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[*] basic in-house cpp linting (#4039)
- add `#pragma once` to remainder files - "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls - extra miscelly fixups Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev>
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53 changed files with 176 additions and 153 deletions
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@ -1,7 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#ifdef ANDROID
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#ifdef __ANDROID__
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#include "video_core/gpu_logging/freedreno_debug.h"
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#include "common/logging.h"
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@ -49,4 +49,4 @@ std::string FreedrenoDebugger::GetBreadcrumbs() {
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} // namespace GPU::Logging::Freedreno
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#endif // ANDROID
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#endif // __ANDROID__
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@ -3,7 +3,7 @@
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#pragma once
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#ifdef ANDROID
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#ifdef __ANDROID__
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#include <string>
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@ -29,4 +29,4 @@ private:
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} // namespace GPU::Logging::Freedreno
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#endif // ANDROID
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#endif // __ANDROID__
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