[*] basic in-house cpp linting (#4039)

- add `#pragma once` to remainder files
- "correcter" defines (ANDROID), see https://groups.google.com/g/android-ndk/c/cf9_f1SLXls
- extra miscelly fixups

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4039
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-06-04 05:49:07 +02:00 committed by crueter
parent 978d9d935d
commit 89199f4d27
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53 changed files with 176 additions and 153 deletions

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@ -801,7 +801,7 @@ void BufferCache<P>::UpdateVertexBufferSlot(u32 index, const Binding& binding) {
template <class P>
void BufferCache<P>::BindHostVertexBuffers() {
#ifdef ANDROID
#ifdef __ANDROID__
const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue();
#else
constexpr bool use_optimized_vertex_buffers = true;