日本語) - + American English Inglese americano - + French (français) Francese (français) - + German (Deutsch) Tedesco (Deutsch) - + Italian (italiano) Italiano - + Spanish (español) Spagnolo (español) - + Chinese Cinese - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Olandese (Nederlands) - + Portuguese (português) Portoghese (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanese - + British English Inglese britannico - + Canadian French Francese canadese - + Latin American Spanish Spagnolo latino-americano - + Simplified Chinese Cinese semplificato - + Traditional Chinese (正體中文) Cinese tradizionale (正體中文) - + Brazilian Portuguese (português do Brasil) Portoghese brasiliano (português do Brasil) - + Polish (polska) Polacco (polska) - + Thai (แบบไทย) Thailandese (แบบไทย) - - + + Japan Giappone - + USA USA - + Europe Europa - + Australia Australia - + China Cina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatico (%1) - + Default (%1) Default time zone Predefinito (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egitto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islanda - + Iran Iran - + Israel Israele - + Jamaica Giamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portogallo - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turchia - + UCT UCT - + Universal Universale - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Predefinito) - + 6GB DRAM (Unsafe) 6GB DRAM (Non sicuro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Non sicuro) - + 12GB DRAM (Unsafe) 12GB DRAM (Non sicuro) - + Docked Dock - + Handheld Portatile - - + + Off Disattivato - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Veloce (2000MHz) - + Always ask (Default) Chiedi sempre (Predefinito) - + Only if game specifies not to stop Solo se il gioco richiede di non essere arrestato - + Never ask Non chiedere mai - - + + Medium (256) Medio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) Molto piccola (16 MB) - + Small (32 MB) Piccola (32 MB) - + Normal (128 MB) Normale (128 MB) - + Large (256 MB) Grande (256 MB) - + Very Large (512 MB) Molto grande (512 MB) - + Very Low (4 MB) Molto bassa (4 MB) - + Low (8 MB) Bassa (8 MB) - + Normal (16 MB) Normale (16 MB) - + Medium (32 MB) Media (32 MB) - + High (64 MB) Alta (64 MB) - + Very Low (32) Molto basso (32) - + Low (64) Basso (64) - + Normal (128) Normale (128) - + Disabled Disabilitato - + ExtendedDynamicState 1 Stato dinamico esteso 1 - + ExtendedDynamicState 2 Stato dinamico esteso 2 - + ExtendedDynamicState 3 Stato dinamico esteso 3 - + Tree View Vista ad albero - + Grid View Vista a griglia @@ -2646,252 +2658,297 @@ Quando un programma proverà ad aprire l'applet del controller, quest' Filtro log globale - - When checked, the max size of the log increases from 100 MB to 1 GB - Quando l'opzione è selezionata, la dimensione massima del log aumenterà da 100 MB a 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Abilita il log esteso** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Mostra i log nella console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Quando l'opzione è selezionata, la dimensione massima del log aumenterà da 100 MB a 1 GB + + + + Enable Extended Logging** + Abilita il log esteso** + + + Open Log Location Apri cartella dei log - + Homebrew Homebrew - + Arguments String Stringa degli argomenti - + Graphics Grafica - + When checked, it executes shaders without loop logic changes Quando l'opzione è selezionata, gli shader verranno eseguiti senza alcun cambiamento nella logica dei loop - + Disable Loop safety checks Disabilita i controlli di sicurezza dei loop - + When checked, it will dump all the macro programs of the GPU Quando l'opzione è selezionata, verranno estratti tutti i programmi macro della GPU - + Dump Maxwell Macros Estrai macro Maxwell - + When checked, it enables Nsight Aftermath crash dumps Quando l'opzione è selezionata, abilita i crash dump di Nsight Aftermath - + Enable Nsight Aftermath Abilita Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Quando l'opzione è selezionata, verrà eseguito il dump degli shader originali in assembler dalla shader cache o dal gioco + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Estrai shader del gioco + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Abilita scorciatoia Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando l'opzione è selezionata, disabilita il compilatore Just-In-Time delle macro. Abilitare questa opzione rende i giochi più lenti - + Disable Macro JIT Disabilita JIT macro - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Quando l'opzione è selezionata, disabilita le funzioni HLE delle macro. Abilitare questa opzione rende i giochi più lenti - + Disable Macro HLE Disabilita HLE macro - + When checked, the graphics API enters a slower debugging mode Quando l'opzione è selezionata, l'API grafica entra in una modalità di debug più lenta - + Enable Graphics Debugging Abilita il debug della grafica - + When checked, yuzu will log statistics about the compiled pipeline cache Quando l'opzione è selezionata, yuzu scriverà nel log le statistiche riguardanti la cache delle pipeline compilate - + Enable Shader Feedback Abilita lo shader feedback - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Quando abilitato, il riordinamento della memoria già mappata viene disabilitato. In alcuni casi, può ridurre le performance.</p></body></html> - + Disable Buffer Reorder Disabilita il riordinamento dei buffer - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avanzate - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Se abilitato, yuzu verificherà se è presente un ambiente Vulkan funzionante quando il programma viene eseguito. Disabilita questa impostazione se hai problemi con altre applicazioni mentre usi yuzu. - + Perform Startup Vulkan Check Esegui controllo di Vulkan all'avvio - + Disable Web Applet Disabilita l'applet web - + Enable All Controller Types Abilita tutti i tipi di controller - + Enable Auto-Stub Abilita stub automatico - + Kiosk (Quest) Mode Modalità Kiosk (Quest) - + Use dev.keys Usa dev.keys - + Enable Debug Asserts Abilita le asserzioni di debug - + Debugging Debug - + Battery Serial: Codice seriale della batteria: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: Codice seriale dell'unità: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Abilita questa opzione per stampare l'ultima lista dei comandi audio nella console. Impatta solo i giochi che usano il renderer audio. - + Dump Audio Commands To Console** Stampa i comandi audio nella console** - + Flush log output on each line Svuota l'output del log su ogni riga - + Enable FS Access Log Abilita log di accesso al FS - + Enable Verbose Reporting Services** Abilita servizi di segnalazione dettagliata** - + Censor username in logs Censura il nome utente nei log - + **This will be reset automatically when Eden closes. **L'opzione verrà automaticamente ripristinata alla chiusura di Eden. diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 480e8faa28..d97eccd743 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -928,1315 +928,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan パイプラインキャッシュを使用 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) コンピュート・パイプラインの有効化(インテル Vulkan のみ) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback ビデオ再生のフレームレートに同期する - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. 特定のゲームにおける透明エフェクトのレンダリングを改善します。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 乱数シード値の変更 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name デバイス名 - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 言語: - + This option can be overridden when region setting is auto-select - + Region: 地域: - + The region of the console. - + Time Zone: タイムゾーン: - + The time zone of the console. - + Sound Output Mode: 音声出力モード: - + Console Mode: コンソールモード: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation エミュレーションを停止する前に確認する - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 非アクティブ時にマウスカーソルを隠す - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet コントローラーアプレットの無効化 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 非同期 - + Uncompressed (Best quality) 圧縮しない (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (アセンブリシェーダー、NVIDIA のみ) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V(実験的、AMD/Mesaのみ) - + Null - + Fast - + Balanced - - + + Accurate 正確 - - + + Default デフォルト - + Unsafe (fast) - + Safe (stable) - + Unsafe 不安定 - + Paranoid (disables most optimizations) パラノイド (ほとんどの最適化を無効化) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed ボーダーレスウィンドウ - + Exclusive Fullscreen 排他的フルスクリーン - + No Video Output ビデオ出力しない - + CPU Video Decoding ビデオをCPUでデコード - + GPU Video Decoding (Default) ビデオをGPUでデコード (デフォルト) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [実験的] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [実験的] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [実験的] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area - + MMPX MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None なし - + FXAA FXAA - + SMAA SMAA - + Default (16:9) デフォルト (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window ウィンドウに合わせる - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日本語 - + American English アメリカ英語 - + French (français) フランス語 (français) - + German (Deutsch) ドイツ語 (Deutsch) - + Italian (italiano) イタリア語 (italiano) - + Spanish (español) スペイン語 (español) - + Chinese 中国語 - + Korean (한국어) 韓国語 (한국어) - + Dutch (Nederlands) オランダ語 (Nederlands) - + Portuguese (português) ポルトガル語 (português) - + Russian (Русский) ロシア語 (Русский) - + Taiwanese 台湾語 - + British English イギリス英語 - + Canadian French カナダフランス語 - + Latin American Spanish ラテンアメリカスペイン語 - + Simplified Chinese 簡体字中国語 - + Traditional Chinese (正體中文) 繁体字中国語 (正體中文) - + Brazilian Portuguese (português do Brasil) ブラジルポルトガル語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA アメリカ - + Europe ヨーロッパ - + Australia オーストラリア - + China 中国 - + Korea 韓国 - + Taiwan 台湾 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 既定 (%1) - + CET 中央ヨーロッパ時間 - + CST6CDT CST6CDT - + Cuba キューバ - + EET 東ヨーロッパ標準時 - + Egypt エジプト - + Eire アイルランド - + EST アメリカ東部標準時 - + EST5EDT EST5EDT - + GB GB - + GB-Eire イギリス-アイルランド - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich グリニッジ - + Hongkong 香港 - + HST ハワイ標準時 - + Iceland アイスランド - + Iran イラン - + Israel イスラエル - + Jamaica ジャマイカ - + Kwajalein クェゼリン - + Libya リビア - + MET 中東時間 - + MST MST - + MST7MDT MST7MDT - + Navajo ナバホ - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland ポーランド - + Portugal ポルトガル - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore シンガポール - + Turkey トルコ - + UCT UCT - + Universal ユニバーサル - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu ズールー - + Mono モノラル - + Stereo ステレオ - + Surround サラウンド - + 4GB DRAM (Default) 4GB DRAM (デフォルト) - + 6GB DRAM (Unsafe) 6GB DRAM (不安定) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld 携帯モード - - + + Off - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Fast (2000MHz) - + Always ask (Default) 常に確認する (デフォルト) - + Only if game specifies not to stop ゲームが停止しないように指定しているときのみ - + Never ask 確認しない - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled 無効 - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2596,252 +2608,297 @@ When a program attempts to open the controller applet, it is immediately closed. グローバルログフィルター - - When checked, the max size of the log increases from 100 MB to 1 GB - チェックすると、ログの最大サイズが100MBから1GBに増加します。 + + GPU Logging/Level + - - Enable Extended Logging** - 拡張ログの有効化** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console コンソールにログを表示 - + + When checked, the max size of the log increases from 100 MB to 1 GB + チェックすると、ログの最大サイズが100MBから1GBに増加します。 + + + + Enable Extended Logging** + 拡張ログの有効化** + + + Open Log Location ログ出力フォルダを開く - + Homebrew Homebrew - + Arguments String 引数 - + Graphics グラフィック - + When checked, it executes shaders without loop logic changes チェックすると、ループロジックを変更せずにシェーダーを実行します。 - + Disable Loop safety checks ループ安全性チェックの無効化 - + When checked, it will dump all the macro programs of the GPU チェックすると、GPUのすべてのマクロプログラムをダンプします - + Dump Maxwell Macros Maxwellマクロをダンプ - + When checked, it enables Nsight Aftermath crash dumps チェックすると、Nsight Aftermathのクラッシュダンプが有効になります - + Enable Nsight Aftermath Nsight Aftermathの有効化 - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - チェックすると、ディスクシェーダーキャッシュまたはゲームからオリジナルのアセンブラーシェーダーをすべてダンプします - - - - Dump Game Shaders - ゲームシェーダーをダンプ - - - - Enable Renderdoc Hotkey - Renderdocのホットキーを有効化 - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。 - - - - Disable Macro JIT - Macro JITを無効化 - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - 有効化すると、マクロHLE機能を無効にします。これを有効にすると、ゲームの動作が遅くなります - - - - Disable Macro HLE - Macro HLE を無効化 - - - - When checked, the graphics API enters a slower debugging mode - チェックすると、 グラフィックAPIはより遅いデバッグモードになります。 - - - - Enable Graphics Debugging - グラフィックデバッグの有効化 - - - - When checked, yuzu will log statistics about the compiled pipeline cache - チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします - - Enable Shader Feedback - シェーダーフィードバックの有効j化 + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders + Enable Renderdoc Hotkey + Renderdocのホットキーを有効化 + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。 + + + + Disable Macro JIT + Macro JITを無効化 + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + 有効化すると、マクロHLE機能を無効にします。これを有効にすると、ゲームの動作が遅くなります + + + + Disable Macro HLE + Macro HLE を無効化 + + + + When checked, the graphics API enters a slower debugging mode + チェックすると、 グラフィックAPIはより遅いデバッグモードになります。 + + + + Enable Graphics Debugging + グラフィックデバッグの有効化 + + + + When checked, yuzu will log statistics about the compiled pipeline cache + チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします + + + + Enable Shader Feedback + シェーダーフィードバックの有効j化 + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + Disable Buffer Reorder - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced 高度 - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. プログラム起動時にyuzuがVulkan環境が動作しているかどうかを確認するようにします。外部プログラムがyuzuを参照する際に問題がある場合は、これを無効にしてください。 - + Perform Startup Vulkan Check スタートアップ時にVulkanのチェックを実行する - + Disable Web Applet Webアプレットの無効化 - + Enable All Controller Types すべてのコントローラータイプを有効にする - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk (Quest) Mode - + Use dev.keys - + Enable Debug Asserts デバッグアサートの有効化 - + Debugging デバッグ - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. これを有効にすると、最新のオーディオコマンドリストがコンソールに出力されます。オーディオレンダラーを使用するゲームにのみ影響します。 - + Dump Audio Commands To Console** オーディオコマンドをコンソールにダンプ** - + Flush log output on each line - + Enable FS Access Log FSアクセスログの有効化 - + Enable Verbose Reporting Services** 詳細なレポートサービスの有効化** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 2bb72d0b7d..1ca30994d4 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -160,7 +160,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick</b> %1? - 정말 %1을 <b>강퇴</b>시키겠습니까? + 정말 %1을(를) <b>강퇴</b>시키겠습니까? @@ -172,7 +172,7 @@ li.checked::marker { content: "\2612"; } Are you sure you would like to <b>kick and ban</b> %1? This would ban both their forum username and their IP address. - 정말 %1을 <b>강퇴 및 차단</b>하겠습니까? + 정말 %1을(를) <b>강퇴 및 차단</b>하겠습니까? 이렇게 하면 포럼 사용자 이름과 IP 주소 모두 차단됩니다. @@ -249,22 +249,22 @@ This would ban both their forum username and their IP address. Yes The game starts to output video or audio - 예 게임이 비디오 또는 오디오 출력을 시작합니다 + 예 게임이 비디오 또는 오디오 출력하기를 시작함 No The game doesn't get past the "Launching..." screen - 아니요 게임이 "실행 중..." 화면을 통과하지 않습니다 + 아니요 게임이 "실행 중..." 화면을 넘지 않음 Yes The game gets past the intro/menu and into gameplay - 예 게임이 인트로/메뉴를 지나 게임 플레이로 들어갑니다 + 예 게임이 인트로/메뉴를 넘어 게임 플레이로 들어감 No The game crashes or freezes while loading or using the menu - 아니요 메뉴 로딩 중이나 사용 중에 게임이 충돌하거나 멈춥니다 + 아니요 메뉴 로딩 중이나 사용 중에 게임이 충돌하거나 멈춤 @@ -274,12 +274,12 @@ This would ban both their forum username and their IP address. Yes The game works without crashes - 예 충돌 없이 게임이 작동합니다 + 예 게임은 충돌 없이 작동함 No The game crashes or freezes during gameplay - 아니요 게임 플레이 중에 게임이 충돌하거나 멈춥니다 + 아니요 게임 플레이 중에 게임이 충돌하거나 멈춤 @@ -289,12 +289,12 @@ This would ban both their forum username and their IP address. Yes The game can be finished without any workarounds - 예 해결 방법 없이 게임을 종료할 수 있습니다 + 예 해결 방법 없이 게임을 종료할 수 있음 No The game can't progress past a certain area - 아니요 게임이 특정 영역을 지나서 진행할 수 없습니다 + 아니요 게임이 특정 영역을 넘어 진행할 수 없음 @@ -304,17 +304,17 @@ This would ban both their forum username and their IP address. Major The game has major graphical errors - 심각 게임에 심각한 그래픽 오류가 있습니다 + 심각 게임에 심각한 그래픽 오류가 있음 Minor The game has minor graphical errors - 경미 게임에 경미한 그래픽 오류가 있습니다 + 경미 게임에 경미한 그래픽 오류가 있음 None Everything is rendered as it looks on the Nintendo Switch - 없음 닌텐도 스위치에서 보이는 대로 모든 것이 렌더링됩니다 + 없음 닌텐도 스위치에서 보이는 대로 모든 것이 렌더링됨 @@ -324,17 +324,17 @@ This would ban both their forum username and their IP address. Major The game has major audio errors - 심각 게임에 심각한 오디오 오류가 있습니다 + 심각 게임에 심각한 오디오 오류가 있음 Minor The game has minor audio errors - 경미 게임에 경미한 오디오 오류가 있습니다 + 경미 게임에 경미한 오디오 오류가 있음 None Audio is played perfectly - 없음 오디오가 완벽하게 재생됩니다 + 없음 오디오가 완벽하게 재생됨 @@ -344,7 +344,7 @@ This would ban both their forum username and their IP address. Thank you for your submission! - 제출 감사합니다! + 제출해 주셔서 감사합니다! @@ -614,7 +614,7 @@ Disabling this forces all memory accesses to use Software MMU Emulation. Unfuse FMA (improve performance on CPUs without FMA) - FMA 분리 (FMA를 지원하지 않는 CPU의 성능 향상) + FMA 분리(FMA를 지원하지 않는 CPU의 성능 향상) @@ -971,45 +971,57 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation 비동기 셰이더 컴파일 활성화 - + May reduce shader stutter. 셰이더 끊김 현상을 줄일 수 있습니다. - + Fast GPU Time 빠른 CPU 시간 - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - 에뮬레이션된 GPU를 오버클럭하여 동적 해상도와 렌더링 거리를 향상시킵니다. -최대 성능을 위해서는 256을, 최대 그래픽 품질을 위해서는 512를 사용하세요. + 에뮬레이트된 GPU를 오버클럭하여 동적 해상도를 높이고 거리를 렌더링합니다. +최고 성능을 위해서는 256을, 최대 그래픽 충실도를 위해서는 512를 사용하세요. - + GPU Unswizzle GPU 언스위즐 - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. GPU 컴퓨팅을 사용하여 BCn 3D 텍스처 디코딩을 가속화합니다. 충돌이나 그래픽 결함이 발생하는 경우 이 기능을 비활성화하세요. - + GPU Unswizzle Max Texture Size GPU 언스위즐 최대 텍스처 크기 - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,48 +1030,48 @@ GPU는 중간 및 큰 크기의 텍스처에서 더 빠르지만, 매우 작은 이 값을 조정하여 GPU 가속과 CPU 오버헤드 간의 균형을 찾으세요. - + GPU Unswizzle Stream Size GPU 언스위즐 스트림 크기 - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. 프레임당 처리할 최대 텍스처 데이터 양(MiB 단위)을 설정합니다. 값이 높을수록 텍스처 로딩 중 끊김 현상을 줄일 수 있지만 프레임 일관성에 영향을 미칠 수 있습니다. - + GPU Unswizzle Chunk Size GPU 언스위즐 청크 크기 - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. 단일 디스패치에서 처리할 깊이 슬라이스 수를 결정합니다. 이 값을 높이면 고성능 GPU에서 처리량이 향상될 수 있지만, 성능이 낮은 하드웨어에서는 TDR 오류나 드라이버 시간 초과가 발생할 수 있습니다. - + Use Vulkan pipeline cache Vulkan 파이프라인 캐시 사용 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. GPU 제조사별 파이프라인 캐시를 활성화합니다. 이 옵션은 Vulkan 드라이버가 파이프라인 캐시 파일을 내부에 저장하지 않는 경우 셰이더 로딩 시간을 크게 향상시킬 수 있습니다. - + Enable Compute Pipelines (Intel Vulkan Only) 컴퓨트 파이프라인 활성화(인텔 Vulkan 전용) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1068,194 +1080,194 @@ Compute pipelines are always enabled on all other drivers. 다른 모든 드라이버에서는 컴퓨트 파이프라인이 항상 활성화됩니다. - + Enable Reactive Flushing 반응형 플러싱 활성화 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 예측형 플러싱 대신 반응형 플러싱을 사용하여 보다 정확한 메모리 동기화를 가능하게 합니다. - + Sync to framerate of video playback 비디오 재생 프레임 속도에 동기화 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 프레임률 제한이 해제된 경우에도 비디오 재생 중에는 게임을 정상 속도로 실행합니다. - + Barrier feedback loops 피드백 루프 차단 - + Improves rendering of transparency effects in specific games. 특정 게임에서 투명 효과 렌더링을 개선합니다. - + Enable buffer history 버퍼 기록 활성화 - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. 이전 버퍼 상태에 접근할 수 있도록 합니다. 이 옵션은 일부 게임에서 렌더링 품질과 성능 일관성을 향상시킬 수 있습니다. - + Fix bloom effects 블룸 효과 수정 - + Removes bloom in Burnout. Burnout에서의 블룸 현상을 제거합니다. - + Enable Legacy Rescale Pass 기존 크기 조정 무시 활성화 - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. 이전 구현의 동작을 활용하여 일부 게임에서 발생하는 크기 조정 문제를 해결할 수 있습니다. 루이지 맨션 3에서 발생했던 AMD 및 Intel GPU의 선 아티팩트 현상과 Nvidia GPU의 회색 텍스처 깜빡임 현상을 해결하는 기존 반응에 대한 예비 해결책입니다. - + Extended Dynamic State 확장된 동적 상태 - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. 확장된 동적 상태에서 사용할 수 있는 기능의 수를 제어합니다. 상태 수가 많을수록 더 많은 기능을 사용할 수 있고 성능이 향상될 수 있지만, 추가적인 그래픽 문제가 발생할 수 있습니다. - + Vertex Input Dynamic State 정점 입력 동적 상태 - + Enables vertex input dynamic state feature for better quality and performance. 정점 입력의 동적 상태 기능을 활성화하여 품질과 성능을 향상시킵니다. - + Sample Shading 샘플 셰이딩 - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. 조각 셰이더가 다중샘플 조각에서 한 번당 한 조각이 아닌 샘플별로 실행될 수 있도록 합니다. 성능 저하를 감수하고 그래픽 품질을 향상시킵니다. 값이 높을수록 품질은 향상되지만 성능은 저하됩니다. - + RNG Seed RNG 시드 - + Controls the seed of the random number generator. Mainly used for speedrunning. 난수 생성기의 시드 값을 제어합니다. 주로 스피드런에 사용됩니다. - + Device Name 장치 이름 - + The name of the console. 콘솔의 이름 - + Homebrew Args 홈브루 인수 - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). 홈브루 실행 시 전달되는 명령줄 인수(예: -noglsl). - + Custom RTC Date: 사용자 지정 RTC 날짜: - + This option allows to change the clock of the console. Can be used to manipulate time in games. 이 옵션을 사용하면 콘솔의 시간을 변경할 수 있습니다. 게임 내 시간을 조작하는 데 사용할 수 있습니다. - + The number of seconds from the current unix time 현재 unix 시간으로부터 경과한 초 수 - + Language: 언어: - + This option can be overridden when region setting is auto-select 이 옵션은 지역 설정이 자동 선택으로 되어 있을 경우 번복될 수 있습니다. - + Region: 지역: - + The region of the console. 콘솔의 지역 - + Time Zone: 시간대: - + The time zone of the console. 콘솔의 시간대 - + Sound Output Mode: 소리 출력 모드: - + Console Mode: 콘솔 모드: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1264,1041 +1276,1041 @@ Setting to Handheld can help improve performance for low end systems. 휴대 모드로 설정하면 저사양 시스템의 성능을 향상시키는 데 도움이 될 수 있습니다. - + Prompt for user profile on boot 부팅 시 유저 프로필 입력 요청 - + Useful if multiple people use the same PC. 여러 사람이 같은 PC를 사용할 때 유용합니다. - + Pause when not in focus 초점이 맞지 않을 때 일시 중지 - + Pauses emulation when focusing on other windows. 다른 창에 초점을 맞출 때 에뮬레이션을 일시 중지합니다. - + Confirm before stopping emulation 에뮬레이션을 중지하기 전에 확인 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. 에뮬레이션 중지를 확인하는 메시지를 무시합니다. 이 옵션을 활성화하면 이러한 메시지를 건너뛰고 에뮬레이션을 바로 종료합니다. - + Hide mouse on inactivity 마우스 커서가 비활동 상태일 때 숨기기 - + Hides the mouse after 2.5s of inactivity. 마우스 커서가 2.5초 동안 활동이 없으면 숨깁니다. - + Disable controller applet 컨트롤러 애플릿 비활성화 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - 에뮬레이션된 프로그램에서 컨트롤러 애플릿 사용을 강제적으로 비활성화합니다. + 에뮬레이트된 프로그램에서 컨트롤러 애플릿 사용을 강제적으로 비활성화합니다. 프로그램이 컨트롤러 애플릿을 열려고 하면 즉시 닫힙니다. - + Check for updates 업데이트 확인 - + Whether or not to check for updates upon startup. 