[meta] clang-format literally all of the Qt code (#3706)
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I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-03-10 06:51:08 +01:00
parent 769edbfea3
commit 8678cb06eb
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
107 changed files with 1457 additions and 1737 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef MIGRATION_WORKER_H
@ -8,7 +8,7 @@
#include "common/fs/path_util.h"
typedef struct Emulator {
const char *m_name;
const char* m_name;
Common::FS::EmuPath e_user_dir;
Common::FS::EmuPath e_config_dir;
@ -26,14 +26,20 @@ typedef struct Emulator {
return Common::FS::GetLegacyPath(e_cache_dir).string();
}
const QString name() const { return QObject::tr(m_name);
const QString name() const {
return QObject::tr(m_name);
}
const QString lower_name() const { return name().toLower();
const QString lower_name() const {
return name().toLower();
}
} Emulator;
#define STRUCT_EMU(name, enumName) Emulator{name, Common::FS::enumName##Dir, Common::FS::enumName##ConfigDir, Common::FS::enumName##CacheDir}
#define STRUCT_EMU(name, enumName) \
Emulator { \
name, Common::FS::enumName##Dir, Common::FS::enumName##ConfigDir, \
Common::FS::enumName##CacheDir \
}
static constexpr std::array<Emulator, 4> legacy_emus = {
STRUCT_EMU(QT_TR_NOOP("Citron"), Citron),
@ -42,8 +48,7 @@ static constexpr std::array<Emulator, 4> legacy_emus = {
STRUCT_EMU(QT_TR_NOOP("Yuzu"), Yuzu),
};
class MigrationWorker : public QObject
{
class MigrationWorker : public QObject {
Q_OBJECT
public:
enum class MigrationStrategy {
@ -52,16 +57,15 @@ public:
Link,
};
MigrationWorker(const Emulator selected_emu,
const bool clear_shader_cache,
MigrationWorker(const Emulator selected_emu, const bool clear_shader_cache,
const MigrationStrategy strategy);
public slots:
void process();
signals:
void finished(const QString &success_text, const std::string &user_dir);
void error(const QString &error_message);
void finished(const QString& success_text, const std::string& user_dir);
void error(const QString& error_message);
private:
Emulator selected_emu;