[meta] clang-format literally all of the Qt code (#3706)
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I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-03-10 06:51:08 +01:00
parent 769edbfea3
commit 8678cb06eb
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
107 changed files with 1457 additions and 1737 deletions

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@ -6,11 +6,11 @@
#pragma once
#include <memory>
#include <ankerl/unordered_dense.h>
#include <QDialog>
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include <QVariant>
#include <ankerl/unordered_dense.h>
#include "network/network.h"
namespace Ui {

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
@ -14,6 +14,7 @@
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "qt_common/config/uisettings.h"
#include "ui_direct_connect.h"
#include "yuzu/main_window.h"
#include "yuzu/multiplayer/client_room.h"
@ -21,7 +22,6 @@
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "qt_common/config/uisettings.h"
enum class ConnectionType : u8 { TraversalServer, IP };

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@ -18,6 +18,7 @@
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "qt_common/config/uisettings.h"
#include "ui_host_room.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/main_window.h"
@ -25,7 +26,6 @@
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "qt_common/config/uisettings.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/verify_user_jwt.h"
#endif
@ -34,8 +34,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), system{system_} {
ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), system{system_} {
ui->setupUi(this);
// set up validation for all of the fields

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@ -13,6 +13,7 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "qt_common/config/uisettings.h"
#include "ui_lobby.h"
#include "yuzu/game/game_list_p.h"
#include "yuzu/main_window.h"
@ -22,7 +23,6 @@
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "yuzu/multiplayer/validation.h"
#include "qt_common/config/uisettings.h"
#ifdef ENABLE_WEB_SERVICE
#include "web_service/web_backend.h"
#endif
@ -30,8 +30,7 @@
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), system{system_} {
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), system{system_} {
ui->setupUi(this);
// setup the watcher for background connections

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@ -11,6 +11,7 @@
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/game/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
@ -18,7 +19,6 @@
#include "yuzu/multiplayer/lobby.h"
#include "yuzu/multiplayer/message.h"
#include "yuzu/multiplayer/state.h"
#include "qt_common/config/uisettings.h"
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,