시작 시 업데이트를 확인할지 여부. - + Enable Gamemode 게임 모드 활성화 - + Force X11 as Graphics Backend X11을 그래픽 백엔드로 강제 설정 - + Custom frontend 사용자 정의 프론트엔드 - + Real applet 실제 애플릿 - + Never 안 함 - + On Load 로드 시 - + Always 항상 - + CPU CPU - + GPU GPU - + CPU Asynchronous 비동기 CPU - + Uncompressed (Best quality) 비압축(최고 품질) - + BC1 (Low quality) BC1(저품질) - + BC3 (Medium quality) BC3(중간 품질) - - + + Auto 자동 - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative 소극적 - + Aggressive 적극적 - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM(어셈블리 셰이더, NVIDIA 전용) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V(실험적, AMD/Mesa 전용) - + Null Null - + Fast 고속 - + Balanced 균형 - - + + Accurate 정확 - - + + Default 기본값 - + Unsafe (fast) 불안전(빠름) - + Safe (stable) 안전(안정적) - + Unsafe 불안전 - + Paranoid (disables most optimizations) 편집증적(대부분의 최적화 비활성화) - + Debugging 디버깅 - + Dynarmic - + NCE NCE - + Borderless Windowed - 경계 없는 창 모드 + 테두리 없는 창 - + Exclusive Fullscreen - 독점 전체화면 모드 + 독점 전체 화면 - + No Video Output 비디오 출력 없음 - + CPU Video Decoding CPU 비디오 디코딩 - + GPU Video Decoding (Default) GPU 비디오 디코딩(기본값) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [실험적] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [실험적] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [실험적] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [실험적] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [실험적] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor - 최근접 보간 + 최단입점 - + Bilinear 쌍선형 - + Bicubic 쌍입방 - + Gaussian 가우시안 - + Lanczos 란초스 - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area 영역 - + MMPX MMPX - + Zero-Tangent 제로탄젠트 - + B-Spline B-스플라인 - + Mitchell 미첼 - + Spline-1 스플라인-1 - + Snapdragon Game Super Resolution Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir Snapdragon Game Super Resolution EdgeDir - - + + None 없음 - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 기본(16:9) - + Force 4:3 강제 4:3 - + Force 21:9 강제 21:9 - + Force 16:10 강제 16:10 - + Stretch to Window - 창에 맞게 늘림 + 화면 늘리기 - + Automatic 자동 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 일본어(日本語) - + American English 미국식 영어 - + French (français) 프랑스어(français) - + German (Deutsch) 독일어(Deutsch) - + Italian (italiano) 이탈리아어(italiano) - + Spanish (español) 스페인어(español) - + Chinese 중국어 - + Korean (한국어) 한국어(Korean) - + Dutch (Nederlands) 네덜란드어(Nederlands) - + Portuguese (português) 포르투갈어(português) - + Russian (Русский) 러시아어(Русский) - + Taiwanese 대만어 - + British English 영국식 영어 - + Canadian French 캐나다 프랑스어 - + Latin American Spanish 라틴아메리카 스페인어 - + Simplified Chinese 중국어 간체 - + Traditional Chinese (正體中文) 중국어 번체(正體中文) - + Brazilian Portuguese (português do Brasil) 브라질 포르투갈어(português do Brasil) - + Polish (polska) 폴란드어(polska) - + Thai (แบบไทย) 태국어(แบบไทย) - - + + Japan 일본 - + USA 미국 - + Europe 유럽 - + Australia 호주 - + China 중국 - + Korea 대한민국 - + Taiwan 대만 - + Auto (%1) Auto select time zone 자동(%1) - + Default (%1) Default time zone 기본(%1) - + CET CET - + CST6CDT CST6CDT - + Cuba 쿠바 - + EET EET - + Egypt 이집트 - + Eire 아일랜드 - + EST EST - + EST5EDT EST5EDT - + GB 영국 - + GB-Eire 영국-아일랜드 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 그리니치 - + Hongkong 홍콩 - + HST HST - + Iceland 아이슬란드 - + Iran 이란 - + Israel 이스라엘 - + Jamaica 자메이카 - + Kwajalein 콰잘레인 - + Libya 리비아 - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo 나바호 - + NZ 뉴질랜드 - + NZ-CHAT 뉴질랜드-채텀 - + Poland 폴란드 - + Portugal 포르투갈 - + PRC 중국 - + PST8PDT PST8PDT - + ROC 대만 - + ROK 대한민국 - + Singapore 싱가포르 - + Turkey 터키 - + UCT UCT - + Universal 세계 - + UTC UTC - + W-SU 모스크바 - + WET 서유럽 - + Zulu 줄루 - + Mono 모노 - + Stereo 스테레오 - + Surround 서라운드 - + 4GB DRAM (Default) 4GB DRAM(기본값) - + 6GB DRAM (Unsafe) 6GB DRAM(불안전) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM(불안전) - + 12GB DRAM (Unsafe) 12GB DRAM(불안전) - + Docked 독 모드 - + Handheld 휴대 모드 - - + + Off - + Boost (1700MHz) 부스트(1700MHz) - + Fast (2000MHz) 고속(2000MHz) - + Always ask (Default) 항상 묻기(기본값) - + Only if game specifies not to stop 게임에서 멈추지 말라고 명시한 경우에만 - + Never ask 절대 묻지 않음 - - + + Medium (256) 보통(256) - - + + High (512) 빠름(512) - + Very Small (16 MB) 아주 작은 크기(16 MB) - + Small (32 MB) 작은 크기(32 MB) - + Normal (128 MB) 보통 크기(128 MB) - + Large (256 MB) 큰 크기(256 MB) - + Very Large (512 MB) 아주 큰 크기(512 MB) - + Very Low (4 MB) 매우 낮은 크기(4 MB) - + Low (8 MB) 낮은 크기(8 MB) - + Normal (16 MB) 보통 크기(16 MB) - + Medium (32 MB) 중간 크기(32 MB) - + High (64 MB) 높은 크기(64 MB) - + Very Low (32) 매우 낮은 크기(32) - + Low (64) 낮은 크기(64) - + Normal (128) 보통 크기(128) - + Disabled 비활성화됨 - + ExtendedDynamicState 1 확장된 동적 상태 1 - + ExtendedDynamicState 2 확장된 동적 상태 2 - + ExtendedDynamicState 3 확장된 동적 상태 3 - + Tree View 트리 보기 - + Grid View 그리드 보기 @@ -2370,7 +2382,7 @@ When a program attempts to open the controller applet, it is immediately closed. Restore Defaults - 기본값으로 초기화 + 기본값 복원 @@ -2436,7 +2448,7 @@ When a program attempts to open the controller applet, it is immediately closed. <html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html> - <html><head/><body><p><span style=" font-weight:600;">디버깅 전용</span><br/>이것들이 무엇을 하는지 잘 모르겠다면, 이것들을 모두 활성화 상태로 두십시오.<br/>비활성화된 경우 이러한 설정은 CPU 디버깅이 활성화된 경우에만 적용됩니다.</p></body></html> + <html><head/><body><p><span style=" font-weight:600;">디버깅 전용</span><br/>이러한 설정들이 무엇을 하는지 잘 모르겠다면, 모두 활성화 상태로 두세요.<br/>비활성화된 경우 이러한 설정은 CPU 디버깅이 활성화된 경우에만 적용됩니다.</p></body></html> @@ -2446,9 +2458,9 @@ When a program attempts to open the controller applet, it is immediately closed. <div style="white-space: nowrap">Disabling this forces all memory accesses to go through the Memory::Read/Memory::Write functions.</div> - <div style="white-space: nowrap">이 최적화는 게스트 프로그램에 의한 메모리 접근 속도를 높입니다. </div> - <div style="white-space: nowrap">이 기능을 활성화하면 페이지 테이블::pointers to pageTable:exceed code에 대한 액세스가 실행됩니다.</div> - <div style="white-space: nowrap">이것을 비활성화 하면 모든 메모리 접근이Memory::Read/Memory::Write functions를 겪게됩니다.</div> + <div style="white-space: nowrap">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다.</div> + <div style="white-space: nowrap">이 기능을 활성화하면 PageTable::pointers에 대한 접근이 출력된 코드에 인라인으로 포함됩니다.</div> + <div style="white-space: nowrap">이 기능을 비활성화하면 모든 메모리 접근이 Memory::Read/Memory::Write 함수를 통해 이루어지게 됩니다.</div> @@ -2658,252 +2670,297 @@ When a program attempts to open the controller applet, it is immediately closed. 전역 로그 필터 - - When checked, the max size of the log increases from 100 MB to 1 GB - 이 옵션을 활성화 시, 로그 파일의 최대 용량이 100MB에서 1GB로 증가합니다. + + GPU Logging/Level + - - Enable Extended Logging** - 확장된 로깅 활성화** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console 콘솔에 로그 표시 - + + When checked, the max size of the log increases from 100 MB to 1 GB + 이 옵션을 활성화 시, 로그 파일의 최대 용량이 100MB에서 1GB로 증가합니다. + + + + Enable Extended Logging** + 확장된 로깅 활성화** + + + Open Log Location - 로그 경로 열기 + 로그 위치 열기 - + Homebrew - 홈브류 + 홈브루 - + Arguments String 실행인수 - + Graphics 그래픽 - + When checked, it executes shaders without loop logic changes - 체크 시 루프 로직 변경 없이 셰이더 실행 + 이 옵션을 선택하면 루프 로직 변경 없이 셰이더를 실행합니다 - + Disable Loop safety checks 루프 안전 검사 비활성화 - + When checked, it will dump all the macro programs of the GPU - 체크하면 GPU의 모든 매크로 프로그램을 덤프합니다. + 이 옵션을 선택하면 GPU의 모든 매크로 프로그램이 덤프됩니다 - + Dump Maxwell Macros Maxwell 매크로 덤프 - + When checked, it enables Nsight Aftermath crash dumps - 선택하면 Nsight Aftermath 크래시 덤프가 활성화됩니다. + 이 옵션을 선택하면 Nsight Aftermath 크래시 덤프가 활성화됩니다 - + Enable Nsight Aftermath Nsight Aftermath 활성화 - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - 선택하면 디스크 셰이더 캐시 또는 게임에서 찾은 모든 원본 어셈블러 셰이더를 덤프합니다. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - 게임 셰이더 덤프 + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey 렌더닥 단축키 활성화 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - 이 옵션에 체크할 시, 매크로 JIT 컴파일러를 비활성화 합니다. 게임 속도가 느려지니 유의하십시오. + 이 옵션을 선택하면 Just In Time 매크로 컴파일러가 비활성화됩니다. 이 옵션을 활성화하면 게임 실행 속도가 느려집니다 - + Disable Macro JIT Macro JIT 비활성화 - + When checked, it disables the macro HLE functions. Enabling this makes games run slower - 선택하면 매크로 HLE 기능이 비활성화됩니다. 이 기능을 활성화하면 게임 실행 속도가 느려짐 + 이 옵션을 선택하면 매크로 HLE 기능이 비활성화됩니다. 이 옵션을 활성화하면 게임 실행 속도가 느려집니다 - + Disable Macro HLE 매크로 HLE 비활성화 - + When checked, the graphics API enters a slower debugging mode - 이 옵션을 활성화 시, 그래픽 API가 디버깅 모드로 진입하여 속도가 느려집니다. + 이 옵션을 선택하면 그래픽 API가 느린 디버깅 모드로 전환됩니다 - + Enable Graphics Debugging 그래픽 디버깅 활성화 - + When checked, yuzu will log statistics about the compiled pipeline cache - 선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 기록합니다. + 이 옵션을 선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 로그에 기록합니다 - + Enable Shader Feedback 셰이더 피드백 활성화 - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>이 옵션을 선택하면 매핑된 메모리 업로드의 재배열 기능이 비활성화되어 특정 드로우와 업로드를 연결할 수 있습니다. 경우에 따라 성능이 저하될 수 있습니다.</p></body></html> - + Disable Buffer Reorder 버퍼 재배열 비활성화 - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced 고급 - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. 프로그램이 시작될 때 yuzu가 Vulkan 환경이 제대로 작동하는지 확인하도록 설정합니다. 외부 프로그램에서 yuzu를 인식하는 데 문제가 발생하는 경우 이 옵션을 비활성화하세요. - + Perform Startup Vulkan Check 시작시 Vulkan 검사 수행 - + Disable Web Applet 웹 애플릿 비활성화 - + Enable All Controller Types 모든 컨트롤러 유형 활성화 - + Enable Auto-Stub 자동 스텁 활성화 - + Kiosk (Quest) Mode - 키오스크 (퀘스트) 모드 + 키오스크(퀘스트) 모드 - + Use dev.keys 개발자 키 사용 - + Enable Debug Asserts 디버그 에러 검출 활성화 - + Debugging 디버깅 - + Battery Serial: 배터리 시리얼: - + + Debug Knobs: + + + + Bitmask for quick development toggles 빠른 개발을 위한 비트마스크 토글 - + Set debug knobs (bitmask) 디버그 노브 설정(비트마스크) - + 16-bit debug knob set for quick development toggles 빠른 개발을 위한 16비트 디버그 노브 세트 - + (bitmask) (비트마스크) - - Debug Knobs: - 디버그 노브: - - - + Unit Serial: 장치 시리얼: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. 이 옵션을 활성화하면 가장 최근에 생성된 오디오 명령어 목록을 콘솔에 출력할 수 있습니다. 오디오 렌더러를 사용하는 게임에만 영향을 줍니다. - + Dump Audio Commands To Console** 콘솔에 오디오 명령어 덤프 - + Flush log output on each line 각 줄의 로그 출력을 플러시합니다 - + Enable FS Access Log FS 액세스 로그 활성화 - + Enable Verbose Reporting Services** 자세한 리포팅 서비스 활성화** - + Censor username in logs 로그에서 사용자 이름 검열 - + **This will be reset automatically when Eden closes. **이 설정은 Eden이 닫히면 자동으로 초기화됩니다. @@ -3059,7 +3116,7 @@ When a program attempts to open the controller applet, it is immediately closed. Storage Directories - 저장소 + 저장소 디렉터리 @@ -3099,7 +3156,7 @@ When a program attempts to open the controller applet, it is immediately closed. Inserted - 삽입 + 삽입됨 @@ -3149,18 +3206,18 @@ When a program attempts to open the controller applet, it is immediately closed. Select Emulated NAND Directory... - 가상 NAND 경로 선택... + 에뮬레이트된 NAND 디렉터리 선택... Select Emulated SD Directory... - 가상 SD 경로 선택... + 에뮬레이트된 SD 디렉터리 선택... Select Save Data Directory... - 저장 데이터 경로 선택... + 저장 데이터 디렉터리 선택... @@ -3170,7 +3227,7 @@ When a program attempts to open the controller applet, it is immediately closed. Select Dump Directory... - 덤프 경로 선택... + 덤프 디렉터리 선택... @@ -3324,7 +3381,7 @@ Would you like to delete the old save data? Select External Content Directory... - 외부 콘텐츠 경로 선택... + 외부 콘텐츠 디렉터리 선택... @@ -3383,7 +3440,7 @@ Would you like to delete the old save data? Recommended - 추천 + 권장 @@ -3478,7 +3535,7 @@ Would you like to delete the old save data? Restore Defaults - 초기화 + 기본값 복원 @@ -3531,7 +3588,7 @@ Would you like to delete the old save data? Restore Default - 초기화 + 기본값 복원 @@ -3644,7 +3701,7 @@ Would you like to delete the old save data? Motion - 모션 컨트롤 + 모션 @@ -4314,8 +4371,8 @@ Would you like to delete the old save data? After pressing OK, first move your joystick horizontally, and then vertically. To invert the axes, first move your joystick vertically, and then horizontally. - OK 버튼을 누른 후에 먼저 조이스틱을 수평으로 움직이고, 그 다음 수직으로 움직이세요. -축을 뒤집으려면 수직으로 먼저 움직인 뒤에 수평으로 움직이세요. + 확인 버튼을 누른 후, 먼저 조이스틱을 수평으로 움직인 다음 수직으로 움직이세요. +축을 반전시키려면 먼저 조이스틱을 수직으로 움직인 다음 수평으로 움직이세요. @@ -4726,17 +4783,17 @@ Current values are %1% and %2% respectively. Emulated mouse is enabled. This is incompatible with mouse panning. - 에뮬레이트 마우스가 활성화되었습니다. 이것은 마우스 패닝과 호환되지 않습니다. + 에뮬레이트된 마우스가 활성화되었습니다. 이것은 마우스 패닝과 호환되지 않습니다. Emulated mouse is enabled - 에뮬레이트 마우스 사용 + 에뮬레이트된 마우스가 활성화됨 Real mouse input and mouse panning are incompatible. Please disable the emulated mouse in input advanced settings to allow mouse panning. - 실제 마우스 입력과 마우스 패닝은 호환되지 않습니다. 마우스 패닝을 활성화하려면 입력 고급 설정에서 에뮬레이션된 마우스를 비활성화해 주세요. + 실제 마우스 입력과 마우스 패닝은 호환되지 않습니다. 마우스 패닝을 허용하려면 입력 고급 설정에서 에뮬레이트된 마우스를 비활성화해 주세요. @@ -4772,7 +4829,7 @@ Current values are %1% and %2% respectively. Dialog - 대화 + 다이얼로그 @@ -4944,7 +5001,7 @@ Check the log for details. Zipped Archives (*.zip) - 압축된 아카이브 (*.zip) + 압축된 아카이브(*.zip) @@ -5134,7 +5191,7 @@ UUID: %2 To use Ring-Con, configure player 1 as right Joy-Con (both physical and emulated), and player 2 as left Joy-Con (left physical and dual emulated) before starting the game. - 링콘을 사용하려면 게임을 시작하기 전에 플레이어 1을 오른쪽 조이콘 (실제 및 에뮬레이션 모두)으로, 플레이어 2를 왼쪽 조이콘 (왼쪽 실제 및 듀얼 에뮬레이션)으로 구성합니다. + 링콘을 사용하려면 게임을 시작하기 전에 플레이어 1을 오른쪽 조이콘(실제 및 에뮬레이트 모두)으로, 플레이어 2를 왼쪽 조이콘(왼쪽 실제 및 이중 에뮬레이트)으로 구성합니다. @@ -5321,7 +5378,7 @@ UUID: %2 Show recording dialog - 녹음 대화 표시 + 녹화 다이얼로그 표시 @@ -5454,7 +5511,7 @@ Drag points to change position, or double-click table cells to edit values. Warning: The settings in this page affect the inner workings of Eden's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing. - 경고: 이 페이지의 설정은 Eden의 에뮬레이션된 터치스크린의 내부 작동 방식에 영향을 미칩니다. 설정을 변경하면 터치스크린이 부분적으로 또는 전혀 작동하지 않는 등 원치 않는 동작이 발생할 수 있습니다. 이 페이지는 자신이 무엇을 하고 있는지 정확히 알고 있는 경우에만 사용하세요. + 경고: 이 페이지의 설정은 Eden의 에뮬레이트된 터치스크린의 내부 작동 방식에 영향을 미칩니다. 설정을 변경하면 터치스크린이 부분적으로 또는 전혀 작동하지 않는 등 원치 않는 동작이 발생할 수 있습니다. 이 페이지는 자신이 무엇을 하고 있는지 정확히 알고 있는 경우에만 사용하세요. @@ -5493,17 +5550,17 @@ Drag points to change position, or double-click table cells to edit values. Small (24x24) - 작은 크기 (24x24) + 작은 크기(24x24) Standard (48x48) - 기본 크기 (48x48) + 기본 크기(48x48) Large (72x72) - 큰 크기 (72x72) + 큰 크기(72x72) @@ -5611,7 +5668,7 @@ Drag points to change position, or double-click table cells to edit values. Ask Where To Save Screenshots (Windows Only) - 스크린샷 저장 위치 물어보기 (Windows 전용) + 스크린샷 저장 위치 물어보기(Windows 전용) @@ -5652,7 +5709,7 @@ Drag points to change position, or double-click table cells to edit values. Auto (%1 x %2, %3 x %4) Screenshot width value - 자동 (%1 x %2, %3 x %4) + 자동(%1 x %2, %3 x %4) @@ -6163,7 +6220,7 @@ Please go to Configure -> System -> Network and make a selection. Open Save Data Location - 세이브 데이터 경로 열기 + 저장 데이터 위치 열기 @@ -6203,7 +6260,7 @@ Please go to Configure -> System -> Network and make a selection. Remove Cache Storage - 캐시 스토리지 제거 + 캐시 저장소 제거 @@ -7307,7 +7364,7 @@ Debug Message: &Carousel View - + 캐러셀 보기(&C) @@ -7454,7 +7511,7 @@ Debug Message: %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - %1<br>파일을 리덤프하거나 디스코드/Stoat에서 도움을 요청해 주세요. + %1<br>파일을 다시 덤프하거나 디스코드/Stoat에서 도움을 요청해 주세요. @@ -7623,7 +7680,7 @@ Debug Message: Error Opening %1 - %1 여는 중 오류 발생 + %1을(를) 여는 중 오류 발생 @@ -7684,7 +7741,7 @@ Debug Message: Installing file "%1"... - 파일 "%1" 설치 중... + "%1" 파일 설치 중... @@ -7738,12 +7795,12 @@ Please, only use this feature to install updates and DLC. Firmware Package (Type A) - 펌웨어 패키지 (A타입) + 펌웨어 패키지(A타입) Firmware Package (Type B) - 펌웨어 패키지 (B타입) + 펌웨어 패키지(B타입) @@ -7763,7 +7820,7 @@ Please, only use this feature to install updates and DLC. Delta Title - + 델타 타이틀 @@ -7933,7 +7990,7 @@ Please, only use this feature to install updates and DLC. PNG Image (*.png) - PNG 이미지 (*.png) + PNG 이미지(*.png) @@ -7943,7 +8000,7 @@ Please, only use this feature to install updates and DLC. TAS state: Recording %1 - TAS 상태: 녹화 중 %1 + TAS 상태: %1 녹화 중 @@ -8270,7 +8327,7 @@ If this is not desirable, delete the following files: %4 -구성 및 데이터가 %1과 공유된다는 점을 유의하세요. +구성 및 데이터가 %1와(과) 공유된다는 점을 유의하세요. 원하지 않는 경우 다음 파일을 삭제하세요: %2 %3 @@ -8564,7 +8621,7 @@ Proceed anyway? Dialog - 대화 + 다이얼로그 @@ -9461,7 +9518,7 @@ Only do this if you're 100% sure you want to delete this data. Zipped Archives (*.zip) - 압축된 아카이브 (*.zip) + 압축된 아카이브(*.zip) @@ -9960,12 +10017,12 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Failed to create temporary directory %1 - 임시 디렉터리 %1을 생성하는 데 실패함 + 임시 디렉터리 %1을(를) 생성하는 데 실패함 Zip file %1 is empty - 압축 파일 %1이 비어 있음 + 압축 파일 %1이(가) 비어 있음 @@ -10036,7 +10093,7 @@ Most mods are RomFS mods, but patches (.pchtxt) are typically ExeFS mods. Successfully installed firmware version %1 - 펌웨어 버전 %1이 성공적으로 설치됨 + 펌웨어 버전 %1이(가) 성공적으로 설치됨 @@ -10137,7 +10194,7 @@ This is recommended if you want to share data between emulators. Title %1 not found in Ryujinx title database. - 게임 %1을 Ryujinx 게임 데이터베이스에서 찾을 수 없습니다. + %1 게임을 Ryujinx 게임 데이터베이스에서 찾을 수 없습니다. @@ -10661,7 +10718,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be %1 is available for download. - %1 다운로드가 가능합니다. + %1은(는) 다운로드가 가능합니다. @@ -10683,7 +10740,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Could not open file %1 for writing. - + 파일 %1을(를) 쓰기 위해 열 수 없습니다. @@ -10698,7 +10755,7 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Could not write to file %1. - 파일 %1에 쓸 수 없습니다. + %1 파일에 쓸 수 없습니다. diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index cd133201a8..bf725c285e 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Bruk Vulkan-rørledningsbuffer - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktiver Reaktiv Tømming - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Synkroniser med bildefrekvensen for videoavspilling - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. - + Barrier feedback loops Tilbakekoblingssløyfer for barrierer - + Improves rendering of transparency effects in specific games. Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-frø - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Enhetsnavn - + The name of the console. Konsollens navn. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Selvvalgt RTC-dato: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Språk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. Konsollens region. - + Time Zone: Tidssone: - + The time zone of the console. Konsollens tidssone. - + Sound Output Mode: Lydutdatamodus: - + Console Mode: Konsollmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Bekreft før stopping av emulering - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Gjem mus under inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Deaktiver kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Se etter oppdateringer - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never Aldri - + On Load - + Always Alltid - + CPU CPU - + GPU Skjermkort - + CPU Asynchronous - + Uncompressed (Best quality) Ukomprimert (Best kvalitet) - + BC1 (Low quality) BC1 (Lav kvalitet) - + BC3 (Medium quality) BC3 (Middels kvalitet) - - + + Auto Auto - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (eksperimentelt, kun AMD/Mesa) - + Null Null - + Fast Rask - + Balanced Balansert - - + + Accurate Nøyaktig - - + + Default Standard - + Unsafe (fast) Utrygg (raskt) - + Safe (stable) Trygg (stabil) - + Unsafe Utrygt - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimaliseringer) - + Debugging - + Dynarmic - + NCE NCE - + Borderless Windowed Rammeløst vindu - + Exclusive Fullscreen Eksklusiv fullskjerm - + No Video Output Ingen videoutdata - + CPU Video Decoding CPU-videodekoding - + GPU Video Decoding (Default) GPU-videodekoding (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25× (180p/270p) [EKSPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5× (360p/540p) [EKSPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75× (540p/810p) [EKSPERIMENTELL] - + 1X (720p/1080p) 1× (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25× (900p/1350p) [EKSPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5× (1080p/1620p) [EKSPERIMENTELL] - + 2X (1440p/2160p) 2× (1440p/2160p) - + 3X (2160p/3240p) 3× (2160p/3240p) - + 4X (2880p/4320p) 4× (2880p/4320p) - + 5X (3600p/5400p) 5× (3600p/5400p) - + 6X (4320p/6480p) 6× (4320p/6480p) - + 7X (5040p/7560p) 7× (5040p/7560p) - + 8X (5760p/8640p) 8× (5760p/8640p) - + Nearest Neighbor Nærmeste nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 Tving 16:10 - + Stretch to Window Strekk til vinduet - + Automatic Automatisk - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japansk (日本語) - + American English Amerikansk engelsk - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Nederlandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwansk - + British English Britisk engelsk - + Canadian French Kanadisk fransk - + Latin American Spanish Latinamerikansk spansk - + Simplified Chinese Forenklet kinesisk - + Traditional Chinese (正體中文) Tradisjonell kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisisk (português do Brasil) - + Polish (polska) Polsk (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australia - + China Folkerepublikken Kina - + Korea Korea - + Taiwan Taiwan (Republikken Kina) - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET Sentraleuropeisk tid - + CST6CDT CST6CDT - + Cuba Cuba - + EET Østeuropeisk tid - + Egypt Egypt - + Eire Republikken Irland - + EST EST - + EST5EDT EST5EDT - + GB Storbritannia - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC Folkerepublikken Kina - + PST8PDT PST8PDT - + ROC Taiwan (Republikken Kina) - + ROK Sør-Korea - + Singapore Singapore - + Turkey Tyrkia - + UCT UCT - + Universal Universalt - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (Utrygt) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (Utrygt) - + 12GB DRAM (Unsafe) 12 GB DRAM (Utrygt) - + Docked I dokking - + Handheld Håndholdt - - + + Off Av - + Boost (1700MHz) Boost (1700 MHz) - + Fast (2000MHz) Rask (2000 MHz) - + Always ask (Default) Spør alltid (Standard) - + Only if game specifies not to stop - + Never ask Aldri spør - - + + Medium (256) Middels (256) - - + + High (512) Høy (512) - + Very Small (16 MB) Veldig liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Veldig stor (512 MB) - + Very Low (4 MB) Veldig lav (4 MB) - + Low (8 MB) Lav (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Middels (32 MB) - + High (64 MB) Høy (64 MB) - + Very Low (32) Svært lav (32) - + Low (64) Lav (64) - + Normal (128) Normal (128) - + Disabled Skrudd av - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2593,252 +2605,297 @@ When a program attempts to open the controller applet, it is immediately closed. Global Loggfilter - - When checked, the max size of the log increases from 100 MB to 1 GB - Når dette er på øker maksstørrelsen til loggen fra 100 MB til 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Slå på utvidet loggføring** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Vis logg i konsollen - + + When checked, the max size of the log increases from 100 MB to 1 GB + Når dette er på øker maksstørrelsen til loggen fra 100 MB til 1 GB + + + + Enable Extended Logging** + Slå på utvidet loggføring** + + + Open Log Location Åpne loggplassering - + Homebrew Hjemmebrent - + Arguments String Argument streng - + Graphics Grafikk - + When checked, it executes shaders without