[compat] HaikuOS port (#2805)

Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-22 04:53:40 +02:00 committed by crueter
parent 992bae4e2a
commit 87cacbeed4
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
28 changed files with 250 additions and 129 deletions

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@ -12,7 +12,7 @@
#include <windows.h>
#include "common/dynamic_library.h"
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__sun__) || defined(__APPLE__) // ^^^ Windows ^^^ vvv POSIX vvv
#else // ^^^ Windows ^^^ vvv POSIX vvv
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
@ -394,7 +394,7 @@ private:
std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
};
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__sun__) || defined(__APPLE__) // ^^^ Windows ^^^ vvv POSIX vvv
#else // ^^^ Windows ^^^ vvv POSIX vvv
#ifdef ARCHITECTURE_arm64
@ -679,32 +679,7 @@ private:
FreeRegionManager free_manager{};
};
#else // ^^^ POSIX ^^^ vvv Generic vvv
class HostMemory::Impl {
public:
explicit Impl([[maybe_unused]] size_t backing_size, [[maybe_unused]] size_t virtual_size) {
// This is just a place holder.
ASSERT_MSG(false, "Please implement fastmem in a proper way on your platform.");
}
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm) {}
void Unmap(size_t virtual_offset, size_t length) {}
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {}
bool ClearBackingRegion(size_t physical_offset, size_t length) {
return false;
}
void EnableDirectMappedAddress() {}
u8* backing_base{nullptr};
u8* virtual_base{nullptr};
};
#endif // ^^^ Generic ^^^
#endif // ^^^ POSIX ^^^
HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_)
: backing_size(backing_size_), virtual_size(virtual_size_) {

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@ -169,7 +169,7 @@ bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe) {
return bool(values.cpuopt_unsafe_host_mmu);
}
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__)
return false;
#else
return true;

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@ -296,7 +296,7 @@ struct Values {
Category::CpuDebug};
SwitchableSetting<bool> cpuopt_unsafe_host_mmu{linkage,
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__)
false,
#else
true,

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@ -11,6 +11,8 @@
#include "common/thread.h"
#ifdef __APPLE__
#include <mach/mach.h>
#elif defined(__HAIKU__)
#include <kernel/OS.h>
#elif defined(_WIN32)
#include <windows.h>
#include "common/string_util.h"
@ -31,43 +33,38 @@
namespace Common {
void SetCurrentThreadPriority(ThreadPriority new_priority) {
#ifdef _WIN32
void SetCurrentThreadPriority(ThreadPriority new_priority) {
auto handle = GetCurrentThread();
int windows_priority = 0;
switch (new_priority) {
case ThreadPriority::Low:
windows_priority = THREAD_PRIORITY_BELOW_NORMAL;
break;
case ThreadPriority::Normal:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
case ThreadPriority::High:
windows_priority = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case ThreadPriority::VeryHigh:
windows_priority = THREAD_PRIORITY_HIGHEST;
break;
case ThreadPriority::Critical:
windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
break;
default:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(handle, windows_priority);
}
int windows_priority = [&]() {
switch (new_priority) {
case ThreadPriority::Low: return THREAD_PRIORITY_BELOW_NORMAL;
case ThreadPriority::Normal: return THREAD_PRIORITY_NORMAL;
case ThreadPriority::High: return THREAD_PRIORITY_ABOVE_NORMAL;
case ThreadPriority::VeryHigh: return THREAD_PRIORITY_HIGHEST;
case ThreadPriority::Critical: return THREAD_PRIORITY_TIME_CRITICAL;
default: return THREAD_PRIORITY_NORMAL;
}
}();
SetThreadPriority(GetCurrentThread(), windows_priority);
#elif defined(__HAIKU__)
// TODO: We have priorities for 3D rendering applications - may help lavapipe?
int priority = [&]() {
switch (new_priority) {
case ThreadPriority::Low: return B_LOW_PRIORITY;
case ThreadPriority::Normal: return B_NORMAL_PRIORITY;
case ThreadPriority::High: return B_DISPLAY_PRIORITY;
case ThreadPriority::VeryHigh: return B_URGENT_DISPLAY_PRIORITY;
case ThreadPriority::Critical: return B_URGENT_PRIORITY;
default: return B_NORMAL_PRIORITY;
}
}();
set_thread_priority(find_thread(NULL), priority);
#else
void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
const auto scheduling_type = SCHED_OTHER;
s32 max_prio = sched_get_priority_max(scheduling_type);
s32 min_prio = sched_get_priority_min(scheduling_type);
u32 level = (std::max)(static_cast<u32>(new_priority) + 1, 4U);
u32 level = (std::max)(u32(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
@ -77,9 +74,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
}
pthread_setschedparam(this_thread, scheduling_type, &params);
}
#endif
}
#ifdef _MSC_VER

