[vk] MAX_IMAGE_ELEMENTS 64 -> 128 to prevent crashes

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-03-28 02:41:47 +00:00
parent c984c387d7
commit 8a5d280e7b

View file

@ -49,7 +49,7 @@ using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
constexpr size_t MAX_IMAGE_ELEMENTS = 64;
constexpr size_t MAX_IMAGE_ELEMENTS = 128;
DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
DescriptorLayoutBuilder builder{device};