loop logic changes Når dette er på kjører shader-e uten endring i løkkelogikk - + Disable Loop safety checks Deaktive Loop sikkerhetssjekker - + When checked, it will dump all the macro programs of the GPU Når det er merket av, vil det dumpe alle makroprogrammene til GPUen - + Dump Maxwell Macros Dump Maxwell Makroer - + When checked, it enables Nsight Aftermath crash dumps Når avhuket, aktiverer Nsight Aftermath kræsjdumper - + Enable Nsight Aftermath Aktiver Nsight Aftermath - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Når det er merket av, vil det dumpe alle de originale assembler shaders fra disk shader cache eller spillet som funnet - - - - Dump Game Shaders - Dump spillskyggelegginger - - - - Enable Renderdoc Hotkey - Aktiver hurtigtast for Renderdoc - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Når den er merket av, deaktiverer den makrokompilatoren Just In Time. Aktivering av dette gjør at spill kjører saktere - - - - Disable Macro JIT - Deaktiver Macro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Når det er merket av, deaktiverer det makro HLE-funksjonene. Aktivering av dette gjør at spillene kjører saktere - - - - Disable Macro HLE - Deaktiver Macro HLE - - - - When checked, the graphics API enters a slower debugging mode - Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus - - - - Enable Graphics Debugging - Slå på Grafikkfeilsøking - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Når det er merket av, vil yuzu logge statistikk om den kompilerte rørledningsbufferen - - Enable Shader Feedback - Slå på shader-tilbakemelding + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders + Enable Renderdoc Hotkey + Aktiver hurtigtast for Renderdoc + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Når den er merket av, deaktiverer den makrokompilatoren Just In Time. Aktivering av dette gjør at spill kjører saktere + + + + Disable Macro JIT + Deaktiver Macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Når det er merket av, deaktiverer det makro HLE-funksjonene. Aktivering av dette gjør at spillene kjører saktere + + + + Disable Macro HLE + Deaktiver Macro HLE + + + + When checked, the graphics API enters a slower debugging mode + Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus + + + + Enable Graphics Debugging + Slå på Grafikkfeilsøking + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Når det er merket av, vil yuzu logge statistikk om den kompilerte rørledningsbufferen + + + + Enable Shader Feedback + Slå på shader-tilbakemelding + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + Disable Buffer Reorder - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avansert - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Gjør det mulig for yuzu å se etter et fungerende Vulkan-miljø når programmet starter opp. Deaktiver dette hvis dette forårsaker problemer ved at eksterne programmer ser yuzu. - + Perform Startup Vulkan Check Utfør Vulkan-sjekk ved oppstart - + Disable Web Applet Slå av web-applet - + Enable All Controller Types Skru på alle kontrollertyper - + Enable Auto-Stub - + Kiosk (Quest) Mode Kioskmodus (Quest-modus) - + Use dev.keys - + Enable Debug Asserts Aktiver Feilsøkingsoppgaver - + Debugging Feilsøking - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Aktiver dette for å sende den siste genererte lydkommandolisten til konsollen. Påvirker bare spill som bruker lydrenderen. - + Dump Audio Commands To Console** Dump lydkommandoer til konsollen** - + Flush log output on each line - + Enable FS Access Log Skru på FS-tilgangslogg - + Enable Verbose Reporting Services** Aktiver Verbose Reporting Services** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index 07eb0b1f06..3a0a4970fa 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -934,1315 +934,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Gebruik Vulkan-pijplijn-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Schakel Reactive Flushing In - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Apparaatnaam - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Aangepaste RTC Datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Taal: - + This option can be overridden when region setting is auto-select - + Region: Regio: - + The region of the console. - + Time Zone: Tijdzone: - + The time zone of the console. - + Sound Output Mode: Geluidsuitvoermodus: - + Console Mode: Console Modus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Bevestig voordat u de emulatie stopt - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Verberg muis wanneer inactief - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Controller-applet uitschakelen - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) BC1 (Lage Kwaliteit) - + BC3 (Medium quality) BC3 (Gemiddelde kwaliteit) - - + + Auto Auto - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Accuraat - - + + Default Standaard - + Unsafe (fast) - + Safe (stable) - + Unsafe Onveilig - + Paranoid (disables most optimizations) Paranoid (schakelt de meeste optimalisaties uit) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Randloos Venster - + Exclusive Fullscreen Exclusief Volledig Scherm - + No Video Output Geen Video-uitvoer - + CPU Video Decoding CPU Videodecodering - + GPU Video Decoding (Default) GPU Videodecodering (Standaard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTEEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTEEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Geen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standaart (16:9) - + Force 4:3 Forceer 4:3 - + Force 21:9 Forceer 21:9 - + Force 16:10 Forceer 16:10 - + Stretch to Window Uitrekken naar Venster - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japans (日本語) - + American English Amerikaans-Engels - + French (français) Frans (Français) - + German (Deutsch) Duits (Deutsch) - + Italian (italiano) Italiaans (italiano) - + Spanish (español) Spaans (Español) - + Chinese Chinees - + Korean (한국어) Koreaans (한국어) - + Dutch (Nederlands) Nederlands (Nederlands) - + Portuguese (português) Portugees (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanese - + British English Brits-Engels - + Canadian French Canadees-Frans - + Latin American Spanish Latijns-Amerikaans Spaans - + Simplified Chinese Vereenvoudigd Chinees - + Traditional Chinese (正體中文) Traditioneel Chinees (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliaans-Portugees (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australië - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standaard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Ijsland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libië - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkije - + UCT UCT - + Universal Universeel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2590,252 +2602,297 @@ When a program attempts to open the controller applet, it is immediately closed. Globale Log Filter - - When checked, the max size of the log increases from 100 MB to 1 GB - Indien aangevinkt, neemt de maximale grootte van de log toe van 100 MB tot 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Schakel Uitgebreid Loggen** in + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Toon Login-console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Indien aangevinkt, neemt de maximale grootte van de log toe van 100 MB tot 1 GB + + + + Enable Extended Logging** + Schakel Uitgebreid Loggen** in + + + Open Log Location Open Loglocatie - + Homebrew Homebrew - + Arguments String Argumentenrij - + Graphics Graphics - + When checked, it executes shaders without loop logic changes Indien aangevinkt, voert het shaders uit zonder wijzigingen in de luslogica - + Disable Loop safety checks Schakel Lusveiligheidscontroles uit - + When checked, it will dump all the macro programs of the GPU Indien aangevinkt, worden alle macroprogramma's van de GPU gedumpt - + Dump Maxwell Macros Dump Maxwell-macro's - + When checked, it enables Nsight Aftermath crash dumps Indien aangevinkt schakelt het Nsight Aftermath crashdumps in - + Enable Nsight Aftermath Schakel Nsight Aftermath in - - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Indien aangevinkt, zal het alle originele assembler shaders van de disk shader cache of het gevonden spel dumpen - - - - Dump Game Shaders - Dump Spel-shaders - - - - Enable Renderdoc Hotkey - Schakel Renderdoc-sneltoets in - - - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als je dit inschakelt, worden spellen langzamer - - - - Disable Macro JIT - Schakel Macro JIT uit - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Indien aangevinkt, schakelt het de macro HLE functies uit. Inschakelen maakt spellen langzamer - - - - Disable Macro HLE - Schakel Macro HLE uit - - - - When checked, the graphics API enters a slower debugging mode - Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus - - - - Enable Graphics Debugging - Schakel Graphics Foutopsporing in - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Indien aangevinkt, zal yuzu statistieken registreren over de gecompileerde pijplijn-cache - - Enable Shader Feedback - Schakel Shader Feedback in + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders + Enable Renderdoc Hotkey + Schakel Renderdoc-sneltoets in + + + + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als je dit inschakelt, worden spellen langzamer + + + + Disable Macro JIT + Schakel Macro JIT uit + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Indien aangevinkt, schakelt het de macro HLE functies uit. Inschakelen maakt spellen langzamer + + + + Disable Macro HLE + Schakel Macro HLE uit + + + + When checked, the graphics API enters a slower debugging mode + Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus + + + + Enable Graphics Debugging + Schakel Graphics Foutopsporing in + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Indien aangevinkt, zal yuzu statistieken registreren over de gecompileerde pijplijn-cache + + + + Enable Shader Feedback + Schakel Shader Feedback in + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + Disable Buffer Reorder - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Geavanceerd - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Laat yuzu controleren op een werkende Vulkan-omgeving wanneer het programma opstart. Schakel dit uit als dit problemen veroorzaakt met externe programma's die yuzu zien. - + Perform Startup Vulkan Check Voer Vulkan-controle bij het opstarten uit - + Disable Web Applet Schakel Webapplet uit - + Enable All Controller Types Schakel Alle Controler-soorten in - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk-modus (Quest) - + Use dev.keys - + Enable Debug Asserts Schakel Debug-asserts in - + Debugging Debugging - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Zet dit aan om de laatst gegenereerde audio commandolijst naar de console te sturen. Alleen van invloed op spellen die de audio renderer gebruiken. - + Dump Audio Commands To Console** Dump Audio-opdrachten naar Console** - + Flush log output on each line - + Enable FS Access Log Schakel FS-toegangslogboek in - + Enable Verbose Reporting Services** Schakel Verbose Reporting Services** in - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 08a7ca31ae..da3427bd35 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -966,90 +966,102 @@ Efekty cząsteczkowe zwykle renderują się poprawnie tylko w trybie Dokładnym. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Włącz asynchroniczną kompilację shaderów - + May reduce shader stutter. Może zmniejszyć zacięcia spowodowane kompilacją shaderów. - + Fast GPU Time Szybki czas GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Podkręca emulowane GPU, aby zwiększyć dynamiczną rozdzielczość i zasięg renderowania. Ustaw 256 dla maksymalnej wydajności, a 512 dla maksymalnej jakości grafiki. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Użyj pamięci podręcznej strumienia dla Vulkana - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Włącza specyficzną dla producenta GPU pamięć podręczną potoków. Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków. - + Enable Compute Pipelines (Intel Vulkan Only) Włącz potoki obliczeniowe (tylko Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1058,192 +1070,192 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone. - + Enable Reactive Flushing Włącz reaktywne opróżnianie buforów - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci. - + Sync to framerate of video playback Synchronizuj do liczby klatek odtwarzanego wideo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę. - + Barrier feedback loops Pętle sprzężenia zwrotnego barier - + Improves rendering of transparency effects in specific games. Poprawia renderowanie efektów przezroczystości w niektórych grach. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Rozszerzony stan dynamiczny - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe poziomy pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować dodatkowe problemy z grafiką. - + Vertex Input Dynamic State Dynamiczny stan wejścia wierzchołków - + Enables vertex input dynamic state feature for better quality and performance. Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - + Sample Shading Cieniowanie próbkowe - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności. Wyższe wartości poprawiają jakość, ale obniżają wydajność. - + RNG Seed Ziarno RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Ustala ziarno generatora liczb losowych. Głównie używane do speedrunów. - + Device Name Nazwa urządzenia - + The name of the console. The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Własna data RTC - + This option allows to change the clock of the console. Can be used to manipulate time in games. Ta opcja pozwala zmienić zegar konsoli. Może służyć do manipulowania czasem w grach. - + The number of seconds from the current unix time Liczba sekund od bieżącego czasu Unix - + Language: Język: - + This option can be overridden when region setting is auto-select Ta opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór. - + Region: Region: - + The region of the console. Region konsoli. - + Time Zone: Strefa czasowa: - + The time zone of the console. Strefa czasowa konsoli. - + Sound Output Mode: Tryb wyjścia dźwięku: - + Console Mode: Tryb konsoli - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1252,1041 +1264,1041 @@ W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegó Ustawienie na Handheld może poprawić wydajność na słabszych komputerach. - + Prompt for user profile on boot Pytaj o profil użytkownika przy uruchomieniu. - + Useful if multiple people use the same PC. Przydatne, gdy z tego samego PC korzysta wiele osób. - + Pause when not in focus Wstrzymuj, gdy okno nie jest aktywne - + Pauses emulation when focusing on other windows. Wstrzymuje emulację po przełączeniu na inne okna. - + Confirm before stopping emulation Potwierdzaj przed zatrzymaniem emulacji - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji. Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji. - + Hide mouse on inactivity Ukryj mysz przy braku aktywności - + Hides the mouse after 2.5s of inactivity. Ukrywa kursor po 2,5 s bezczynności. - + Disable controller applet Wyłącz aplet kontrolera - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji. Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany. - + Check for updates Sprawdź aktualizacje - + Whether or not to check for updates upon startup. Czy sprawdzać aktualizacje przy uruchomieniu. - + Enable Gamemode Włącz Tryb gry - + Force X11 as Graphics Backend Wymuś X11 jako backend grafiki - + Custom frontend Niestandardowy frontend - + Real applet Prawdziwy aplet - + Never Nigdy - + On Load Przy wczytywaniu - + Always Zawsze - + CPU CPU - + GPU GPU - + CPU Asynchronous Asynchroniczne CPU - + Uncompressed (Best quality) Brak (najlepsza jakość) - + BC1 (Low quality) BC1 (niska jakość) - + BC3 (Medium quality) BC3 (średnia jakość) - - + + Auto Automatyczny - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Konserwatywny - + Aggressive Agresywny - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast Szybkie - + Balanced Zrównoważony - - + + Accurate Dokładny - - + + Default Domyślny - + Unsafe (fast) Niezalecane (szybkie) - + Safe (stable) Bezpieczne (stabilne) - + Unsafe Niebezpieczny - + Paranoid (disables most optimizations) Paranoiczne (wyłącza większość optymalizacji) - + Debugging Debugowanie - + Dynarmic Dynamiczny - + NCE NCE - + Borderless Windowed W oknie (Bezramkowy) - + Exclusive Fullscreen Exclusive Fullscreen - + No Video Output Brak wyjścia wideo - + CPU Video Decoding Dekodowanie Wideo przez CPU - + GPU Video Decoding (Default) Dekodowanie Wideo przez GPU (Domyślne) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25x (180p/270p) [EKSPERYMENTALNE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5x (360p/540p) [EKSPERYMENTALNE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERYMENTALNE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EKSPERYMENTALNE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Ekperymentalnie] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Najbliższy sąsiadujący - + Bilinear Bilinearny - + Bicubic Bikubiczny - + Gaussian Kulisty - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Obszar - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Żadna (wyłączony) - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Domyślne (16:9) - + Force 4:3 Wymuś 4:3 - + Force 21:9 Wymuś 21:9 - + Force 16:10 Wymuś 16:10 - + Stretch to Window Rozciągnij do Okna - + Automatic Automatyczne - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japoński (日本語) - + American English Angielski Amerykański - + French (français) Francuski (français) - + German (Deutsch) Niemiecki (Niemcy) - + Italian (italiano) Włoski (italiano) - + Spanish (español) Hiszpański (español) - + Chinese Chiński - + Korean (한국어) Koreański (한국어) - + Dutch (Nederlands) Duński (Holandia) - + Portuguese (português) Portugalski (português) - + Russian (Русский) Rosyjski (Русский) - + Taiwanese Tajwański - + British English Angielski Brytyjski - + Canadian French Fancuski (Kanada) - + Latin American Spanish Hiszpański (Latin American) - + Simplified Chinese Chiński (Uproszczony) - + Traditional Chinese (正體中文) Chiński tradycyjny (正體中文) - + Brazilian Portuguese (português do Brasil) Portugalski (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonia - + USA USA - + Europe Europa - + Australia Australia - + China Chiny - + Korea Korea - + Taiwan Tajwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Domyślne (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipt - + Eire Irlandia - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Izrael - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polska - + Portugal Portugalia - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turcja - + UCT UCT - + Universal Uniwersalny - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Domyślne) - + 6GB DRAM (Unsafe) 6GB DRAM (NIebezpieczne) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (NIebezpieczne) - + 12GB DRAM (Unsafe) 12GB DRAM (NIebezpieczne) - + Docked Zadokowany - + Handheld Przenośnie - - + + Off Wyłączone - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Szybki (2000MHz) - + Always ask (Default) Zawsze pytaj (Domyślne) - + Only if game specifies not to stop Tylko jeśli gra określa, aby nie zatrzymywać - + Never ask Nie pytaj więcej - - + + Medium (256) Średnie (256) - - + + High (512) Wysokie (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Wyłączone - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2644,252 +2656,297 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Globalny filtr rejestrów - - When checked, the max size of the log increases from 100 MB to 1 GB - Kiedy zaznaczony, maksymalny rozmiar logu wzrasta ze 100 MB do 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Włącz Przedłużony Logging** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Pokaż Log w konsoli - + + When checked, the max size of the log increases from 100 MB to 1 GB + Kiedy zaznaczony, maksymalny rozmiar logu wzrasta ze 100 MB do 1 GB + + + + Enable Extended Logging** + Włącz Przedłużony Logging** + + + Open Log Location Otwórz miejsce rejestrów - + Homebrew Homebrew - + Arguments String Linijka argumentu - + Graphics Grafika - + When checked, it executes shaders without loop logic changes Gdy zaznaczone, używa shaderów bez zmian logicznych pętli - + Disable Loop safety checks Wyłącz Zapętlanie sprawdzania bezpieczeństwa - + When checked, it will dump all the macro programs of the GPU Kiedy jest zaznaczone, będą zrzucane wszystkie makro programy GPU - + Dump Maxwell Macros Zrzuć Makra Maxwell - + When checked, it enables Nsight Aftermath crash dumps Gdy zaznaczone, włącza zrzucanie awarii Nsight Aftermath - + Enable Nsight Aftermath Włącz Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Po zaznaczeniu, zrzuci wszystkie oryginalne shadery asemblera z pamięci podręcznej dysku shaderów albo gry, jeśli zostaną znalezione + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Zrzuć Shadery Gry + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Włącz skrót klawiszowy RenderDoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Gdy zaznaczone, wyłącza kompilator makr Just In Time. Włączenie tej opcji spowalnia działanie gier - + Disable Macro JIT Wyłącz Makro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Kiedy jest zaznaczone, wyłączane są funkcje makra HLE. Włączenie tego powoduje spadek wydajności w grach. - + Disable Macro HLE Wyłącz makra HLE - + When checked, the graphics API enters a slower debugging mode Gdy zaznaczone, API grafiki przechodzi w wolniejszy tryb debugowania - + Enable Graphics Debugging Włącz debugowanie grafiki - + When checked, yuzu will log statistics about the compiled pipeline cache Po zaznaczeniu, yuzu będzie rejestrować statystyki dotyczące skompilowanej pamięci podręcznej. - + Enable Shader Feedback Włącz funkcję Feedbacku Shaderów - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Po zaznaczeniu wyłącza zmianę kolejności operacji przesyłania danych ze zmapowanej pamięci, co pozwala powiązać te przesyłania z konkretnymi wywołaniami rysowania. W niektórych przypadkach może obniżyć wydajność.