[*] basic in-house cpp linting (#4039)

- add `#pragma once` to remainder files
- "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls
- extra miscelly fixups

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-06-04 05:49:07 +02:00 • committed by crueter
parent 978d9d935d
commit 89199f4d27
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53 changed files with 176 additions and 153 deletions

View file

@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifdef ANDROID
#ifdef __ANDROID__
#include "video_core/gpu_logging/freedreno_debug.h"
#include "common/logging.h"
@ -49,4 +49,4 @@ std::string FreedrenoDebugger::GetBreadcrumbs() {
} // namespace GPU::Logging::Freedreno
#endif // ANDROID
#endif // __ANDROID__

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@ -3,7 +3,7 @@
#pragma once
#ifdef ANDROID
#ifdef __ANDROID__
#include <string>
@ -29,4 +29,4 @@ private:
} // namespace GPU::Logging::Freedreno
#endif // ANDROID
#endif // __ANDROID__