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -14,24 +17,19 @@ namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* base{VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE)};
void* base = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
#else
void* base{mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0)};
if (base == MAP_FAILED) {
void* base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (base == MAP_FAILED)
base = nullptr;
}
#endif
ASSERT(base);
return base;
}
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base) {
if (!base)
return;
}
#ifdef _WIN32
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
#else

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@ -295,7 +295,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ArmDynarmic32::MakeJit(Common::PageTable* pa
// Curated optimizations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif

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@ -354,7 +354,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ArmDynarmic64::MakeJit(Common::PageTable* pa
// Safe optimisations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -13,7 +16,7 @@ namespace Core::Frontend {
class GraphicsContext;
/// Information for the Graphics Backends signifying what type of screen pointer is in
/// @brief Information for the Graphics Backends signifying what type of screen pointer is in
/// WindowInformation
enum class WindowSystemType {
Headless,
@ -22,6 +25,7 @@ enum class WindowSystemType {
Wayland,
Cocoa,
Android,
Xcb,
};
/**

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@ -15,7 +15,7 @@
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#elif defined(__unix__) || defined(__APPLE__)
#else
#include <arpa/inet.h>
#include <errno.h>
#include <fcntl.h>
@ -24,8 +24,6 @@
#include <poll.h>
#include <sys/socket.h>
#include <unistd.h>
#else
#error "Unimplemented platform"
#endif
#include "common/assert.h"
@ -165,7 +163,7 @@ Errno TranslateNativeError(int e, CallType call_type = CallType::Other) {
}
}
#elif defined(__unix__) || defined(__APPLE__) // ^ _WIN32 v __unix__
#else // ^^^ Windows vvv POSIX
using SOCKET = int;
using WSAPOLLFD = pollfd;

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -104,7 +107,7 @@ constexpr IPv4Address TranslateIPv4(in_addr addr) {
auto& bytes = addr.S_un.S_un_b;
return IPv4Address{bytes.s_b1, bytes.s_b2, bytes.s_b3, bytes.s_b4};
}
#elif defined(__unix__) || defined(__APPLE__)
#else
constexpr IPv4Address TranslateIPv4(in_addr addr) {
const u32 bytes = addr.s_addr;
return IPv4Address{static_cast<u8>(bytes), static_cast<u8>(bytes >> 8),

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -8,15 +11,6 @@
#include <span>
#include <utility>
#if defined(_WIN32)
// windows
#elif defined(__unix__) || defined(__APPLE__)
// unix
#else
// haiku
#error "Platform not implemented"
#endif
#include "common/common_types.h"
#include "core/internal_network/network.h"
@ -28,7 +22,7 @@ struct ProxyPacket;
class SocketBase {
public:
#if defined(__unix__) || defined(__APPLE__)
#ifndef _WIN32
using SOCKET = int;
static constexpr SOCKET INVALID_SOCKET = -1;
static constexpr SOCKET SOCKET_ERROR = -1;

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@ -28,6 +28,8 @@ RenderdocAPI::RenderdocAPI() {
ASSERT(ret == 1);
}
}
#elif defined(__HAIKU__)
// no rtld on haiku
#else
#ifdef ANDROID
static constexpr const char RENDERDOC_LIB[] = "libVkLayer_GLES_RenderDoc.so";

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@ -345,7 +345,8 @@ elseif (APPLE)
backend/exception_handler_macos_mig.c
)
endif()
elseif (UNIX)
elseif (UNIX AND NOT PLATFORM_HAIKU)
# Haiku lacks <ucontext.h>
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_link_libraries(dynarmic PRIVATE rt)
endif()

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@ -33,8 +33,7 @@ std::unique_ptr<Core::System> system = nullptr;
std::shared_ptr<FileSys::RealVfsFilesystem> vfs = nullptr;
std::unique_ptr<FileSys::ManualContentProvider> provider = nullptr;
Core::Frontend::WindowSystemType GetWindowSystemType()
{
Core::Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
QString platform_name = QGuiApplication::platformName();
if (platform_name == QStringLiteral("windows"))
@ -49,6 +48,8 @@ Core::Frontend::WindowSystemType GetWindowSystemType()
return Core::Frontend::WindowSystemType::Cocoa;
else if (platform_name == QStringLiteral("android"))
return Core::Frontend::WindowSystemType::Android;
else if (platform_name == QStringLiteral("haiku"))
return Core::Frontend::WindowSystemType::Xcb;
LOG_CRITICAL(Frontend, "Unknown Qt platform {}!", platform_name.toStdString());
return Core::Frontend::WindowSystemType::Windows;

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@ -149,7 +149,7 @@ bool MakeShortcutIcoPath(const u64 program_id,
#if defined(_WIN32)
out_icon_path = Common::FS::GetEdenPath(Common::FS::EdenPath::IconsDir);
ico_extension = "ico";
#elif defined(__linux__) || defined(__FreeBSD__)
#elif !defined(__ANDROID__) // Any *nix but android
out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
#endif
// Create icons directory if it doesn't exist