</p></body></html> - + Disable Buffer Reorder Wyłącz zmianę kolejności buforów - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Zaawansowane - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Umożliwia yuzu sprawdzanie działającego środowiska Vulkan podczas uruchamiania programu. Wyłącz to, jeśli powoduje to problemy z zewnętrznymi programami widzącymi yuzu. - + Perform Startup Vulkan Check Przeprowadź sprawdzanie uruchamiania Vulkana - + Disable Web Applet Wyłącz Aplet internetowy - + Enable All Controller Types Włącz wszystkie Typy Kontrolerów - + Enable Auto-Stub Włącz Auto-Stub - + Kiosk (Quest) Mode Tryb Kiosk (Quest) - + Use dev.keys - + Enable Debug Asserts Włącz potwierdzenia debugowania - + Debugging Debugowanie - + Battery Serial: Numer seryjny baterii: - + + Debug Knobs: + + + + Bitmask for quick development toggles Maska bitowa szybkich przełączników deweloperskich - + Set debug knobs (bitmask) Ustaw przełączniki debugowania (maska bitowa) - + 16-bit debug knob set for quick development toggles 16-bitowy zestaw przełączników debugowania do szybkiej zmiany ustawień deweloperskich - + (bitmask) (maska bitowa) - - Debug Knobs: - Przełączniki debugowania: - - - + Unit Serial: Przełączniki debugowania: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Włącz tę opcję, aby wyświetlić ostatnio wygenerowaną listę poleceń dźwiękowych na konsoli. Wpływa tylko na gry korzystające z renderera dźwięku. - + Dump Audio Commands To Console** Zrzuć polecenia audio do konsoli** - + Flush log output on each line Wypisuj logi z opróżnieniem bufora po każdej linii - + Enable FS Access Log Włącz dziennik Dostępu FS - + Enable Verbose Reporting Services** Włącz Pełne Usługi Raportowania** - + Censor username in logs Ukrywaj nazwę użytkownika w logach - + **This will be reset automatically when Eden closes. **To zostanie automatycznie zresetowane po zamknięciu Edena. diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index 2c395e9904..55f14062a1 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -967,45 +967,57 @@ Partículas geralmente só renderizam corretamente no modo Preciso. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Ativar compilação assíncrona de shaders - + May reduce shader stutter. Pode reduzir travamentos de shaders. - + Fast GPU Time Tempo Rápido da GPU - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Faz overclock da GPU emulada para aumentar a resolução dinâmica e a distância de renderização. Use 256 para desempenho máximo e 512 para fidelidade gráfica máxima. - + GPU Unswizzle GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Acelera a decodificação de texturas 3D BCn usando processamento da GPU. Desative se ocorrerem travamentos ou falhas gráficas. - + GPU Unswizzle Max Texture Size Tamanho Máximo de Textura para GPU Unswizzle - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1014,48 +1026,48 @@ A GPU é mais rápida para texturas médias e grandes, mas a CPU pode ser mais e Ajuste para encontrar o equilíbrio entre aceleração da GPU e sobrecarga da CPU. - + GPU Unswizzle Stream Size Tamanho do Fluxo de GPU Unswizzle - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Define a quantidade máxima de dados de textura (em MiB) processados por quadro. Valores mais altos podem reduzir travamentos durante o carregamento de texturas, mas podem afetar a consistência dos quadros. - + GPU Unswizzle Chunk Size Tamanho do Bloco de GPU Unswizzle - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Determina o número de fatias de profundidade processadas em uma única execução. Aumentar esse valor pode melhorar o desempenho em GPUs avançadas, mas pode causar TDR ou tempo limite do driver em hardwares mais fracos. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1064,194 +1076,194 @@ Esta configuração existe apenas para drivers proprietários da Intel e pode ca Pipelines de computação estão sempre habilitados em outros drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history Ativar histórico de buffer - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Permite acesso a estados anteriores do buffer. Esta opção pode melhorar a qualidade de renderização e a consistência de desempenho em alguns jogos. - + Fix bloom effects Corrigir efeitos de bloom - + Removes bloom in Burnout. Remove o bloom no Burnout. - + Enable Legacy Rescale Pass Ativar Passagem de Redimensionamento Legada - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Pode corrigir problemas de redimensionamento em alguns jogos, baseando-se no comportamento da implementação anterior. Solução legada que corrige artefatos de linha em GPUs AMD e Intel, e cintilação de texturas cinzas em GPUs Nvidia no Luigi's Mansion 3. - + Extended Dynamic State Estado Dinâmico Estendido - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Controla o número de recursos que podem ser usados no Estado Dinâmico Estendido. Estados mais altos permitem mais recursos e podem aumentar o desempenho, mas também podem causar problemas gráficos adicionais. - + Vertex Input Dynamic State Estado Dinâmico de Entrada de Vértices - + Enables vertex input dynamic state feature for better quality and performance. Ativa o recurso de estado dinâmico de entrada de vértices para melhor qualidade e desempenho. - + Sample Shading Sombreamento por Amostragem - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que o shader de fragmento seja processado por cada amostra em fragmentos multiamostrados, em vez de uma única vez por fragmento. Melhora a qualidade gráfica ao custo de desempenho. Valores mais altos aumentam a qualidade, mas reduzem a performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Controla a semente do gerador de números aleatórios. Usado principalmente em speedruns. - + Device Name Nome do Dispositivo - + The name of the console. O nome do console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Esta opção permite alterar o relógio do console. Pode ser usada para manipular o tempo nos jogos. - + The number of seconds from the current unix time Número de segundos a partir do tempo Unix atual - + Language: Idioma: - + This option can be overridden when region setting is auto-select Esta opção pode ser substituída quando a configuração de região estiver em seleção automática - + Region: Região: - + The region of the console. A região do console. - + Time Zone: Fuso Horário: - + The time zone of the console. O fuso horário do console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1260,1041 +1272,1041 @@ Os jogos ajustarão resolução, detalhes e controladores suportados conforme es Definir como Portátil pode ajudar a melhorar o desempenho em sistemas mais fracos. - + Prompt for user profile on boot Solicitar perfil de usuário na inicialização - + Useful if multiple people use the same PC. Útil se várias pessoas usam o mesmo PC. - + Pause when not in focus Pausar quando não estiver em foco - + Pauses emulation when focusing on other windows. Pausa a emulação ao focar em outras janelas. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Substitui as confirmações ao parar a emulação. Ao ativar, ignora esses avisos e encerra diretamente a emulação. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. Oculta o mouse após 2,5s de inatividade. - + Disable controller applet Desabilitar applet de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Desativa forçadamente o uso do applet de controle em programas emulados. Quando um programa tenta abrir o applet, ele é imediatamente fechado. - + Check for updates Verificar atualizações - + Whether or not to check for updates upon startup. Define se deve verificar atualizações na inicialização. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend Forçar X11 como backend gráfico - + Custom frontend Frontend customizado - + Real applet Applet real - + Never Nunca - + On Load Ao carregar - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Qualidade) - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Shaders em Assembly, apenas NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimental, apenas AMD/Mesa) - + Null Nenhum - + Fast Rápido - + Balanced Balanceado - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) Inseguro (rápido) - + Safe (stable) Seguro (estável) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging Depuração - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Área - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) Polonês (polska) - + Thai (แบบไทย) Tailandês (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egito - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irã - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polônia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) 12GB DRAM (Inseguro) - + Docked Ancorado - + Handheld Portátil - - + + Off Desligado - + Boost (1700MHz) Impulso (1700MHz) - + Fast (2000MHz) Rápido (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) Médio (256) - - + + High (512) Alto (512) - + Very Small (16 MB) Muito Pequeno (16 MB) - + Small (32 MB) Pequeno (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Grande (256 MB) - + Very Large (512 MB) Muito Grande (512 MB) - + Very Low (4 MB) Muito Baixo (4 MB) - + Low (8 MB) Baixo (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Médio (32 MB) - + High (64 MB) Alto (64 MB) - + Very Low (32) Muito Baixo (32) - + Low (64) Baixo (64) - + Normal (128) Normal (128) - + Disabled Desativado - + ExtendedDynamicState 1 Estado Dinâmico Estendido 1 - + ExtendedDynamicState 2 Estado Dinâmico Estendido 2 - + ExtendedDynamicState 3 Estado Dinâmico Estendido 3 - + Tree View Visualização em Árvore - + Grid View Visualização em Grade @@ -2647,252 +2659,297 @@ Quando um programa tenta abrir o applet, ele é imediatamente fechado.Filtro de registro global - - When checked, the max size of the log increases from 100 MB to 1 GB - Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Ativar registros avançados** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Mostrar Relatório na Consola - + + When checked, the max size of the log increases from 100 MB to 1 GB + Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB + + + + Enable Extended Logging** + Ativar registros avançados** + + + Open Log Location Abrir a localização do registro - + Homebrew Homebrew - + Arguments String Argumentos String - + Graphics Gráficos - + When checked, it executes shaders without loop logic changes Quando ativado, executa shaders sem mudanças de lógica de loop - + Disable Loop safety checks Desativar verificação de segurança de loops - + When checked, it will dump all the macro programs of the GPU Quando marcada, essa opção irá despejar todos os macro programas da GPU - + Dump Maxwell Macros Despejar macros Maxwell - + When checked, it enables Nsight Aftermath crash dumps Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath - + Enable Nsight Aftermath Ativar Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Descarregar shaders do jogo + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Habilitar atalho para Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente. - + Disable Macro JIT Desactivar Macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Quando marcado, desabilita as funções do macro HLE. Habilitar esta opção faz com que os jogos rodem mais lentamente - + Disable Macro HLE Desabilitar o Macro HLE - + When checked, the graphics API enters a slower debugging mode Quando ativado, a API gráfica entra em um modo de depuração mais lento. - + Enable Graphics Debugging Activar Depuração Gráfica - + When checked, yuzu will log statistics about the compiled pipeline cache Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado - + Enable Shader Feedback Ativar Feedback de Shaders - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Quando selecionado, desabilita a reordenação de uploads de memória mapeada, o que permite associar uploads com chamados específicos. Pode reduzir o desempenho em alguns casos.</p></body></html> - + Disable Buffer Reorder Desabilitar a Reordenação de Buffer - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avançado - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Permite que o yuzu procure por um ambiente Vulkan funcional quando o programa iniciar. Desabilite essa opção se estiver causando conflitos com programas externos visualizando o yuzu. - + Perform Startup Vulkan Check Executar checagem do Vulkan na inicialização - + Disable Web Applet Desativar Web Applet - + Enable All Controller Types Ativar todos os tipos de controles - + Enable Auto-Stub Ativar Auto-Stub - + Kiosk (Quest) Mode Modo Quiosque (Quest) - + Use dev.keys Usar dev.keys - + Enable Debug Asserts Ativar asserções de depuração - + Debugging Depuração - + Battery Serial: Número de Série da Bateria: - + + Debug Knobs: + + + + Bitmask for quick development toggles Bitmask para rápida alternativa de desenvolvimento - + Set debug knobs (bitmask) Definir knobs de depuração (bitmask) - + 16-bit debug knob set for quick development toggles Knob de depuração 16-bit definido para rápida alternativa de desenvolvimento - + (bitmask) (bitmask) - - Debug Knobs: - Knobs de depuração: - - - + Unit Serial: Número de série: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Habilite essa opção para gravar a última saída da lista de comandos de áudio para o console. Somente afetará jogos que utilizam o renderizador de áudio. - + Dump Audio Commands To Console** Despejar comandos de áudio no console** - + Flush log output on each line Liberar o log a cada linha - + Enable FS Access Log Ativar acesso de registro FS - + Enable Verbose Reporting Services** Ativar serviços de relatório detalhado** - + Censor username in logs Censurar nome de usuário nos logs - + **This will be reset automatically when Eden closes. **Reseterá automaticamente quando o Eden fechar. diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 79b795dd1d..24e9ae7573 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -932,1316 +932,1328 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar miniaplicativo de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - - + + Auto Automático - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Conservador - + Aggressive Agressivo - + Vulkan Vulcano - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Nenhum (desativado) - + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2593,252 +2605,297 @@ When a program attempts to open the controller applet, it is immediately closed. Filtro de registro global - - When checked, the max size of the log increases from 100 MB to 1 GB - Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Ativar registros avançados** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Mostrar Relatório na Consola - + + When checked, the max size of the log increases from 100 MB to 1 GB + Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB + + + + Enable Extended Logging** + Ativar registros avançados** + + + Open Log Location Abrir a localização do registro - + Homebrew Homebrew - + Arguments String Argumentos String - + Graphics Gráficos - + When checked, it executes shaders without loop logic changes Quando ativado, executa shaders sem mudanças de lógica de loop - + Disable Loop safety checks Desativar verificação de segurança de loops - + When checked, it will dump all the macro programs of the GPU Quando marcada, essa opção irá despejar todos os macro programas da GPU - + Dump Maxwell Macros Despejar macros Maxwell - + When checked, it enables Nsight Aftermath crash dumps Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath - + Enable Nsight Aftermath Ativar Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Descarregar shaders do jogo + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Habilitar atalho para Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente. - + Disable Macro JIT Desactivar Macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Quando marcado, desabilita as funções do macro HLE. Habilitar esta opção faz com que os jogos rodem mais lentamente - + Disable Macro HLE Desabilitar o Macro HLE - + When checked, the graphics API enters a slower debugging mode Quando ativado, a API gráfica entra em um modo de depuração mais lento. - + Enable Graphics Debugging Activar Depuração Gráfica - + When checked, yuzu will log statistics about the compiled pipeline cache Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado - + Enable Shader Feedback Ativar Feedback de Shaders - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Quando selecionado, desabilita a reordenação de uploads de memória mapeada, o que permite associar uploads com chamados específicos. Pode reduzir a performance em alguns casos.</p></body></html> - + Disable Buffer Reorder Desabilitar a Reordenação de Buffer - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avançado - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Permite que o yuzu procure por um ambiente Vulkan funcional quando o programa iniciar. Desabilite essa opção se estiver causando conflitos com programas externos visualizando o yuzu. - + Perform Startup Vulkan Check Executar checagem do Vulkan na inicialização - + Disable Web Applet Desativar Web Applet - + Enable All Controller Types Ativar todos os tipos de controles - + Enable Auto-Stub - + Kiosk (Quest) Mode Modo Quiosque (Quest) - + Use dev.keys - + Enable Debug Asserts Ativar asserções de depuração - + Debugging Depuração - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Habilite essa opção para gravar a última saída da lista de comandos de áudio para o console. Somente afetará jogos que utilizam o renderizador de áudio. - + Dump Audio Commands To Console** Despejar comandos de áudio no console** - + Flush log output on each line - + Enable FS Access Log Ativar acesso de registro FS - + Enable Verbose Reporting Services** Ativar serviços de relatório detalhado** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index b1d1c25fc6..4ca6262fb3 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -967,45 +967,57 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Включить асинхронную компиляцию шейдеров - + May reduce shader stutter. Может уменьшить фризы, вызванные компиляцией шейдеров. - + Fast GPU Time Fast GPU Time - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Разгоняет эмулируемый GPU для увеличения динамического разрешения и дальности прорисовки. Используйте значение 256 для максимальной производительности и 512 для максимального качества графики. - + GPU Unswizzle GPU-десвиззлинг (GPU Unswizzle) - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Ускоряет декодирование 3D-текстур BCn с использованием вычислений GPU. Отключите при возникновении сбоев или графических артефактов. - + GPU Unswizzle Max Texture Size Максимальный размер текстур для GPU-десвиззлинга - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1014,48 +1026,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size Размер потока GPU-десвиззлинга - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Задает максимальный объем данных текстур (в МиБ), обрабатываемый за кадр. Более высокие значения могут уменьшить подергивания при загрузке текстур, но это может повлиять на стабильность кадров. - + GPU Unswizzle Chunk Size Размер блока GPU-десвиззлинга - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Определяет количество слоев глубины, обрабатываемых за один вызов. Увеличение этого значения может повысить пропускную способность на производительных GPU, но на слабом оборудовании способно вызвать TDR или тайм-ауты драйвера. - + Use Vulkan pipeline cache Использовать кэш конвейеров Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Включает кэш конвейеров, зависящий от производителя GPU. Эта опция может значительно ускорить загрузку шейдеров в тех случаях, когда драйвер Vulkan не сохраняет такие файлы кэша внутри себя. - + Enable Compute Pipelines (Intel Vulkan Only) Включить вычислительные конвейеры (только для Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1064,194 +1076,194 @@ Compute pipelines are always enabled on all other drivers. На остальных драйверах вычислительные конвейеры всегда включены. - + Enable Reactive Flushing Включить реактивный сброс - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Использует реактивный сброс (Reactive Flushing) вместо прогнозирующего, обеспечивая более точную синхронизацию памяти. - + Sync to framerate of video playback Синхронизировать с частотой кадров видео - + Run the game at normal speed during video playback, even when the framerate is unlocked. Поддерживать нормальную скорость игры во время воспроизведения видео, даже если частота кадров разблокирована. - + Barrier feedback loops Циклы обратной связи барьеров - + Improves rendering of transparency effects in specific games. Улучшает отрисовку эффектов прозрачности в некоторых играх. - + Enable buffer history Включить историю буфера - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Предоставляет доступ к предыдущим состояниям буфера. В некоторых играх может повысить качество рендеринга и стабильность производительности. - + Fix bloom effects Исправить эффекты bloom - + Removes bloom in Burnout. Удаляет эффект bloom в игре Burnout. - + Enable Legacy Rescale Pass Включить устаревший режим масштабирования - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Может исправить проблемы масштабирования в некоторых играх, используя поведение предыдущей реализации. Это обходное решение устраняет артефакты линий на GPU AMD и Intel, а также мерцание серых текстур на GPU Nvidia в Luigis Mansion 3. - + Extended Dynamic State Расширенное динамическое состояние (Extended Dynamic State) - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Определяет количество функций, доступных в Extended Dynamic State. Более высокие значения позволяют использовать больше функций и иногда повышают производительность, но могут вызвать дополнительные графические проблемы. - + Vertex Input Dynamic State Динамическое состояние ввода вершин (Vertex Input Dynamic State) - + Enables vertex input dynamic state feature for better quality and performance. Включает функцию динамического состояния ввода вершин для улучшения качества и производительности. - + Sample Shading Множественное затенение (Sample Shading) - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Позволяет фрагментному шейдеру выполняться для каждого сэмпла в мультисемплированном фрагменте вместо одного раза. Повышает качество графики за счет снижения производительности. Более высокие значения повышают качество, но сильнее снижают производительность. - + RNG Seed Сид RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Задает начальное значение генератора случайных чисел. В основном используется для спидранов. - + Device Name Название устройства - + The name of the console. Имя консоли. - + Homebrew Args Аргументы Homebrew - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). Аргументы командной строки при запуске