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[vk] MAX_IMAGE_ELEMENTS 64 -> 128 to prevent crashes
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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1 changed files with 1 additions and 1 deletions
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@ -49,7 +49,7 @@ using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
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constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
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constexpr size_t MAX_IMAGE_ELEMENTS = 64;
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constexpr size_t MAX_IMAGE_ELEMENTS = 128;
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DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
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DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
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DescriptorLayoutBuilder builder{device};
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DescriptorLayoutBuilder builder{device};
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