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https://git.eden-emu.dev/eden-emu/eden
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[TEST] Geometry shader changes + barrier fixes
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ceffda663c
commit
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6 changed files with 138 additions and 96 deletions
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@ -72,6 +72,25 @@ Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topolo
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}
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}
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Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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case Maxwell::PrimitiveTopology::Points:
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return Shader::InputTopology::Points;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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return Shader::InputTopology::Lines;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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return Shader::InputTopology::LinesAdjacency;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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return Shader::InputTopology::TrianglesAdjacency;
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default:
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return Shader::InputTopology::Triangles;
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}
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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const Shader::IR::Program* previous_program,
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@ -127,33 +146,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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default:
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break;
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}
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switch (key.gs_input_topology) {
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case Maxwell::PrimitiveTopology::Points:
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info.input_topology = Shader::InputTopology::Points;
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break;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::LineLoop:
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case Maxwell::PrimitiveTopology::LineStrip:
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info.input_topology = Shader::InputTopology::Lines;
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break;
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::TriangleStrip:
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case Maxwell::PrimitiveTopology::TriangleFan:
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case Maxwell::PrimitiveTopology::Quads:
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case Maxwell::PrimitiveTopology::QuadStrip:
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case Maxwell::PrimitiveTopology::Polygon:
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case Maxwell::PrimitiveTopology::Patches:
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info.input_topology = Shader::InputTopology::Triangles;
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break;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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info.input_topology = Shader::InputTopology::LinesAdjacency;
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break;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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info.input_topology = Shader::InputTopology::TrianglesAdjacency;
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break;
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}
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info.input_topology = MaxwellToInputTopology(key.gs_input_topology);
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info.glasm_use_storage_buffers = glasm_use_storage_buffers;
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return info;
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}
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@ -483,8 +476,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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&& index == u32(Maxwell::ShaderType::Geometry);
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if (key.unique_hashes[index] == 0 && is_emulated_stage) {
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auto topology = MaxwellToOutputTopology(key.gs_input_topology);
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programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
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*layer_source_program, topology);
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programs[index] =
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GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
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*layer_source_program, topology,
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MaxwellToInputTopology(key.gs_input_topology));
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continue;
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}
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if (key.unique_hashes[index] == 0) {
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@ -502,13 +497,15 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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if (!uses_vertex_a || index != 1) {
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// Normal path
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
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programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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MaxwellToInputTopology(key.gs_input_topology));
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total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
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} else {
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// VertexB path when VertexA is present.
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auto& program_va{programs[0]};
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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MaxwellToInputTopology(key.gs_input_topology))};
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total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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@ -597,7 +594,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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env.Dump(hash, key.unique_hash);
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}
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
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auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
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Shader::InputTopology::Points)};
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const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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