homebrew (например, -noglsl). - + Custom RTC Date: Пользовательская RTC-дата: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Позволяет изменить системные часы консоли. Может использоваться для изменения времени в играх. - + The number of seconds from the current unix time Количество секунд от текущего UNIX-времени. - + Language: Язык: - + This option can be overridden when region setting is auto-select Эта настройка может быть переопределена при автоматическом выборе региона. - + Region: Регион: - + The region of the console. Регион консоли. - + Time Zone: Часовой пояс: - + The time zone of the console. Часовой пояс консоли. - + Sound Output Mode: Режим вывода звука: - + Console Mode: Консольный режим: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1260,1041 +1272,1041 @@ Setting to Handheld can help improve performance for low end systems. Установка в портативный режим может повысить производительность на слабых системах. - + Prompt for user profile on boot Запрашивать профиль пользователя при запуске игры - + Useful if multiple people use the same PC. Полезно, если одним ПК пользуются несколько человек. - + Pause when not in focus Приостанавливать, если окно не активно - + Pauses emulation when focusing on other windows. Приостанавливает эмуляцию при переключении на другие окна. - + Confirm before stopping emulation Запрашивать подтверждение перед остановкой эмуляции - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Убирает запросы на подтверждение остановки эмуляции. При включении этой настройки эмуляция завершается сразу, без подтверждения. - + Hide mouse on inactivity Скрывать курсор при бездействии - + Hides the mouse after 2.5s of inactivity. Скрывает курсор мыши после 2,5 секунд бездействия. - + Disable controller applet Отключить апплет контроллера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Принудительно отключает использование апплета контроллера в эмулируемых программах. При попытке открыть апплет он сразу закрывается. - + Check for updates Проверять обновления - + Whether or not to check for updates upon startup. Проверять обновления при запуске. - + Enable Gamemode Включить режим игры - + Force X11 as Graphics Backend Принудительно использовать X11 как графический бэкенд - + Custom frontend Собственный интерфейс эмулятора - + Real applet Приложение из прошивки - + Never Никогда - + On Load При загрузке - + Always Всегда - + CPU CPU - + GPU GPU - + CPU Asynchronous Асинхронный CPU - + Uncompressed (Best quality) Без сжатия (наилучшее качество) - + BC1 (Low quality) BC1 (низкое качество) - + BC3 (Medium quality) BC3 (среднее качество) - - + + Auto Авто - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative Консервативный - + Aggressive Агрессивный - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (ассемблерные шейдеры, только для NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (экспериментальный, только для AMD/Mesa) - + Null Null - + Fast Производительность - + Balanced Баланс - - + + Accurate Точность - - + + Default По умолчанию - + Unsafe (fast) Небезопасно (быстро) - + Safe (stable) Безопасно (стабильно) - + Unsafe Небезопасно - + Paranoid (disables most optimizations) Параноик (отключает большинство оптимизаций) - + Debugging Отладка - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Безрамочный режим - + Exclusive Fullscreen Эксклюзивный полноэкранный - + No Video Output Отсутствие видеовыхода - + CPU Video Decoding Декодирование видео на CPU - + GPU Video Decoding (Default) Декодирование видео на GPU (По умолчанию) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [Экспериментально] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [Экспериментально] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [Экспериментально] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Экспериментально] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Ближайший сосед (Nearest Neighbor) - + Bilinear Билинейный - + Bicubic Бикубический - + Gaussian По Гауссу - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX™️ Super Resolution - + Area Область (Area) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir Snapdragon Game Super Resolution EdgeDir - - + + None Никакой - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартное (16:9) - + Force 4:3 Принудительно 4:3 - + Force 21:9 Принудительно 21:9 - + Force 16:10 Принудительно 16:10 - + Stretch to Window Растянуть до окна - + Automatic Автоматически - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японский (日本語) - + American English Американский английский - + French (français) Французский (français) - + German (Deutsch) Немецкий (Deutsch) - + Italian (italiano) Итальянский (italiano) - + Spanish (español) Испанский (español) - + Chinese Китайский - + Korean (한국어) Корейский (한국어) - + Dutch (Nederlands) Голландский (Nederlands) - + Portuguese (português) Португальский (português) - + Russian (Русский) Русский - + Taiwanese Тайваньский - + British English Британский английский - + Canadian French Канадский французский - + Latin American Spanish Латиноамериканский испанский - + Simplified Chinese Упрощённый китайский - + Traditional Chinese (正體中文) Традиционный китайский (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильский португальский (português do Brasil) - + Polish (polska) Польский (polska) - + Thai (แบบไทย) Тайский (แบบไทย) - - + + Japan Япония - + USA США - + Europe Европа - + Australia Австралия - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Авто (%1) - + Default (%1) Default time zone По умолчанию (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Египет - + Eire Эйре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Эйре - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвич - + Hongkong Гонконг - + HST HST - + Iceland Исландия - + Iran Иран - + Israel Израиль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Ливия - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польша - + Portugal Португалия - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сингапур - + Turkey Турция - + UCT UCT - + Universal Универсальный - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулу - + Mono Моно - + Stereo Стерео - + Surround Объемный звук - + 4GB DRAM (Default) 4 ГБ ОЗУ (По умолчанию) - + 6GB DRAM (Unsafe) 6 ГБ ОЗУ (Небезопасно) - + 8GB DRAM 8 ГБ ОЗУ - + 10GB DRAM (Unsafe) 10 ГБ ОЗУ (Небезопасно) - + 12GB DRAM (Unsafe) 12 ГБ ОЗУ (Небезопасно) - + Docked В док-станции - + Handheld Портативный - - + + Off Отключено - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Fast (2000MHz) - + Always ask (Default) Всегда спрашивать (По умолчанию) - + Only if game specifies not to stop Только если игра указывает не останавливать - + Never ask Никогда не спрашивать - - + + Medium (256) Средний (256) - - + + High (512) Высокий (512) - + Very Small (16 MB) Очень маленький (16 МБ) - + Small (32 MB) Маленький (32 МБ) - + Normal (128 MB) Нормальный (128 МБ) - + Large (256 MB) Большой (256 МБ) - + Very Large (512 MB) Очень большой (512 МБ) - + Very Low (4 MB) Очень низкий (4 МБ) - + Low (8 MB) Низкий (8 МБ) - + Normal (16 MB) Нормальный (16 МБ) - + Medium (32 MB) Средний (32 МБ) - + High (64 MB) Высокий (64 МБ) - + Very Low (32) Очень низкий (32) - + Low (64) Низкий (64) - + Normal (128) Нормальный (128) - + Disabled Отключено - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View Древовидный - + Grid View Сетчатый @@ -2654,252 +2666,297 @@ When a program attempts to open the controller applet, it is immediately closed. Глобальный фильтр журналов - - When checked, the max size of the log increases from 100 MB to 1 GB - Если включено, максимальный размер журнала увеличивается со 100 МБ до 1 ГБ + + GPU Logging/Level + - - Enable Extended Logging** - Включить расширенное ведение журнала** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Показывать журнал в консоли - + + When checked, the max size of the log increases from 100 MB to 1 GB + Если включено, максимальный размер журнала увеличивается со 100 МБ до 1 ГБ + + + + Enable Extended Logging** + Включить расширенное ведение журнала** + + + Open Log Location Открыть папку журналов - + Homebrew Homebrew - + Arguments String Строка аргументов - + Graphics Графика - + When checked, it executes shaders without loop logic changes Если включено, шейдеры выполняются без изменения логики цикла - + Disable Loop safety checks Отключить проверку безопасности цикла - + When checked, it will dump all the macro programs of the GPU Если включено, будет дампить все макропрограммы ГП - + Dump Maxwell Macros Дамп макросов Maxwell - + When checked, it enables Nsight Aftermath crash dumps Если включено, включает дампы крашей Nsight Aftermath - + Enable Nsight Aftermath Включить Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Если включено, будет дампить все оригинальные шейдеры ассемблера из кэша шейдеров на диске или игры как найденные + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Дамп игровых шейдеров + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Включить горячую клавишу Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Если включено, отключает компилятор макроса Just In Time. Включение этого параметра замедляет работу игр - + Disable Macro JIT Отключить макрос JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Если флажок установлен, он отключает функции макроса HLE. Включение этого параметра замедляет работу игр - + Disable Macro HLE Выключить макрос HLE - + When checked, the graphics API enters a slower debugging mode Если включено, графический API переходит в более медленный режим отладки - + Enable Graphics Debugging Включить отладку графики - + When checked, yuzu will log statistics about the compiled pipeline cache Если включено, yuzu будет записывать статистику о скомпилированном кэше конвейера - + Enable Shader Feedback Включить обратную связь о шейдерах - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Если этот флажок установлен, отключается переупорядочение загрузок в память, что позволяет связать загрузки с определенными отрисовками. В некоторых случаях может снизить производительность.</p></body></html> - + Disable Buffer Reorder Отключить переупорядочивание буфера - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Расширенные - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Позволяет yuzu проверять наличие рабочей среды Vulkan при запуске программы. Отключите эту опцию, если это вызывает проблемы с тем, что внешние программы видят yuzu. - + Perform Startup Vulkan Check Выполнять проверку Vulkan при запуске - + Disable Web Applet Отключить веб-апплет - + Enable All Controller Types Включить все типы контроллеров - + Enable Auto-Stub Включить Auto-Stub - + Kiosk (Quest) Mode Режим киоска (квест) - + Use dev.keys Использовать dev.keys - + Enable Debug Asserts Включить отладочные утверждения - + Debugging Отладка - + Battery Serial: Серийный номер батареи: - + + Debug Knobs: + + + + Bitmask for quick development toggles Битовая маска для быстрого переключения режимов разработки - + Set debug knobs (bitmask) Установить параметры отладки (битовая маска) - + 16-bit debug knob set for quick development toggles 16-битный набор параметров отладки для быстрого переключения режимов - + (bitmask) (битовая маска) - - Debug Knobs: - Параметры отладки: - - - + Unit Serial: Серийный номер устройства: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Включите эту опцию, чтобы вывести на консоль последний сгенерированный список аудиокоманд. Влияет только на игры, использующие аудио рендерер. - + Dump Audio Commands To Console** Дамп аудиокоманд в консоль** - + Flush log output on each line Сбрасывать вывод лога после каждой строки - + Enable FS Access Log Включить журнал доступа к ФС - + Enable Verbose Reporting Services** Включить службу отчетов в развернутом виде** - + Censor username in logs Скрывать имя пользователя в логах - + **This will be reset automatically when Eden closes. **Это будет автоматически сброшено после закрытия Eden. diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 31fb9d69fe..5dcb8828d6 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -974,45 +974,57 @@ Partiklar tenderar att endast renderas korrekt med läget Noggrann. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Aktivera asynkron shaderkompilering - + May reduce shader stutter. Kan minska shader-hackighet. - + Fast GPU Time Snabb GPU-tid - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet. Använd 256 för maximal prestanda och 512 för maximal grafisk trohet. - + GPU Unswizzle GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Accelererar avkodning av BCn 3D-texturer med hjälp av GPU-beräkningar. Inaktivera om du upplever krascher eller grafiska fel. - + GPU Unswizzle Max Texture Size Maximal texturstorlek för GPU Unswizzle - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1021,48 +1033,48 @@ GPU är snabbare för medelstora och stora texturer, men CPU kan vara effektivar Justera detta för att hitta balansen mellan GPU-acceleration och CPU-överbelastning. - + GPU Unswizzle Stream Size Strömstorlek för GPU Unswizzle - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Ställer in den maximala mängden texturdata (i MiB) som bearbetas per bildruta. Högre värden kan minska hackighet under texturinläsning men kan påverka bildrutans konsistens. - + GPU Unswizzle Chunk Size Chunk-storlek för GPU Unswizzle - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Bestämmer antalet djupskivor som bearbetas i en enda sändning. Att öka detta kan förbättra genomströmningen på avancerade GPU:er, men kan orsaka TDR eller drivrutinstidsgränser på svagare hårdvara. - + Use Vulkan pipeline cache Använda Vulkan pipeline-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiverar GPU-leverantörsspecifik pipeline-cache. Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt. - + Enable Compute Pipelines (Intel Vulkan Only) Aktivera compute pipelines (endast Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1071,194 +1083,194 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras Beräkningspipelines är alltid aktiverade på alla andra drivrutiner. - + Enable Reactive Flushing Aktivera Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning. - + Sync to framerate of video playback Synkronisera med bildfrekvensen för videouppspelning - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst. - + Barrier feedback loops Återkopplingsloopar för barriärer - + Improves rendering of transparency effects in specific games. Förbättrar renderingen av transparenseffekter i vissa spel. - + Enable buffer history Aktivera bufferthistorik - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Aktiverar åtkomst till tidigare bufferttillstånd. Det här alternativet kan förbättra renderingskvaliteten och prestandakonsistensen i vissa spel. - + Fix bloom effects Korrigera bloom-effekter - + Removes bloom in Burnout. Tar bort bloom i Burnout. - + Enable Legacy Rescale Pass Aktivera äldre omskalningspass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Kan åtgärda skalningsproblem i vissa spel genom att förlita sig på beteendet från den tidigare implementeringen. Äldre beteende som åtgärdar linjeartefakter på AMD- och Intel-GPU:er och grå texturflimmer på Nvidia-GPU:er i Luigis Mansion 3. - + Extended Dynamic State Utökad dynamisk status - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Kontrollerar antalet funktioner som kan användas i utökat dynamiskt tillstånd. Högre tillstånd möjliggör fler funktioner och kan öka prestandan, men kan orsaka ytterligare grafiska problem. - + Vertex Input Dynamic State Dynamiskt tillstånd för vertexinmatning - + Enables vertex input dynamic state feature for better quality and performance. Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - + Sample Shading Provskuggning - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda. Högre värden förbättrar kvaliteten men försämrar prestandan. - + RNG Seed RNG-frö - + Controls the seed of the random number generator. Mainly used for speedrunning. Att kontrollera fröet till slumptalsgeneratorn. Används främst för speedrunning. - + Device Name Enhetsnamn - + The name of the console. Konsolens namn. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Anpassat RTC-datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Med det här alternativet kan du ändra klockan på konsolen. Kan användas för att manipulera tiden i spel. - + The number of seconds from the current unix time Antalet sekunder från aktuell Unix-tid - + Language: Språk: - + This option can be overridden when region setting is auto-select Det här alternativet kan åsidosättas när regioninställningen är automatiskt vald. - + Region: Region: - + The region of the console. Konsolens region. - + Time Zone: Tidszon: - + The time zone of the console. Konsolens tidszon. - + Sound Output Mode: Ljudutmatningsläge: - + Console Mode: Konsolläge: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1267,1041 +1279,1041 @@ Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna ins Inställningen Handhållen kan förbättra prestandan för enklare system. - + Prompt for user profile on boot Fråga efter användarprofil vid uppstart - + Useful if multiple people use the same PC. Användbart om flera personer använder samma dator. - + Pause when not in focus Pausa när inte i fokus - + Pauses emulation when focusing on other windows. Pausar emulering när fokus är på andra fönster. - + Confirm before stopping emulation Bekräfta innan emuleringen stoppas - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Åsidosätter frågor om att bekräfta att emuleringen ska avslutas. Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt. - + Hide mouse on inactivity Dölj musen vid inaktivitet - + Hides the mouse after 2.5s of inactivity. Döljer musen efter 2,5 sekunders inaktivitet. - + Disable controller applet Inaktivera kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Inaktiverar med tvång användningen av kontrollerappletten i emulerade program. När ett program försöker öppna kontrollerappletten stängs den omedelbart. - + Check for updates Leta efter uppdateringar - + Whether or not to check for updates upon startup. Om uppdateringar ska sökas vid start eller inte. - + Enable Gamemode Aktivera Gamemode - + Force X11 as Graphics Backend Tvinga X11 som grafikbackend - + Custom frontend Anpassad frontend - + Real applet Verklig applet - + Never Aldrig - + On Load Vid inläsning - + Always Alltid - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asynkron - + Uncompressed (Best quality) Okomprimerad (bästa kvalitet) - + BC1 (Low quality) BC1 (låg kvalitet) - + BC3 (Medium quality) BC3 (medelhög kvalitet) - - + + Auto Auto - + 30 FPS 30 bilder/s - + 60 FPS 60 bilder/s - + 90 FPS 90 bilder/s - + 120 FPS 120 bilder/s - + Conservative Konservativ - + Aggressive Aggressiv - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (Assembly Shaders, endast NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (Experimentell, endast AMD/Mesa) - + Null Null - + Fast Snabb - + Balanced Balanserad - - + + Accurate Exakt - - + + Default Standard - + Unsafe (fast) Osäker (snabb) - + Safe (stable) Säker (stabil) - + Unsafe Inte säker - + Paranoid (disables most optimizations) Paranoid (inaktiverar de flesta optimeringar) - + Debugging Felsökning - + Dynarmic Dynarmisk - + NCE NCE - + Borderless Windowed Ramlöst fönsterläge - + Exclusive Fullscreen Exklusiv helskärm - + No Video Output Ingen videoutgång - + CPU Video Decoding CPU-videoavkodning - + GPU Video Decoding (Default) GPU videoavkodning (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Närmsta granne - + Bilinear Bilinjär - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tvinga 4:3 - + Force 21:9 Tvinga 21:9 - + Force 16:10 Tvinga 16:10 - + Stretch to Window Sträck ut till fönster - + Automatic Automatiskt - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japanska (日本語) - + American English Amerikansk engelska - + French (français) Franska (français) - + German (Deutsch) Tyska (Deutsch) - + Italian (italiano) Italienska (italiano) - + Spanish (español) Spanska (español) - + Chinese Kinesiska - + Korean (한국어) Koreanska (한국어) - + Dutch (Nederlands) Nederländska (Nederlands) - + Portuguese (português) Portugisiska (português) - + Russian (Русский) Ryska (Русский) - + Taiwanese Taiwanesiska - + British English Brittisk engelska - + Canadian French Kanadensisk franska - + Latin American Spanish Latinamerikansk spanska - + Simplified Chinese Förenklad kinesiska - + Traditional Chinese (正體中文) Traditionell kinesiska (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisiska (português do Brasil) - + Polish (polska) Polska (polska) - + Thai (แบบไทย) Thai (แบบไทย) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egypten - + Eire Irland - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irland - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkiet - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET VÅT - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (osäker) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (osäker) - + 12GB DRAM (Unsafe) 12 GB DRAM (osäker) - + Docked Dockad - + Handheld Handhållen - - + + Off Av - + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Snabb (2000 MHz) - + Always ask (Default) Fråga alltid (standard) - + Only if game specifies not to stop Endast om spelet anger att det inte ska stoppas - + Never ask Fråga aldrig - - + + Medium (256) Medium (256) - - + + High (512) Hög (512) - + Very Small (16 MB) Mycket liten (16 MB) - + Small (32 MB) Liten (32 MB) - + Normal (128 MB) Normal (128 MB) - + Large (256 MB) Stor (256 MB) - + Very Large (512 MB) Mycket stor (512 MB) - + Very Low (4 MB) Mycket låg (4 MB) - + Low (8 MB) Låg (8 MB) - + Normal (16 MB) Normal (16 MB) - + Medium (32 MB) Medium (32 MB) - + High (64 MB) Hög (64 MB) - + Very Low (32) Mycket låg (32) - + Low (64) Låg (64) - + Normal (128) Normal (128) - + Disabled Inaktiverad - + ExtendedDynamicState 1 ExtendedDynamicState 1 - + ExtendedDynamicState 2 ExtendedDynamicState 2 - + ExtendedDynamicState 3 ExtendedDynamicState 3 - + Tree View Trädvy - + Grid View Rutnätsvy @@ -2661,252 +2673,297 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart.Globalt loggfilter - - When checked, the max size of the log increases from 100 MB to 1 GB - När detta markeras ökar maxstorleken på loggen från 100 MB till 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Aktivera utökad loggning** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Visa logg i konsolen - + + When checked, the max size of the log increases from 100 MB to 1 GB + När detta markeras ökar maxstorleken på loggen från 100 MB till 1 GB + + + + Enable Extended Logging** + Aktivera utökad loggning** + + + Open Log Location Öppna loggplats - + Homebrew Homebrew - + Arguments String Argument String - + Graphics Grafik - + When checked, it executes shaders without loop logic changes När den är markerad körs shaders utan ändringar i looplogiken - + Disable Loop safety checks Inaktivera säkerhetskontroller för loop - + When checked, it will dump all the macro programs of the GPU När den är markerad kommer den att dumpa alla makroprogram på GPU:n - + Dump Maxwell Macros Dumpa Maxwell-makron - + When checked, it enables Nsight Aftermath crash dumps När den är markerad aktiverar den Nsight Aftermath-kraschdumpar - + Enable Nsight Aftermath Aktivera Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - När den är markerad kommer den att dumpa alla ursprungliga assembler shaders från diskens shader cache eller spelet som hittas + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Dumpa spel-shaders + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Aktivera snabbtangent för Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower När den är markerad inaktiveras makrokompilatorn Just In Time. Om du aktiverar detta går spelen långsammare - + Disable Macro JIT Inaktivera Macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower När den är markerad inaktiveras HLE-funktionerna för makro. Om du aktiverar detta går spelen långsammare - + Disable Macro HLE Inaktivera makro HLE - + When checked, the graphics API enters a slower debugging mode När den är markerad går grafik-API:et in i ett långsammare felsökningsläge - + Enable Graphics Debugging Aktivera felsökning av grafik - + When checked, yuzu will log statistics about the compiled pipeline cache När den är markerad kommer yuzu att logga statistik om den kompilerade pipeline-cachen - + Enable Shader Feedback Aktivera shader-återkoppling - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>När den är markerad inaktiveras omordning av uppladdningar i mappat minne, vilket gör det möjligt att associera uppladdningar med specifika dragningar. Kan minska prestandan i vissa fall.