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[compat] HaikuOS port (#2805)
Still had the issues with libusb, but that should get solved with the other PRs anyways Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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28 changed files with 250 additions and 129 deletions
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@ -11,6 +11,8 @@
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#include "common/thread.h"
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#ifdef __APPLE__
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#include <mach/mach.h>
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#elif defined(__HAIKU__)
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#include <kernel/OS.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#include "common/string_util.h"
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@ -31,43 +33,38 @@
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namespace Common {
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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#ifdef _WIN32
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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auto handle = GetCurrentThread();
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int windows_priority = 0;
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switch (new_priority) {
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case ThreadPriority::Low:
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windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
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break;
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case ThreadPriority::Normal:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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case ThreadPriority::High:
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windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
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break;
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case ThreadPriority::VeryHigh:
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windows_priority = THREAD_PRIORITY_HIGHEST;
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break;
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case ThreadPriority::Critical:
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windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
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break;
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default:
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windows_priority = THREAD_PRIORITY_NORMAL;
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break;
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}
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SetThreadPriority(handle, windows_priority);
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}
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int windows_priority = [&]() {
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switch (new_priority) {
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case ThreadPriority::Low: return THREAD_PRIORITY_BELOW_NORMAL;
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case ThreadPriority::Normal: return THREAD_PRIORITY_NORMAL;
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case ThreadPriority::High: return THREAD_PRIORITY_ABOVE_NORMAL;
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case ThreadPriority::VeryHigh: return THREAD_PRIORITY_HIGHEST;
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case ThreadPriority::Critical: return THREAD_PRIORITY_TIME_CRITICAL;
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default: return THREAD_PRIORITY_NORMAL;
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}
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}();
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SetThreadPriority(GetCurrentThread(), windows_priority);
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#elif defined(__HAIKU__)
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// TODO: We have priorities for 3D rendering applications - may help lavapipe?
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int priority = [&]() {
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switch (new_priority) {
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case ThreadPriority::Low: return B_LOW_PRIORITY;
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case ThreadPriority::Normal: return B_NORMAL_PRIORITY;
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case ThreadPriority::High: return B_DISPLAY_PRIORITY;
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case ThreadPriority::VeryHigh: return B_URGENT_DISPLAY_PRIORITY;
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case ThreadPriority::Critical: return B_URGENT_PRIORITY;
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default: return B_NORMAL_PRIORITY;
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}
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}();
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set_thread_priority(find_thread(NULL), priority);
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#else
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void SetCurrentThreadPriority(ThreadPriority new_priority) {
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pthread_t this_thread = pthread_self();
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const auto scheduling_type = SCHED_OTHER;
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s32 max_prio = sched_get_priority_max(scheduling_type);
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s32 min_prio = sched_get_priority_min(scheduling_type);
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u32 level = (std::max)(static_cast<u32>(new_priority) + 1, 4U);
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u32 level = (std::max)(u32(new_priority) + 1, 4U);
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struct sched_param params;
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if (max_prio > min_prio) {
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@ -77,9 +74,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
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}
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pthread_setschedparam(this_thread, scheduling_type, ¶ms);
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}
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#endif
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}
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#ifdef _MSC_VER
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