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Relax GC if it's not in High Priority mode
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1 changed files with 3 additions and 0 deletions
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@ -133,6 +133,9 @@ void TextureCache<P>::RunGarbageCollector() {
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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if (True(image.flags & ImageFlagBits::IsDecoding)) {
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return false;
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return false;
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}
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}
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if (!high_priority_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
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return false;
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}
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if (image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap)) {
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if (image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap)) {
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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auto map = runtime.DownloadStagingBuffer(image.unswizzled_size_bytes);
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const auto copies = FixSmallVectorADL(FullDownloadCopies(image.info));
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const auto copies = FixSmallVectorADL(FullDownloadCopies(image.info));
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