</p></body></html> - + Disable Buffer Reorder Inaktivera omordning av buffertar - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Avancerat - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Aktiverar yuzu för att kontrollera att Vulkan-miljön fungerar när programmet startas. Inaktivera detta om det orsakar problem med att externa program ser yuzu. - + Perform Startup Vulkan Check Utför Vulkan-kontroll vid uppstart - + Disable Web Applet Inaktivera webbapplet - + Enable All Controller Types Aktivera alla typer av kontroller - + Enable Auto-Stub Aktivera Auto-Stub - + Kiosk (Quest) Mode Kiosk-läge (Quest) - + Use dev.keys Använd dev.keys - + Enable Debug Asserts Aktivera Debug Asserts - + Debugging Felsökning - + Battery Serial: Batteriets serienummer: - + + Debug Knobs: + + + + Bitmask for quick development toggles Bitmask för snabba utvecklingsväxlingar - + Set debug knobs (bitmask) Ställ in felsökningsknoppar (bitmask) - + 16-bit debug knob set for quick development toggles Ställ in 16-bitars felsökningsknoppar för snabba utvecklingsväxlingar - + (bitmask) (bitmask) - - Debug Knobs: - Felsökningsknoppar: - - - + Unit Serial: Enhetens serienummer: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Aktivera detta för att skicka ut den senaste genererade ljudkommandolistan till konsolen. Påverkar endast spel som använder ljudrenderaren. - + Dump Audio Commands To Console** Dumpa ljudkommandon till konsolen** - + Flush log output on each line Spola loggutmatningen på varje rad - + Enable FS Access Log Aktivera FS Access Log - + Enable Verbose Reporting Services** Aktivera Verbose Reporting Services** - + Censor username in logs Censurera användarnamn i loggar - + **This will be reset automatically when Eden closes. **Detta återställs automatiskt när Eden stänger. diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 256e45ccaf..f0c9d27047 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -942,1316 +942,1328 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Asenkron gölgelendirici derlemeyi etkinleştir - + May reduce shader stutter. Gölgelendirici/shader takılmalarını azaltabilir. - + Fast GPU Time Hızlı Grafik Kartı Süresi - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Dinamik çözünürlüğü ve çizim mesafesini artırmak için emüle edilen grafik kartına hız aşırtma uygular. Maksimum performans için 256, maksimum grafik doğruluğu için 512 kullanın. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Vulkan pipeline önbelleği kullan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Grafik kartı üreticisine özel işlem hattı önbelleğini etkinleştirir. Bu seçenek, Vulkan sürücüsünün işlem hattı önbellek dosyalarını dahili olarak saklamadığı durumlarda gölgelendirici yükleme süresini önemli ölçüde iyileştirebilir. - + Enable Compute Pipelines (Intel Vulkan Only) Hesaplama İşlem Hatlarını Etkinleştir (Yalnızca Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. Bazı oyunlar için gereklidir. Bu ayar yalnızca Intel'in tescilli sürücüleri için mevcuttur ve etkinleştirilirse çökmeye neden olabilir. Hesaplama işlem hatları diğer tüm sürücülerde her zaman etkindir. - + Enable Reactive Flushing Reaktif Temizlemeyi Etkinleştir - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Tahminli temizleme yerine reaktif temizleme kullanarak daha doğru bellek senkronizasyonu sağlar. - + Sync to framerate of video playback Video oynatma kare hızına senkronize et - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kare hızı kilidi açık olsa bile video oynatımı sırasında oyunu normal hızda çalıştırır. - + Barrier feedback loops Bariyer geri besleme döngüleri - + Improves rendering of transparency effects in specific games. Belirli oyunlarda şeffaflık efektlerinin oluşturulmasını iyileştirir. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State Genişletilmiş Dinamik Durum - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Genişletilmiş Dinamik Durumda kullanılabilecek özelliklerin sayısını kontrol eder. Daha yüksek durumlar daha fazla özelliğe izin verir ve performansı artırabilir, ancak ek grafik sorunlarına neden olabilir. - + Vertex Input Dynamic State Vertex Dinamik Durumu - + Enables vertex input dynamic state feature for better quality and performance. Daha iyi kalite ve performans için Vertex dinamik durum özelliğini etkinleştirir. - + Sample Shading Örnek Gölgelendirme - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Parça gölgelendiricinin, her parça için bir kez yerine çoklu örneklenmiş bir parçadaki her örnek için yürütülmesine olanak tanır. Performans pahasına grafik kalitesini artırır. Daha yüksek değerler kaliteyi artırır ancak performansı düşürür. - + RNG Seed RNG çekirdeği - + Controls the seed of the random number generator. Mainly used for speedrunning. Rastgele sayı üretecinin tohumunu kontrol eder. Esas olarak hızlı bitirme denemeleri için kullanılır. - + Device Name Cihaz İsmi - + The name of the console. Konsolun adı - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: Özel RTC Tarihi - + This option allows to change the clock of the console. Can be used to manipulate time in games. Bu seçenek konsolun saatini değiştirmeye olanak tanır. Oyunlarda zamanı manipüle etmek için kullanılabilir. - + The number of seconds from the current unix time Mevcut unix zamanından itibaren saniye sayısı - + Language: Dil: - + This option can be overridden when region setting is auto-select Bölge ayarı otomatik seçim olduğunda bu seçenek geçersiz kılınabilir. - + Region: Bölge: - + The region of the console. Konsolun bölgesi - + Time Zone: Saat Dilimi: - + The time zone of the console. Konsolun saat dilimi - + Sound Output Mode: Ses Çıkış Modu: - + Console Mode: Konsol Modu: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. Konsolun Yerleşik veya El Modunda olup olmadığını seçer. Oyunlar bu ayara bağlı olarak çözünürlüklerini, detaylarını ve desteklenen kontrolcülerini değiştirecektir. El Moduna ayarlamak, düşük seviyeli sistemler için performansı artırmaya yardımcı olabilir. - + Prompt for user profile on boot Açılışta kullanıcı profili için sor - + Useful if multiple people use the same PC. Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır. - + Pause when not in focus Odaklı değilken duraklat - + Pauses emulation when focusing on other windows. Diğer pencerelere odaklanıldığında emülasyonu duraklatır. - + Confirm before stopping emulation Emülasyonu durdurmadan önce onayla - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar. Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır. - + Hide mouse on inactivity Hareketsizlik durumunda imleci gizle - + Hides the mouse after 2.5s of inactivity. 2,5 saniye hareketsizlikten sonra fareyi gizler. - + Disable controller applet Kontrolcü aplikasyonunu devre dışı bırak - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Emüle edilen programlarda kontrolcü aplikasyonunun kullanımını zorla devre dışı bırakır. Bir program kontrolcü aplikasyonunu açmaya çalıştığında, aplikasyon anında kapatılır. - + Check for updates Güncellemeleri Kontrol Et - + Whether or not to check for updates upon startup. Başlangıçta güncellemelerin kontrol edilip edilmeyeceği. - + Enable Gamemode Oyun Modunu/Gamemode Etkinleştir - + Force X11 as Graphics Backend Grafik arka ucu olarak X11'i zorla - + Custom frontend Özel ön yüz - + Real applet Gerçek aplikasyon - + Never Asla - + On Load Yüklemede - + Always Her zaman - + CPU CPU - + GPU GPU - + CPU Asynchronous Asenkron CPU - + Uncompressed (Best quality) Sıkıştırılmamış (En iyi kalite) - + BC1 (Low quality) BC1 (Düşük kalite) - + BC3 (Medium quality) BC3 (Orta kalite) - - + + Auto Otomatik - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative Muhafazakar - + Aggressive Agresif - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Boş - + Fast Hızlı - + Balanced Dengeli - - + + Accurate Doğru - - + + Default Varsayılan - + Unsafe (fast) Güvenli Değil (hızlı) - + Safe (stable) Güvenli (Stabil) - + Unsafe Güvensiz - + Paranoid (disables most optimizations) Paranoya (çoğu optimizasyonu kapatır) - + Debugging Hata ayıklama - + Dynarmic Dinamik - + NCE NCE - + Borderless Windowed Kenarlıksız Tam Ekran - + Exclusive Fullscreen Ayrılmış Tam Ekran - + No Video Output Video Çıkışı Yok - + CPU Video Decoding CPU Video Decoding - + GPU Video Decoding (Default) GPU Video Decoding (Varsayılan) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [DENEYSEL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [DENEYSEL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [DENEYSEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [DENEYSEL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [DENEYSEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor En Yakın Komşu Algoritması - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gausyen - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Süper Çözünürlük - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Yok - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Varsayılan (16:9) - + Force 4:3 4:3'e Zorla - + Force 21:9 21:9'a Zorla - + Force 16:10 16:10'a Zorla - + Stretch to Window Ekrana Sığdır - + Automatic Otomatik - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japonca (日本語) - + American English Amerikan İngilizcesi - + French (français) Fransızca (français) - + German (Deutsch) Almanca (Deutsch) - + Italian (italiano) İtalyanca (italiano) - + Spanish (español) İspanyolca (español) - + Chinese Çince - + Korean (한국어) Korece (한국어) - + Dutch (Nederlands) Flemenkçe (Nederlands) - + Portuguese (português) Portekizce (português) - + Russian (Русский) Rusça (Русский) - + Taiwanese Tayvanca - + British English İngiliz İngilizcesi - + Canadian French Kanada Fransızcası - + Latin American Spanish Latin Amerika İspanyolcası - + Simplified Chinese Basitleştirilmiş Çince - + Traditional Chinese (正體中文) Geleneksel Çince (正體中文) - + Brazilian Portuguese (português do Brasil) Brezilya Portekizcesi (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Japonya - + USA ABD - + Europe Avrupa - + Australia Avustralya - + China Çin - + Korea Kore - + Taiwan Tayvan - + Auto (%1) Auto select time zone Otomatik (%1) - + Default (%1) Default time zone Varsayılan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Küba - + EET EET - + Egypt Mısır - + Eire İrlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-İrlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 MT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland İzlanda - + Iran İran - + Israel İsrail - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navaho - + NZ Yeni Zelanda - + NZ-CHAT Chatham Adaları - + Poland Polonya - + Portugal Portekiz - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkiye - + UCT UCT - + Universal Evrensel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Varsayılan) - + 6GB DRAM (Unsafe) 6GB DRAM (Güvenli Değil) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Güvenli Değil) - + 12GB DRAM (Unsafe) 12GB DRAM (Güvenli Değil) - + Docked Dock Modu Aktif - + Handheld Taşınabilir - - + + Off Kapalı - + Boost (1700MHz) Takviye (1700MHz) - + Fast (2000MHz) Hızlı (2000MHz) - + Always ask (Default) Her zaman sor (Varsayılan) - + Only if game specifies not to stop Sadece oyun durdurulmamasını belirtirse - + Never ask Asla sorma - - + + Medium (256) Orta (256) - - + + High (512) Yüksek (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled Devre Dışı - + ExtendedDynamicState 1 Genişletilmiş Dinamik Durum 1 - + ExtendedDynamicState 2 Genişletilmiş Dinamik Durum 2 - + ExtendedDynamicState 3 Genişletilmiş Dinamik Durum 3 - + Tree View - + Grid View @@ -2609,252 +2621,297 @@ When a program attempts to open the controller applet, it is immediately closed. Evrensel Günlük Kaydı Filtresi - - When checked, the max size of the log increases from 100 MB to 1 GB - Etkinleştirildiğinde log'un boyut sınırı 100 MB'tan 1 GB'a çıkar + + GPU Logging/Level + - - Enable Extended Logging** - Uzatılmış Hata Kaydını Etkinleştir. + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Konsolda Log'u Göster - + + When checked, the max size of the log increases from 100 MB to 1 GB + Etkinleştirildiğinde log'un boyut sınırı 100 MB'tan 1 GB'a çıkar + + + + Enable Extended Logging** + Uzatılmış Hata Kaydını Etkinleştir. + + + Open Log Location Günlük Kaydı Konumunu Aç - + Homebrew Homebrew - + Arguments String Arguments String - + Graphics Grafikler - + When checked, it executes shaders without loop logic changes İşaretlendiğinde shaderları döngü mantık değişimleri olmaksızın uygular - + Disable Loop safety checks Döngü güvenliği kontrolünü devre dışı bırak - + When checked, it will dump all the macro programs of the GPU Kullanılırsa, GPU'daki bütün makro uygulamalar dump'lanır - + Dump Maxwell Macros Maxwell Makro'larını Dump'la - + When checked, it enables Nsight Aftermath crash dumps İşaretlendiğinde Nsight Aftermath çökme dökümlerini etkinleştirir. - + Enable Nsight Aftermath Nsight Aftermath'ı Etkinleştir - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Kullanılırsa, asıl assembler shader dosyaları diskten shader önbelleği ya da oyun bulundukça dump'lanır + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Oyun Shader'larını Dump'la + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Renderdoc Kısayol Tuşunu Etkinleştir - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower İşaretlendiğinde Makro JIT derleyicisini devre dışı bırakır. Bu seçeneği etkinleştirmek oyunların yavaş çalışmasına neden olur. - + Disable Macro JIT Macro JIT'i devre dışı bırak - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Kullanılırsa makro HLE işlevselliği kapatılır. Bu seçeneği açmak oyunların yavaşlamasına sebep olur - + Disable Macro HLE Makro HLE'yi Kapat - + When checked, the graphics API enters a slower debugging mode Etkinleştirildiğinde, grafik API'ı daha yavaş bir hata ayıklama moduna girer. - + Enable Graphics Debugging Grafik Hata Ayıklama Modunu Etkinleştir - + When checked, yuzu will log statistics about the compiled pipeline cache Etkinleştirildiğinde, yuzu derlenen pipeline cache istatistiklerini log'a kaydeder. - + Enable Shader Feedback Shader Geribildirimini Etkinleştir - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>İşaretlendiğinde, yüklemelerin belirli çizimlerle ilişkilendirilmesine olanak tanıyan eşlenmiş bellek yüklemelerinin yeniden sıralanmasını devre dışı bırakır. Bazı durumlarda performansı düşürebilir.</p></body></html> - + Disable Buffer Reorder Arabellek Yeniden Sıralamayı Devre Dışı Bırak - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Gelişmiş - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Bu seçenek, program açılırken Vulkan ortam işlevselliğini kontrol etmesini sağlar. Diğer programlar yuzu'yu görmekte sorun yaşıyorsa bu seçeneği kapatın. - + Perform Startup Vulkan Check Açılırken Vulkan Taraması Yap - + Disable Web Applet Web Uygulamasını Devre Dışı Bırak - + Enable All Controller Types Bütün Kontrolcü Türlerini Etkinleştir - + Enable Auto-Stub Otomatik Taslağı Etkinleştir - + Kiosk (Quest) Mode Kiosk (Quest) Modu - + Use dev.keys - + Enable Debug Asserts Hata Ayıklama Assert'lerini Etkinleştir - + Debugging Hata ayıklama - + Battery Serial: Pil Seri Numarası: - + + Debug Knobs: + + + + Bitmask for quick development toggles Hızlı geliştirme geçişleri için bit maskesi - + Set debug knobs (bitmask) Hata ayıklama düğmelerini ayarla (bit maskesi) - + 16-bit debug knob set for quick development toggles Hızlı geliştirme geçişleri için 16 bit hata ayıklama düğmesi seti - + (bitmask) (bitmask) - - Debug Knobs: - Hata Ayıklama Düğmeleri: - - - + Unit Serial: Ünite Seri Numarası: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Bu seçenek açıksa son oluşturulan ses komutları konsolda gösterilir. Sadece ses işleyicisi kullanan oyunları etkiler. - + Dump Audio Commands To Console** Konsola Ses Komutlarını Aktar** - + Flush log output on each line Her satırda günlük çıktısını boşalt - + Enable FS Access Log FS Erişim Kaydını Etkinleştir - + Enable Verbose Reporting Services** Detaylı Raporlama Hizmetini Etkinleştir - + Censor username in logs Günlüklerde kullanıcı adını sansürle - + **This will be reset automatically when Eden closes. **Bu, Eden kapandığında otomatik olarak sıfırlanacaktır. diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index d899ecd39f..c61128ad33 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -970,45 +970,57 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation Увімкнути асинхронну компіляцію шейдерів - + May reduce shader stutter. Може зменшити шейдерні затримки. - + Fast GPU Time Швидкий час роботи ГП - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки. - + GPU Unswizzle Розпакування за допомогою ГП - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. Прискорює декодування 3D-текстур BCn застосовуючи обчислення за допомогою ГП. Вимкніть у разі збоїв або проблем із графікою. - + GPU Unswizzle Max Texture Size Максимальний розмір текстур для розпакування за допомогою ГП - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1017,48 +1029,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size Розмір потоку розпакування за допомогою ГП - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. Встановлює максимальний обсяг даних текстур (у МіБ) для обробки на кадр. Вищі значення здатні зменшити затримки під час завантаження текстур, але можуть вплинути на стабільність кадрів. - + GPU Unswizzle Chunk Size Розмір блоків розпакування за допомогою ГП - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. Визначає кількість зрізів глибини, оброблених за одне відправлення. Збільшення здатне покращити пропускну здатність на потужних ГП, але може призвести до TDR або затримок драйвера зі слабшим устаткуванням. - + Use Vulkan pipeline cache Використовувати кеш конвеєра Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Вмикає особливий для різних виробників ГП кеш конвеєра. Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра. - + Enable Compute Pipelines (Intel Vulkan Only) Увімкнути обчислювальні конвеєри (лише Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1067,194 +1079,194 @@ Compute pipelines are always enabled on all other drivers. Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах. - + Enable Reactive Flushing Увімкнути реактивне очищення - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті. - + Sync to framerate of video playback Синхронізувати частоту кадрів з відтворенням відео - + Run the game at normal speed during video playback, even when the framerate is unlocked. Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів. - + Barrier feedback loops Бар’єрні цикли відгуку - + Improves rendering of transparency effects in specific games. Покращує візуалізацію ефектів прозорості в деяких іграх. - + Enable buffer history Увімкнути історію буфера - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх. - + Fix bloom effects Виправити ефекти світіння - + Removes bloom in Burnout. Прибирає світіння в Burnout. - + Enable Legacy Rescale Pass Увімкнути застаріле масштабування - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. Може виправити проблеми з масштабуванням в іграх, покладаючись на поведінку з попередньої імплементації. Застаріле масштабування виправляє артефакти з лініями на ГП від AMD та Intel, а також сіре блимання текстур на ГП від Nvidia в Luigis Mansion 3. - + Extended Dynamic State Розширений динамічний стан - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вищі значення допускають більше функцій і можуть збільшити продуктивність, але можуть спричинити додаткові проблеми з графікою. - + Vertex Input Dynamic State Динамічний стан введення вершин - + Enables vertex input dynamic state feature for better quality and performance. Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - + Sample Shading Шейдинг зразків - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. Вищі значення покращують якість, але погіршують продуктивність. - + RNG Seed Початкове значення RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Керує початковим значення генератора випадкових чисел. Зазвичай використовується в спідранах. - + Device Name Назва пристрою - + The name of the console. Назва консолі. - + Homebrew Args Параметри запуску Homebrew - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). Параметри командного рядка, що передаються Homebrew при запуску (як-от noglsl). - + Custom RTC Date: Користувацька дата RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Це налаштування дозволяє змінити час годинника консолі. Можна використовувати для маніпуляцій із часом в іграх. - + The number of seconds from the current unix time Кількість секунд від поточного unix-часу. - + Language: Мова: - + This option can be overridden when region setting is auto-select Це налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично - + Region: Регіон: - + The region of the console. Регіон консолі. - + Time Zone: Часовий пояс: - + The time zone of the console. Часовий пояс консолі. - + Sound Output Mode: Режим виведення звуку: - + Console Mode: Режим консолі: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1263,1041 +1275,1041 @@ Setting to Handheld can help improve performance for low end systems. Налаштування «Портативний» може покращити продуктивність на слабких системах. - + Prompt for user profile on boot Запитувати профіль користувача під час запуску - + Useful if multiple people use the same PC. Корисно, якщо одним комп’ютером користуються кілька користувачів. - + Pause when not in focus Призупиняти, якщо не у фокусі - + Pauses emulation when focusing on other windows. Призупиняє емуляцію при фокусування на інших вікнах. - + Confirm before stopping emulation Підтверджувати зупинку емуляції - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Перевизначає запити на підтвердження зупинки емуляції. Увімкнення обходить такі запити й одразу зупиняє емуляцію. - + Hide mouse on inactivity Приховувати курсор миші при бездіяльності - + Hides the mouse after 2.5s of inactivity. Приховує курсор миші після 2,5 с її бездіяльності. - + Disable controller applet Вимкнути аплет контролера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Примусово вимикає використання в емульованих програмах аплета контролера. Якщо програма спробує відкрити аплет контролера, він одразу закриється. - + Check for updates Перевіряти оновлення - + Whether or not to check for updates upon startup. Чи перевіряти оновлення при запуску. - + Enable Gamemode Увімкнути ігровий режим - + Force X11 as Graphics Backend Примусово використовувати X11 як графічний бекенд - + Custom frontend Користувацький фронтенд - + Real applet Справжній аплет - + Never Ніколи - + On Load При завантаженні - + Always Завжди - + CPU ЦП - + GPU ГП - + CPU Asynchronous Асинхронно ЦП - + Uncompressed (Best quality) Без стиснення (Найкраща якість) - + BC1 (Low quality) ВС1 (Низька якість) - + BC3 (Medium quality) ВС3 (Середня якість) - - + + Auto Автоматично - + 30 FPS 30 к/с - + 60 FPS 60 к/с - + 90 FPS 90 к/с - + 120 FPS 120 к/с - + Conservative Заощадження - + Aggressive Агресивно - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (асемблерні шейдери, лише NVIDIA) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (експериментально, лише AMD/Mesa) - + Null Нічого - + Fast Швидко - + Balanced Збалансовано - - + + Accurate Точно - - + + Default Стандартно - + Unsafe (fast) Небезпечно (швидко) - + Safe (stable) Безпечно (стабільно) - + Unsafe Небезпечно - + Paranoid (disables most optimizations) Параноїк (вимикає більшість оптимізацій) - + Debugging Зневадження - + Dynarmic Динамічно - + NCE NCE - + Borderless Windowed Безрамкове вікно - + Exclusive Fullscreen Ексклюзивний повноекранний - + No Video Output Виведення відео відсутнє - + CPU Video Decoding Декодування відео на ЦП - + GPU Video Decoding (Default) Декодування відео на ГП (стандатно) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Найближчий сусід - + Bilinear Білінійний - + Bicubic Бікубічний - + Gaussian Ґаусса - + Lanczos Ланцоша - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Області - + MMPX MMPX - + Zero-Tangent Нульовий тангенс - + B-Spline B-Spline - + Mitchell Мітчелла - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir Snapdragon Game Super Resolution EdgeDir - - + + None Немає - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартно (16:9) - + Force 4:3 Примусово 4:3 - + Force 21:9 Примусово 21:9 - + Force 16:10 Примусово 16:10 - + Stretch to Window Розтягнути до вікна - + Automatic Автоматично - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японська (日本語) - + American English Американська англійська - + French (français) Французька (français) - + German (Deutsch) Німецька (Deutsch) - + Italian (italiano) Італійська (italiano) - + Spanish (español) Іспанська (español) - + Chinese Китайська - + Korean (한국어) Корейська (한국어) - + Dutch (Nederlands) Нідерландська (Nederlands) - + Portuguese (português) Португальська (português) - + Russian (Русский) Російська (Русский) - + Taiwanese Тайванська - + British English Британська англійська - + Canadian French Канадська французька - + Latin American Spanish Латиноамериканська іспанська - + Simplified Chinese Спрощена китайська - + Traditional Chinese (正體中文) Традиційна китайська (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильська португальська (português do Brasil) - + Polish (polska) Польська (polska) - + Thai (แบบไทย) Тайська (แบบไทย) - - + + Japan Японія - + USA США - + Europe Європа - + Australia Австралія - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Автоматично (%1) - + Default (%1) Default time zone Стандартно (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Єгипет - + Eire Ейре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвіч - + Hongkong Гонконг - + HST HST - + Iceland Ісландія - + Iran Іран - + Israel Ізраїль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Лівія - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польща - + Portugal Португалія - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сінгапур - + Turkey Туреччина - + UCT UCT - + Universal Універсальний - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулу - + Mono Моно - + Stereo Стерео - + Surround Об’ємний - + 4GB DRAM (Default) 4GB DRAM (стандартно) - + 6GB DRAM (Unsafe) 6GB DRAM (небезпечно) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (небезпечно) - + 12GB DRAM (Unsafe) 12GB DRAM (небезпечно) - + Docked У докстанції - + Handheld Портативний - - + + Off Вимкнено - + Boost (1700MHz) Підвищення (1700 МГц) - + Fast (2000MHz) Швидко (2000 МГц) - + Always ask (Default) Завжди запитувати (стандартно) - + Only if game specifies not to stop Лише якщо гра вказує не зупиняти - + Never ask Ніколи не запитувати - - + + Medium (256) Середньо (256) - - + + High (512) Високо (512) - + Very Small (16 MB) Дуже малий (16 МБ) - + Small (32 MB) Малий (32 МБ) - + Normal (128 MB) Нормальний (128 МБ) - + Large (256 MB) Великий (256 МБ) - + Very Large (512 MB) Дуже великий (512 МБ) - + Very Low (4 MB) Дуже низький (4 МБ) - + Low (8 MB) Низький (8 МБ) - + Normal (16 MB) Нормальний (16 МБ) - + Medium (32 MB) Середній (32 МБ) - + High (64 MB) Високий (64 МБ) - + Very Low (32) Дуже низький (32) - + Low (64) Низький (64) - + Normal (128) Нормальний (128) - + Disabled Вимкнено - + ExtendedDynamicState 1 Розширений динамічний стан 1 - + ExtendedDynamicState 2 Розширений динамічний стан 2 - + ExtendedDynamicState 3 Розширений динамічний стан 3 - + Tree View Дерево вибору - + Grid View Таблиця @@ -2657,252 +2669,297 @@ When a program attempts to open the controller applet, it is immediately closed. Глобальний фільтр журналу - - When checked, the max size of the log increases from 100 MB to 1 GB - Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ. + + GPU Logging/Level + - - Enable Extended Logging** - Увімкнути розширене журналювання** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Показувати журнал у консолі - + + When checked, the max size of the log increases from 100 MB to 1 GB + Якщо увімкнено, максимальний розмір журналу збільшується зі 100 МБ до 1 ГБ. + + + + Enable Extended Logging** + Увімкнути розширене журналювання** + + + Open Log Location Відкрити розташування журналу - + Homebrew Homebrew - + Arguments String Рядок аргументів - + Graphics Графіка - + When checked, it executes shaders without loop logic changes Якщо увімкнено, шейдери виконуються без змін логіки циклів. - + Disable Loop safety checks Вимкнути перевірки безпеки циклів - + When checked, it will dump all the macro programs of the GPU Якщо увімкнено, виводитимуться всі макропрограми ГП. - + Dump Maxwell Macros Виводити макроси Maxwell - + When checked, it enables Nsight Aftermath crash dumps Якщо увімкнено, вмикає виведення збоїв Nsight Aftermath. - + Enable Nsight Aftermath Увімкнути Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Якщо увімкнено, при виявленні зберігатимуться всі оригінальні шейдери асемблера з кешу шейдерів накопичувача або гри. + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - Зберігати шейдери ігор + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey Увімкнути сполучення клавіш Renderdoc - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower Якщо увімкнено, вимикає макрокомпілятор Just In Time. Увімкнення цього налаштування cповільнює роботу ігор. - + Disable Macro JIT Вимкнути макрос JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower Якщо увімкнено, вимикає макрофункції HLE. Увімкнення цього налаштування сповільнює роботу ігор. - + Disable Macro HLE Вимкнути макрос HLE - + When checked, the graphics API enters a slower debugging mode Якщо увімкнено, графічний API переходить у повільніший режим зневадження. - + Enable Graphics Debugging Увімкнути зневадження графіки - + When checked, yuzu will log statistics about the compiled pipeline cache Якщо увімкнено, yuzu записуватиме статистику щодо скомпільованого кешу конвеєра. - + Enable Shader Feedback Увімкнути відгук шейдерів - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>Якщо увімкнено, вимикає перевпорядкування призначених відвантажень пам’яті, що дозволяє пов’язувати відвантаження з певними відмальовуваннями. У деяких випадках може зменшити продуктивність.</p></body></html> - + Disable Buffer Reorder Вимкнути перевпорядкування буфера - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Додаткові - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Дозволяє yuzu перевіряти наявність робочого середовища Vulkan під час запуску програми. Вимкніть це налаштування, якщо це спричиняє проблеми з баченням yuzu зовнішніми програмами. - + Perform Startup Vulkan Check Виконувати перевірку Vulkan під час запуску - + Disable Web Applet Вимкнути вебаплет - + Enable All Controller Types Увімкнути всі типи контролерів - + Enable Auto-Stub Увімкнути автоматичні заглушки - + Kiosk (Quest) Mode Режим кіоску (Quest) - + Use dev.keys Використовувати dev.keys - + Enable Debug Asserts Увімкнути зневаджувальні перевірки - + Debugging Зневадження - + Battery Serial: Серійний номер акумулятора: - + + Debug Knobs: + + + + Bitmask for quick development toggles Бітова маска для швидких перемикань під час розробки - + Set debug knobs (bitmask) Встановити зневаджувальні регулятори (бітові маски) - + 16-bit debug knob set for quick development toggles 16-бітовий зневаджувальний регулятор для швидких перемикань під час розробки - + (bitmask) (бітова маска) - - Debug Knobs: - Зневаджувальні регулятори: - - - + Unit Serial: Серійний номер пристрою: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Увімкніть, щоб виводити до консолі перелік останніх згенерированих аудіокоманд. Впливає лише на ігри, які використовують аудіорендерер. - + Dump Audio Commands To Console** Виводити аудіокоманди до консолі** - + Flush log output on each line Скидати журнал виведення з кожним рядком - + Enable FS Access Log Увімкнути журнал доступу до файлової системи - + Enable Verbose Reporting Services** Увімкнути служби докладних звітів** - + Censor username in logs Приховувати ім’я користувача в журналі - + **This will be reset automatically when Eden closes. **Це налаштування автоматично скинеться після закриття Eden. diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index 7b588ae229..54ac0de42c 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng bộ nhớ đệm pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Chính xác - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Không an toàn - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không có đầu ra video - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Không có - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dùng 16:10 - + Stretch to Window Mở rộng đến cửa sổ - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Español) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Nederlands) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh Anh - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Tây Ban Nha Mỹ Latinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha Brasil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2593,252 +2605,297 @@ When a program attempts to open the controller applet, it is immediately closed. Bộ lọc nhật ký chung - - When checked, the max size of the log increases from 100 MB to 1 GB - Khi kích hoạt, kích thước tối đa của tập tin nhật ký tăng từ 100 MB lên 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Bật ghi nhật ký mở rộng** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Hiện nhật ký trong console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Khi kích hoạt, kích thước tối đa của tập tin nhật ký tăng từ 100 MB lên 1 GB + + + + Enable Extended Logging** + Bật ghi nhật ký mở rộng** + + + Open Log Location Mở vị trí nhật ký - + Homebrew Homebrew - + Arguments String Chuỗi đối số - + Graphics Đồ hoạ - + When checked, it executes shaders without loop logic changes Khi kích hoạt, nó thực thi các shader mà không thay đổi logic vòng lặp - + Disable Loop safety checks Tắt kiểm tra an toàn vòng lặp - + When checked, it will dump all the macro programs of the GPU Khi kích hoạt, nó sẽ trích xuất tất cả chương trình macro của GPU - + Dump Maxwell Macros Trích xuất Maxwell Macros - + When checked, it enables Nsight Aftermath crash dumps Khi kích hoạt, nó cho phép ghi nhận lỗi Nsight Aftermath - + Enable Nsight Aftermath Bật Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy - - - - Dump Game Shaders - Trích xuất shader game - - - - Enable Renderdoc Hotkey + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Khi kích hoạt, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các game chạy chậm hơn - - - - Disable Macro JIT - Tắt Macro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Khi kích hoạt, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các game chạy chậm hơn - - - - Disable Macro HLE - Tắt Macro HLE - - - - When checked, the graphics API enters a slower debugging mode - Khi kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn - - - - Enable Graphics Debugging - Kích hoạt chế độ gỡ lỗi đồ hoạ - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Khi kích hoạt, yuzu sẽ ghi lại các thống kê về bộ nhớ đệm pipeline đã được biên dịch - - - - Enable Shader Feedback - Bật phản hồi shader - - - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Khi kích hoạt, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các game chạy chậm hơn + + + + Disable Macro JIT + Tắt Macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Khi kích hoạt, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các game chạy chậm hơn + + + + Disable Macro HLE + Tắt Macro HLE + + + + When checked, the graphics API enters a slower debugging mode + Khi kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn + + + + Enable Graphics Debugging + Kích hoạt chế độ gỡ lỗi đồ hoạ + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Khi kích hoạt, yuzu sẽ ghi lại các thống kê về bộ nhớ đệm pipeline đã được biên dịch + + + + Enable Shader Feedback + Bật phản hồi shader + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Nâng cao - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Cho phép yuzu kiểm tra môi trường Vulkan hoạt động khi chương trình bắt đầu. Vô hiệu hóa tính năng này nếu nó gây ra vấn đề cho các chương trình bên ngoài khi nhìn thấy yuzu. - + Perform Startup Vulkan Check Thực hiện kiểm tra Vulkan khi khởi động - + Disable Web Applet Tắt applet web - + Enable All Controller Types Cho phép tất cả các loại tay cầm - + Enable Auto-Stub - + Kiosk (Quest) Mode Chế độ Kiosk (Khách) - + Use dev.keys - + Enable Debug Asserts Bật kiểm tra lỗi gỡ lỗi - + Debugging Gỡ lỗi - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Bật tính năng này để đưa ra danh sách lệnh âm thanh mới nhất đã tạo ra đến console. Chỉ ảnh hưởng đến các game sử dụng bộ mã hóa âm thanh. - + Dump Audio Commands To Console** Trích xuất các lệnh âm thanh đến console** - + Flush log output on each line - + Enable FS Access Log Bật nhật ký truy cập FS - + Enable Verbose Reporting Services** Bật dịch vụ báo cáo chi tiết** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index c0284a979f..4d5091ab7b 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -925,1315 +925,1327 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache Dùng Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - - + + Auto Tự động - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative - + Aggressive - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null Null - + Fast - + Balanced - - + + Accurate Tuyệt đối - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Unsafe Tương đối - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không Video Đầu Ra - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian ScaleForce - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None Trống - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dung 16:10 - + Stretch to Window Kéo dãn đến cửa sổ phần mềm - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Spanish) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Dutch) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh UK (British English) - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Mỹ La-tinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Châu Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Chế độ cắm TV - + Handheld Cầm tay - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2593,252 +2605,297 @@ When a program attempts to open the controller applet, it is immediately closed. Bộ lọc sổ ghi chép - - When checked, the max size of the log increases from 100 MB to 1 GB - Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB + + GPU Logging/Level + - - Enable Extended Logging** - Bật ghi nhật ký mở rộng** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console Hiện nhật ký trên trong console - + + When checked, the max size of the log increases from 100 MB to 1 GB + Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB + + + + Enable Extended Logging** + Bật ghi nhật ký mở rộng** + + + Open Log Location Mở vị trí sổ ghi chép - + Homebrew Homebrew - + Arguments String Chuỗi đối số - + Graphics Đồ hoạ - + When checked, it executes shaders without loop logic changes Khi kích hoạt, nó thực thi shaders mà không thay đổi logic vòng lặp. - + Disable Loop safety checks Tắt kiểm tra an toàn vòng lặp - + When checked, it will dump all the macro programs of the GPU Khi kích hoạt, nó sẽ trích xuất tất cả chương trình macro của GPU - + Dump Maxwell Macros Trích xuất Maxwell Macros - + When checked, it enables Nsight Aftermath crash dumps Khi kích hoạt, nó cho phép ghi nhận lỗi Nsight Aftermath. - + Enable Nsight Aftermath Bật Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - Khi kích hoạt, nó sẽ trích xuất tất cả shader của trình hợp dịch từ bộ nhớ đệm shader trên ổ cứng hoặc từ game khi tìm thấy - - - - Dump Game Shaders - Trích xuất shader game - - - - Enable Renderdoc Hotkey + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. - - When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower - Khi chọn, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn - - - - Disable Macro JIT - Không dùng Macro JIT - - - - When checked, it disables the macro HLE functions. Enabling this makes games run slower - Khi chọn, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn - - - - Disable Macro HLE - Tắt Macro HLE - - - - When checked, the graphics API enters a slower debugging mode - Khi được kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn. - - - - Enable Graphics Debugging - Kích hoạt chế độ gỡ lỗi đồ hoạ - - - - When checked, yuzu will log statistics about the compiled pipeline cache - Khi chọn, yuzu sẽ ghi lại các thống kê về bộ nhớ cache pipeline đã được biên dịch - - - - Enable Shader Feedback - Bật phản hồi shader - - - - <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + Dump Guest (Maxwell) Shaders - Disable Buffer Reorder + Enable Renderdoc Hotkey + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower + Khi chọn, nó sẽ tắt trình biên dịch Just In Time cho macro. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn + + + + Disable Macro JIT + Không dùng Macro JIT + + + + When checked, it disables the macro HLE functions. Enabling this makes games run slower + Khi chọn, nó sẽ tắt các chức năng Macro HLE. Bật tính năng này sẽ làm cho các trò chơi chạy chậm hơn + + + + Disable Macro HLE + Tắt Macro HLE + + + + When checked, the graphics API enters a slower debugging mode + Khi được kích hoạt, API đồ hoạ sẽ chuyển sang chế độ gỡ lỗi chậm hơn. + + + + Enable Graphics Debugging + Kích hoạt chế độ gỡ lỗi đồ hoạ + + + + When checked, yuzu will log statistics about the compiled pipeline cache + Khi chọn, yuzu sẽ ghi lại các thống kê về bộ nhớ cache pipeline đã được biên dịch + + + + Enable Shader Feedback + Bật phản hồi shader + + + + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> + + + + + Disable Buffer Reorder + + + + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced Nâng Cao - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. Cho phép yuzu kiểm tra môi trường Vulkan hoạt động khi chương trình bắt đầu. Vô hiệu hóa tính năng này nếu nó gây ra vấn đề cho các chương trình bên ngoài khi nhìn thấy yuzu. - + Perform Startup Vulkan Check Thực hiện kiểm tra Vulkan khi khởi động - + Disable Web Applet Tắt applet web - + Enable All Controller Types Kích hoạt tất cả các loại tay cầm - + Enable Auto-Stub - + Kiosk (Quest) Mode Chế độ Kiosk (Khách) - + Use dev.keys - + Enable Debug Asserts Bật kiểm tra lỗi gỡ lỗi - + Debugging Vá lỗi - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. Bật tính năng này để đưa ra danh sách lệnh âm thanh mới nhất đã tạo ra đến console. Chỉ ảnh hưởng đến các game sử dụng bộ mã hóa âm thanh. - + Dump Audio Commands To Console** Trích xuất các lệnh âm thanh đến console** - + Flush log output on each line - + Enable FS Access Log Bật log truy cập FS - + Enable Verbose Reporting Services** Bật dịch vụ báo cáo chi tiết** - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index c47b0c0e95..343cd5cb05 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -973,43 +973,55 @@ Particles tend to only render correctly with Accurate mode. + Enable GPU buffer readback + + + + + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. + + + + Enable asynchronous shader compilation 开启异步着色器编译 - + May reduce shader stutter. 