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@ -86,7 +86,15 @@ set(SHADER_FILES
dynamic_resolution_scale.comp
)
find_program(GLSLANGVALIDATOR "glslangValidator")
if (PLATFORM_HAIKU)
# glslangValidator WILL crash, glslang will not - why? Who the fuck knows
#/boot/home/glslang/build/StandAlone/glslangValidator
set(GLSLANGVALIDATOR "glslang")
else()
# Normal sane platform who doesn't have a CRASHING glslangValidator
find_program(GLSLANGVALIDATOR "glslangValidator")
endif()
if ("${GLSLANGVALIDATOR}" STREQUAL "GLSLANGVALIDATOR-NOTFOUND")
message(FATAL_ERROR "Required program `glslangValidator` not found.")
endif()

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@ -50,20 +50,24 @@ bool TestProgram(const GLchar* glsl) {
return link_status == GL_TRUE;
}
std::vector<std::string_view> GetExtensions() {
/// @brief Query OpenGL extensions
/// DO NOT use string_view, the driver can immediately free up the extension name and such
/// do NOT under ANY circumstances use string_view, make a copy, it's required
std::vector<std::string> GetExtensions() {
GLint num_extensions;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
std::vector<std::string_view> extensions;
extensions.reserve(num_extensions);
std::vector<std::string> extensions;
for (GLint index = 0; index < num_extensions; ++index) {
extensions.push_back(
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, static_cast<GLuint>(index))));
auto const* p = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, GLuint(index)));
if (p != nullptr) // Fuck you? - sincerely, buggy mesa drivers
extensions.push_back(std::string{p});
}
return extensions;
}
bool HasExtension(std::span<const std::string_view> extensions, std::string_view extension) {
return std::ranges::find(extensions, extension) != extensions.end();
/// @brief Find extension in set of extensions (string)
bool HasExtension(std::span<const std::string> extensions, std::string_view extension) {
return std::ranges::find(extensions, std::string{extension}) != extensions.end();
}
std::array<u32, Shader::MaxStageTypes> BuildMaxUniformBuffers() noexcept {
@ -148,7 +152,7 @@ static bool HasSlowSoftwareAstc(std::string_view vendor_name, std::string_view r
return false;
}
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string_view> extensions) {
[[nodiscard]] bool IsDebugToolAttached(std::span<const std::string> extensions) {
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
return nsight || HasExtension(extensions, "GL_EXT_debug_tool") ||
Settings::values.renderer_debug.GetValue();
@ -160,10 +164,17 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"};
}
#ifdef __HAIKU__
if (glad_glCreateProgramPipelines == nullptr) {
LOG_ERROR(Render_OpenGL, "You must compile Mesa +22 manually or use a different libGL.so (GLES is not supported)");
throw std::runtime_error{"Outdated mesa"};
}
#endif
vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::string_view renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const std::string version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
const std::string renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector<std::string> extensions = GetExtensions();
const bool is_nvidia = vendor_name == "NVIDIA Corporation";
const bool is_amd = vendor_name == "ATI Technologies Inc.";

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -10,6 +13,8 @@
#define VK_USE_PLATFORM_METAL_EXT
#elif defined(__ANDROID__)
#define VK_USE_PLATFORM_ANDROID_KHR
#elif defined(__HAIKU__)
#define VK_USE_PLATFORM_XCB_KHR
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR

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@ -59,6 +59,10 @@ namespace {
case Core::Frontend::WindowSystemType::Android:
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
break;
#elif defined(__HAIKU__)
case Core::Frontend::WindowSystemType::Xcb:
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
break;
#else
case Core::Frontend::WindowSystemType::X11:
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -54,6 +57,23 @@ vk::SurfaceKHR CreateSurface(
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#elif defined(__HAIKU__)
if (window_info.type == Core::Frontend::WindowSystemType::Xcb) {
const VkXcbSurfaceCreateInfoKHR xcb_ci{
.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.connection = static_cast<xcb_connection_t*>(window_info.display_connection),
.window = xcb_window_t(uintptr_t(window_info.render_surface))
};
const auto vkCreateXcbSurfaceKHR = reinterpret_cast<PFN_vkCreateXcbSurfaceKHR>(
dld.vkGetInstanceProcAddr(*instance, "vkCreateXcbSurfaceKHR"));
if (!vkCreateXcbSurfaceKHR ||
vkCreateXcbSurfaceKHR(*instance, &xcb_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
LOG_ERROR(Render_Vulkan, "Failed to initialize Xcb surface");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#else
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
const VkXlibSurfaceCreateInfoKHR xlib_ci{