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[meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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769edbfea3
commit
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107 changed files with 1457 additions and 1737 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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@ -14,13 +14,13 @@
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#include <QTimer>
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#include "common/assert.h"
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#include "common/param_package.h"
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#include "qt_common/config/qt_config.h"
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#include "hid_core/frontend/emulated_controller.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/hid_types.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/main.h"
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#include "qt_common/config/qt_config.h"
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#include "ui_configure_input_player.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/configuration/configure_input_player.h"
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@ -294,11 +294,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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InputCommon::InputSubsystem* input_subsystem_,
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InputProfiles* profiles_, Core::HID::HIDCore& hid_core_,
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bool is_powered_on_, bool debug_)
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: QWidget(parent),
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ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index{player_index_}, debug{debug_},
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is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()),
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poll_timer(std::make_unique<QTimer>()), bottom_row{bottom_row_}, hid_core{hid_core_} {
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()),
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player_index{player_index_}, debug{debug_}, is_powered_on{is_powered_on_},
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input_subsystem{input_subsystem_}, profiles(profiles_),
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timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
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bottom_row{bottom_row_}, hid_core{hid_core_} {
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if (player_index == 0) {
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auto* emulated_controller_p1 =
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hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
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@ -1215,10 +1215,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
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case Core::HID::NpadStyleIndex::Fullkey:
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case Core::HID::NpadStyleIndex::Handheld:
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layout_hidden = {
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ui->buttonShoulderButtonsSLSRLeft,
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ui->buttonShoulderButtonsSLSRRight,
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ui->horizontalSpacerShoulderButtonsWidget2,
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ui->horizontalSpacerShoulderButtonsWidget4,
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ui->buttonShoulderButtonsSLSRLeft, ui->buttonShoulderButtonsSLSRRight,
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ui->horizontalSpacerShoulderButtonsWidget2, ui->horizontalSpacerShoulderButtonsWidget4,
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ui->buttonMiscButtonsScreenshotGroup,
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};
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break;
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