可能减少着色器卡顿。 - + Fast GPU Time GPU 超频频率 - + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. 将模拟的 GPU 超频,以提高动态分辨率和渲染距离。使用 256 可获得最大性能,使用 512 可获得最高的图形保真度。 - + GPU Unswizzle GPU 还原 - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. 利用 GPU 计算来加速 BCn 格式 3D 纹理的解码。如果遇到崩溃或画面花屏,请禁用此项。 - + GPU Unswizzle Max Texture Size GPU 还原最大纹理尺寸 - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. @@ -1018,48 +1030,48 @@ Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size GPU 还原流大小 - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. 设置每帧处理的纹理数据最大量(单位:MiB)。 较高的数值可以减少纹理加载时的卡顿,但可能会影响帧率的稳定性(即造成帧时间波动)。 - + GPU Unswizzle Chunk Size GPU 还原块大小 - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. 确定在单次调度(Dispatch)中处理的深度切片(Depth Slices)数量。 增加此数值可以提高高端 GPU 的吞吐量(处理效率),但在性能较弱的硬件上可能会引发 TDR(驱动程序重置)或驱动超时。 - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1068,193 +1080,193 @@ Compute pipelines are always enabled on all other drivers. 在所有其他驱动程序上始终启用计算管线。 - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈环路 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history 启用缓冲区历史 - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. 允许访问之前的缓冲状态。 这个选项可能会提升某些游戏的渲染质量和性能一致性。 - + Fix bloom effects 修复泛光效果 - + Removes bloom in Burnout. 去除《火爆狂飙》中的泛光特效。 - + Enable Legacy Rescale Pass 启用旧版缩放 - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. 通过依赖之前实现的行为,可能会修复部分游戏的缩放重叠问题。 修复 AMD 和 Intel 显卡上的线条伪影,以及《路易斯洋楼3》中 Nvidia 显卡的灰色纹理闪烁的遗留行为变通方法。 - + Extended Dynamic State 扩展动态状态 - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. 控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。 - + Vertex Input Dynamic State 顶点输入动态状态 - + Enables vertex input dynamic state feature for better quality and performance. 开启顶点输入动态状态功能来获得更好的质量和性能。 - + Sample Shading 采样着色 - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. 允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。 更高的值可以提高质量但会降低性能。 - + RNG Seed 随机数生成器种子 - + Controls the seed of the random number generator. Mainly used for speedrunning. 控制随机数生成器的种子。 主要用于竞速游戏。 - + Device Name 设备名称 - + The name of the console. 主机的数量。 - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. 此选项允许更改控制台的时钟。 可用于操纵游戏中的时间。 - + The number of seconds from the current unix time 来自当前 unix 时间的秒数。 - + Language: 语言: - + This option can be overridden when region setting is auto-select 当区域设置为自动选择时可以使用此选项替代。 - + Region: 地区: - + The region of the console. 主机的区域。 - + Time Zone: 时区: - + The time zone of the console. 主机的时区。 - + Sound Output Mode: 声音输出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1263,1041 +1275,1041 @@ Setting to Handheld can help improve performance for low end systems. 将设置为掌机模式可以帮助低端系统提高性能。 - + Prompt for user profile on boot 启动时提示选择用户账户 - + Useful if multiple people use the same PC. 在多人使用相同的 PC 时有效。 - + Pause when not in focus 在丢失焦点时暂停 - + Pauses emulation when focusing on other windows. 当焦点位于其它窗口时暂停模拟器。 - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. 替代提示以确认停止模拟。 启用它将绕过此类提示并直接退出模拟。 - + Hide mouse on inactivity 自动隐藏鼠标光标 - + Hides the mouse after 2.5s of inactivity. 在 2.5 秒无活动后隐藏鼠标。 - + Disable controller applet 禁用控制器小程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. 强制禁止在模拟程序中使用控制器小程序。 当程序尝试打开控制器小程序时,它会立即被关闭。 - + Check for updates 检查更新 - + Whether or not to check for updates upon startup. 在启动时是否检查更新。 - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend 强制使用 X11 作为图形后端 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never 永不 - + On Load 加载时 - + Always 总是 - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不压缩 (最高质量) - + BC1 (Low quality) BC1 (低质量) - + BC3 (Medium quality) BC3 (中等质量) - - + + Auto 自动 - + 30 FPS 30 FPS - + 60 FPS 60 FPS - + 90 FPS 90 FPS - + 120 FPS 120 FPS - + Conservative 保守模式 - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) OpenGL GLASM (汇编着色器,仅限 NVIDIA 显卡) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) OpenGL SPIR-V (实验性,仅限 AMD/Mesa) - + Null - + Fast 高速 - + Balanced 平衡 - - + + Accurate 高精度 - - + + Default 系统默认 - + Unsafe (fast) 不安全(快速) - + Safe (stable) 安全(稳定) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging 调试 - + Dynarmic 动态编译 - + NCE 本机代码执行 - + Borderless Windowed 无边框窗口 - + Exclusive Fullscreen 独占全屏 - + No Video Output 无视频输出 - + CPU Video Decoding CPU 视频解码 - + GPU Video Decoding (Default) GPU 视频解码 (默认) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [实验性] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [实验性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [实验性] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [实验性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 近邻取样 - + Bilinear 双线性过滤 - + Bicubic 双三线过滤 - + Gaussian 高斯模糊 - + Lanczos Lanczos - + ScaleForce 强制缩放 - + AMD FidelityFX Super Resolution AMD FidelityFX 超级分辨率 - + Area 区域 - + MMPX MMPX - + Zero-Tangent 零切线 - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - + Snapdragon Game Super Resolution 骁龙游戏超级分辨率 - + Snapdragon Game Super Resolution EdgeDir 骁龙游戏超级分辨率 EdgeDir - - + + None - + FXAA 快速近似抗锯齿 - + SMAA 子像素形态学抗锯齿 - + Default (16:9) 默认 (16:9) - + Force 4:3 强制 4:3 - + Force 21:9 强制 21:9 - + Force 16:10 强制 16:10 - + Stretch to Window 拉伸窗口 - + Automatic 自动 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日语 (日本語) - + American English 美式英语 - + French (français) 法语 (français) - + German (Deutsch) 德语 (Deutsch) - + Italian (italiano) 意大利语 (italiano) - + Spanish (español) 西班牙语 (español) - + Chinese 中文 - + Korean (한국어) 韩语 (한국어) - + Dutch (Nederlands) 荷兰语 (Nederlands) - + Portuguese (português) 葡萄牙语 (português) - + Russian (Русский) 俄语 (Русский) - + Taiwanese 台湾中文 - + British English 英式英语 - + Canadian French 加拿大法语 - + Latin American Spanish 拉美西班牙语 - + Simplified Chinese 简体中文 - + Traditional Chinese (正體中文) 繁体中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙语 (português do Brasil) - + Polish (polska) 波兰语(波兰语) - + Thai (แบบไทย) 泰语 - - + + Japan 日本 - + USA 美国 - + Europe 欧洲 - + Australia 澳大利亚 - + China 中国 - + Korea 韩国 - + Taiwan 台湾地区 - + Auto (%1) Auto select time zone 自动 (%1) - + Default (%1) Default time zone 默认 (%1) - + CET 欧洲中部时间 - + CST6CDT 古巴标准时间&古巴夏令时 - + Cuba 古巴 - + EET 东欧时间 - + Egypt 埃及 - + Eire 爱尔兰 - + EST 东部标准时间 - + EST5EDT 东部标准时间&东部夏令时 - + GB 英国 - + GB-Eire 英国-爱尔兰时间 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 美国夏威夷时间 - + Iceland 冰岛 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙买加 - + Kwajalein 夸贾林环礁 - + Libya 利比亚 - + MET 中欧时间 - + MST 山区标准时间 (北美) - + MST7MDT 山区标准时间&山区夏令时 (北美) - + Navajo 纳瓦霍 - + NZ 新西兰时间 - + NZ-CHAT NZ-CHAT - + Poland 波兰 - + Portugal 葡萄牙 - + PRC 中国标准时间 - + PST8PDT 太平洋标准时间&太平洋夏令时 - + ROC 台湾时间 - + ROK 韩国时间 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界时间 - + UTC 协调世界时 - + W-SU 欧洲-莫斯科时间 - + WET 西欧时间 - + Zulu 祖鲁 - + Mono 单声道 - + Stereo 立体声 - + Surround 环绕声 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (不安全) - + 12GB DRAM (Unsafe) 12GB DRAM (不安全) - + Docked 主机模式 - + Handheld 掌机模式 - - + + Off 关闭 - + Boost (1700MHz) 加速 (1700MHz) - + Fast (2000MHz) 快速 (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) 中(256) - - + + High (512) 高(512) - + Very Small (16 MB) 很小 (16 MB) - + Small (32 MB) 较小 (32 MB) - + Normal (128 MB) 正常 (128 MB) - + Large (256 MB) 较大 (256 MB) - + Very Large (512 MB) 很大 (512 MB) - + Very Low (4 MB) 很低 (4 MB) - + Low (8 MB) 低 (8 MB) - + Normal (16 MB) 正常 (16 MB) - + Medium (32 MB) 中 (32 MB) - + High (64 MB) 高 (64 MB) - + Very Low (32) 很低 (32) - + Low (64) 低 (64) - + Normal (128) 正常 (128) - + Disabled 禁用 - + ExtendedDynamicState 1 扩展动态状态 1 - + ExtendedDynamicState 2 扩展动态状态 2 - + ExtendedDynamicState 3 扩展动态状态 3 - + Tree View 树景视图 - + Grid View 网格视图 @@ -2657,252 +2669,297 @@ When a program attempts to open the controller applet, it is immediately closed. 全局日志过滤器 - - When checked, the max size of the log increases from 100 MB to 1 GB - 选中此项后,日志文件的最大大小从 100MB 增加到 1GB + + GPU Logging/Level + - - Enable Extended Logging** - 启用扩展的日志记录** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console 显示日志窗口 - + + When checked, the max size of the log increases from 100 MB to 1 GB + 选中此项后,日志文件的最大大小从 100MB 增加到 1GB + + + + Enable Extended Logging** + 启用扩展的日志记录** + + + Open Log Location 打开日志位置 - + Homebrew 自制游戏 - + Arguments String 参数字符串 - + Graphics 图形 - + When checked, it executes shaders without loop logic changes 启用后,yuzu 在执行着色器时,不会修改循环结构的条件判断 - + Disable Loop safety checks 禁用循环体安全检查 - + When checked, it will dump all the macro programs of the GPU 选中后,将转储 GPU 的所有宏程序 - + Dump Maxwell Macros 转储 Maxwell 宏 - + When checked, it enables Nsight Aftermath crash dumps 启用后,yuzu 将会保存 Nsight Aftermath 格式的崩溃转储文件 - + Enable Nsight Aftermath 启用 Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - 启用时,将从磁盘着色器缓存或游戏中转储所有的着色器文件。 + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - 转储着色器文件 + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey 启用 Renderdoc 热键 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower 启用时,将禁用宏即时编译器。这会降低游戏运行速度。 - + Disable Macro JIT 禁用宏即时编译 - + When checked, it disables the macro HLE functions. Enabling this makes games run slower 启用时,将禁用宏高阶模拟。这会降低游戏运行速度。 - + Disable Macro HLE 禁用宏高阶模拟 - + When checked, the graphics API enters a slower debugging mode 启用时,图形 API 将进入较慢的调试模式。 - + Enable Graphics Debugging 启用图形调试 - + When checked, yuzu will log statistics about the compiled pipeline cache 选中时,yuzu 将记录有关已编译着色器缓存的统计信息。 - + Enable Shader Feedback 启用着色器反馈 - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>选中时,禁用映射内存上载的重新排序,从而允许将上载与特定绘图关联起来。某些情况下可能会降低性能。</p></body></html> - + Disable Buffer Reorder 禁用缓存重排序 - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced 高级选项 - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. 允许 yuzu 在启动时检查 Vulkan 环境是否正常工作。如果是其他程序导致 yuzu 出现相关问题,请禁用此选项。 - + Perform Startup Vulkan Check 启动时进行 Vulkan 检测 - + Disable Web Applet 禁用 Web 小程序 - + Enable All Controller Types 启用其他类型的控制器 - + Enable Auto-Stub 开启自动存根 - + Kiosk (Quest) Mode Kiosk (Quest) 模式 - + Use dev.keys 使用 dev.keys - + Enable Debug Asserts 启用调试断言 - + Debugging 调试选项 - + Battery Serial: 电池序列号: - + + Debug Knobs: + + + + Bitmask for quick development toggles 用于快速开发切换的位掩码 - + Set debug knobs (bitmask) 设置调试开关 (位掩码) - + 16-bit debug knob set for quick development toggles 用于快速开发切换的 16 位调试开关组 - + (bitmask) (位掩码) - - Debug Knobs: - 调试开关: - - - + Unit Serial: 单元序列号: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. 启用此选项会将最新的音频命令列表输出到控制台。只影响使用音频渲染器的游戏。 - + Dump Audio Commands To Console** 将音频命令转储至控制台** - + Flush log output on each line 每行刷新日志输出 - + Enable FS Access Log 启用文件系统访问记录 - + Enable Verbose Reporting Services** 启用详细报告服务** - + Censor username in logs 审查日志中的用户名 - + **This will be reset automatically when Eden closes. **这会在 Eden 关闭时自动重置。 diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index 6c88bcb756..a26849c149 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -952,1316 +952,1328 @@ Particles tend to only render correctly with Accurate mode. - Enable asynchronous shader compilation + Enable GPU buffer readback - May reduce shader stutter. + Preserves GPU-modified buffer data by reading it back before uploads. +Some games require this to render certain effects properly. +May cause issues if the hardware cannot handle the additional workload. - Fast GPU Time + Enable asynchronous shader compilation + May reduce shader stutter. + + + + + Fast GPU Time + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. Use 256 for maximal performance and 512 for maximal graphics fidelity. - + GPU Unswizzle - + Accelerates BCn 3D texture decoding using GPU compute. Disable if experiencing crashes or graphical glitches. - + GPU Unswizzle Max Texture Size - + Sets the maximum size (MiB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead. - + GPU Unswizzle Stream Size - + Sets the maximum amount of texture data (in MiB) processed per frame. Higher values can reduce stutter during texture loading but may impact frame consistency. - + GPU Unswizzle Chunk Size - + Determines the number of depth slices processed in a single dispatch. Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware. - + Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈循环 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Enable buffer history - + Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games. - + Fix bloom effects - + Removes bloom in Burnout. - + Enable Legacy Rescale Pass - + May fix rescale issues in some games by relying on behavior from the previous implementation. Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and grey texture flicker on Nvidia GPUs in Luigis Mansion 3. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 隨機種子 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 裝置名稱 - + The name of the console. - + Homebrew Args - + Command-line arguments passed to homebrew at launch (e.g. -noglsl). - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 语言: - + This option can be overridden when region setting is auto-select - + Region: 區域: - + The region of the console. - + Time Zone: 時區: - + The time zone of the console. - + Sound Output Mode: 音訊輸出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 滑鼠閒置時自動隱藏 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 禁用控制器程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不壓縮 (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - - + + Auto 自動 - + 30 FPS - + 60 FPS - + 90 FPS - + 120 FPS - + Conservative 保守模式(节省 VRAM) - + Aggressive 激进模式 - + Vulkan Vulkan - + OpenGL GLSL - + OpenGL GLASM (Assembly Shaders, NVIDIA Only) - + OpenGL SPIR-V (Experimental, AMD/Mesa Only) - + Null - + Fast - + Balanced - - + + Accurate 高精度 - - + + Default 預設 - + Unsafe (fast) - + Safe (stable) - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed 無邊框視窗 - + Exclusive Fullscreen 全螢幕獨占 - + No Video Output 無視訊輸出 - + CPU Video Decoding CPU 視訊解碼 - + GPU Video Decoding (Default) GPU 視訊解碼(預設) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [實驗性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [實驗性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 最近鄰 - + Bilinear 雙線性 - + Bicubic 雙立方 - + Gaussian 高斯 - + Lanczos - + ScaleForce 強制縮放 - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - + Snapdragon Game Super Resolution - + Snapdragon Game Super Resolution EdgeDir - - + + None - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 預設 (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window 延伸視窗 - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 日文 (日本語) - + American English 美式英语 - + French (français) 法文 (français) - + German (Deutsch) 德文 (Deutsch) - + Italian (italiano) 義大利文 (italiano) - + Spanish (español) 西班牙文 (español) - + Chinese 中文 - + Korean (한국어) 韓文 (한국어) - + Dutch (Nederlands) 荷蘭文 (Nederlands) - + Portuguese (português) 葡萄牙文 (português) - + Russian (Русский) 俄文 (Русский) - + Taiwanese 台灣中文 - + British English 英式英文 - + Canadian French 加拿大法文 - + Latin American Spanish 拉丁美洲西班牙文 - + Simplified Chinese 簡體中文 - + Traditional Chinese (正體中文) 正體中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙語 (português do Brasil) - + Polish (polska) - + Thai (แบบไทย) - - + + Japan 日本 - + USA 美國 - + Europe 歐洲 - + Australia 澳洲 - + China 中國 - + Korea 南韓 - + Taiwan 台灣 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 預設 (%1) - + CET 中歐 - + CST6CDT CST6CDT - + Cuba 古巴 - + EET EET - + Egypt 埃及 - + Eire 愛爾蘭 - + EST 北美東部 - + EST5EDT EST5EDT - + GB GB - + GB-Eire 英國-愛爾蘭 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 夏威夷 - + Iceland 冰島 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙買加 - + Kwajalein 瓜加林環礁 - + Libya 利比亞 - + MET 中歐 - + MST 北美山區 - + MST7MDT MST7MDT - + Navajo 納瓦霍 - + NZ 紐西蘭 - + NZ-CHAT 紐西蘭-查塔姆群島 - + Poland 波蘭 - + Portugal 葡萄牙 - + PRC 中國 - + PST8PDT 太平洋 - + ROC 臺灣 - + ROK 韓國 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界 - + UTC UTC - + W-SU 莫斯科 - + WET 西歐 - + Zulu 協調世界時 - + Mono 單聲道 - + Stereo 立體聲 - + Surround 環繞音效 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked TV - + Handheld 掌機模式 - - + + Off - + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - + + Medium (256) - - + + High (512) - + Very Small (16 MB) - + Small (32 MB) - + Normal (128 MB) - + Large (256 MB) - + Very Large (512 MB) - + Very Low (4 MB) - + Low (8 MB) - + Normal (16 MB) - + Medium (32 MB) - + High (64 MB) - + Very Low (32) - + Low (64) - + Normal (128) - + Disabled - + ExtendedDynamicState 1 - + ExtendedDynamicState 2 - + ExtendedDynamicState 3 - + Tree View - + Grid View @@ -2620,252 +2632,297 @@ When a program attempts to open the controller applet, it is immediately closed. 全域紀錄篩選器 - - When checked, the max size of the log increases from 100 MB to 1 GB - 啟用後紀錄檔案大小上限從 100MB 增加到 1GB + + GPU Logging/Level + - - Enable Extended Logging** - 啟用延伸紀錄** + + Detail level for GPU logs. Off disables logging entirely. + - + + Off + + + + + Errors + + + + + Standard + + + + + Verbose + + + + + All + + + + Show Log in Console 在終端機中顯示紀錄 - + + When checked, the max size of the log increases from 100 MB to 1 GB + 啟用後紀錄檔案大小上限從 100MB 增加到 1GB + + + + Enable Extended Logging** + 啟用延伸紀錄** + + + Open Log Location 開啟紀錄位置 - + Homebrew Homebrew - + Arguments String 參數字串 - + Graphics 圖形 - + When checked, it executes shaders without loop logic changes 啟用時 yuzu 在執行著色器時,不會修改循環結構的條件判斷。 - + Disable Loop safety checks 停用循環安全檢查 - + When checked, it will dump all the macro programs of the GPU 選取後,將傾印 GPU 的所有巨集程式 - + Dump Maxwell Macros 傾印 Maxwell 巨集 - + When checked, it enables Nsight Aftermath crash dumps 啟用時 yuzu 將會儲存 Nsight Aftermath 格式的錯誤傾印檔案。 - + Enable Nsight Aftermath 啟用 Nsight Aftermath - - When checked, it will dump all the original assembler shaders from the disk shader cache or game as found - 啟用時,將從磁碟著色器快取或遊戲中轉儲所有的著色器檔案。 + + When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm. + - - Dump Game Shaders - 傾印遊戲著色器 + + Dump Guest (Maxwell) Shaders + - + Enable Renderdoc Hotkey 啟用 Renderdoc 快捷鍵 - + When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower 啟用時將停用 Macro Just In Time 編譯器,會使得效能降低。 - + Disable Macro JIT 停用 Macro JIT - + When checked, it disables the macro HLE functions. Enabling this makes games run slower 停用macro HLE,將會降低遊戲效能。 - + Disable Macro HLE 停用macro HLE - + When checked, the graphics API enters a slower debugging mode 啟用時圖形 API 會進入較慢的偵錯模式。 - + Enable Graphics Debugging 啟用圖形偵錯 - + When checked, yuzu will log statistics about the compiled pipeline cache 啟用時 yuzu 將記錄有關編譯著色器快取的統計資訊。 - + Enable Shader Feedback 啟用著色器回饋 - + <html><head/><body><p>When checked, disables reordering of mapped memory uploads which allows to associate uploads with specific draws. May reduce performance in some cases.</p></body></html> <html><head/><body><p>选中时,禁用映射内存上载的重新排序,从而允许将上载与特定绘图关联起来。某些情况下可能会降低性能。</p></body></html> - + Disable Buffer Reorder 禁用缓存重排序 - + + When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc. + + + + + Dump SPIR-V Shaders + + + + Advanced 進階 - + Enables yuzu to check for a working Vulkan environment when the program starts up. Disable this if this is causing issues with external programs seeing yuzu. 讓 yuzu 在啟動時檢查 Vulkan 是否正常工作。如果其他程式導致 yuzu 出現此問題,請停用此選項。 - + Perform Startup Vulkan Check 啟動時檢查 Vulkan - + Disable Web Applet 停用 Web 小程式 - + Enable All Controller Types 啟用所有控制器類型 - + Enable Auto-Stub - + Kiosk (Quest) Mode Kiosk (Quest) 模式 - + Use dev.keys - + Enable Debug Asserts 啟用偵錯 - + Debugging 偵錯 - + Battery Serial: - + + Debug Knobs: + + + + Bitmask for quick development toggles - + Set debug knobs (bitmask) - + 16-bit debug knob set for quick development toggles - + (bitmask) - - Debug Knobs: - - - - + Unit Serial: - + Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer. 啟用此選項會將最新的音訊指令列表輸出到控制台。只影響使用音訊渲染器的遊戲。 - + Dump Audio Commands To Console** 將音訊指令傾印至控制台** - + Flush log output on each line - + Enable FS Access Log 啟用檔案系統存取記錄 - + Enable Verbose Reporting Services** 啟用詳細報告服務 - + Censor username in logs - + **This will be reset automatically when Eden closes. diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index c66c20d66a..16a34f2f4e 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -573,8 +573,6 @@ مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية) تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan تتبع جميع استدعاءات واجهة برمجة تطبيقات Vulkan في المخزن المؤقت الحلقي - تفريغ التظليل - حفظ تظليل SPIR-V المجمع في ملفات تتبع ذاكرة وحدة معالجة الرسومات مراقبة تخصيصات ذاكرة وحدة معالجة الرسومات وإلغاء تخصيصها معلومات تصحيح أخطاء برنامج التشغيل diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 8b505df846..4d68851b1f 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -567,8 +567,6 @@ Nivel de detalle de los registros de la GPU (más alto = más detalles, más sobrecarga) Registros de llamadas del API de Vulkan Rastrear todas las llamadas del API de Vulkan en el búfer circular - Volcar sombreadores - Guardar sombreadores compilados de SPIR-V en archivos Rastrear memoria de la GPU Monitorizar las asignaciones y desasignaciones de memoria de la GPU Información de depuración del controlador diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 328141d70c..12d22e371a 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -527,8 +527,6 @@ Journalisation GPU Niveau de journalisation Journaliser les appels API Vulkan - Extraire les shaders - Sauvegarder le shader SPIR-V complié dans les fichiers Monitorer la mémoire GPU Monitorer les allocations et désallocations de la mémoire GPU Informations de débogage du pilote diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index badb24bc09..c6fd58f04b 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -566,8 +566,6 @@ Уровень детализации логов ГПУ (больше значение = больше деталей, выше нагрузка) Записывать вызовы Vulkan API Отслеживать все вызовы Vulkan API в кольцевом буфере - Выгрузить шейдеры - Сохранять скомпилированные SPIR-V шейдеры в файлы Отслеживать память ГПУ Мониторить выделение и освобождение памяти ГПУ Отладочная информация драйвера diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index 284cd5ba2e..6e21a5cafa 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -569,8 +569,6 @@ Рівень подробиць у журналі ГП (вищий = більше подробиць, більший вплив на швидкодію) Записувати виклики API Vulkan Відстежувати всі виклики API Vulkan у кільцевому буфері - Зберігати шейдери - Зберігати до файлів скомпільовані шейдери SPIR-V Відстежувати пам’ять ГП Відстежувати використання і звільнення пам’яті ГП Зневаджувальна інформація драйверів diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 8a669986e6..ab99f4376b 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -563,8 +563,6 @@ GPU 日志的详细级别(数值越高 = 细节越多,开销越大) 记录 Vulkan API 调用 在环形缓冲区中跟踪所有 Vulkan API 调用 - 转储着色器 - 保存已编译的着色器 SPIR-V 到文件中 追踪 GPU 内存 监控 GPU 内存的分配和释放 驱动调试信息