[meta] clang-format literally all of the Qt code (#3706)
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I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-03-10 06:51:08 +01:00
parent 769edbfea3
commit 8678cb06eb
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GPG key ID: 425ACD2D4830EBC6
107 changed files with 1457 additions and 1737 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
@ -14,13 +14,13 @@
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
#include "qt_common/config/qt_config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/main.h"
#include "qt_common/config/qt_config.h"
#include "ui_configure_input_player.h"
#include "yuzu/bootmanager.h"
#include "yuzu/configuration/configure_input_player.h"
@ -294,11 +294,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
InputCommon::InputSubsystem* input_subsystem_,
InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
bool is_powered_on_, bool debug_)
: QWidget(parent),
ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()),
poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()),
player_index{player_index_}, debug{debug_}, is_powered_on{is_powered_on_},
input_subsystem{input_subsystem_}, profiles(profiles_),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
bottom_row{bottom_row_}, hid_core{hid_core_} {
if (player_index == 0) {
auto* emulated_controller_p1 =
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
@ -1215,10 +1215,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSRLeft,
ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2,
ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonShoulderButtonsSLSRLeft, ui->buttonShoulderButtonsSLSRRight,
ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget4,
ui->buttonMiscButtonsScreenshotGroup,
};
break;