[meta] clang-format literally all of the Qt code (#3706)
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I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2026-03-10 06:51:08 +01:00
parent 769edbfea3
commit 8678cb06eb
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
107 changed files with 1457 additions and 1737 deletions

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@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "yuzu/configuration/configure_filesystem.h"
#include <filesystem>
#include <QFileDialog>
#include <QMessageBox>
@ -12,10 +11,11 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/qt_compat.h"
#include "qt_common/util/game.h"
#include "qt_common/config/uisettings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
@ -26,8 +26,7 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
connect(ui->save_directory_button, &QToolButton::pressed, this,
[this] { SetSaveDirectory(); });
connect(ui->save_directory_button, &QToolButton::pressed, this, [this] { SetSaveDirectory(); });
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
connect(ui->dump_path_button, &QToolButton::pressed, this,
@ -221,9 +220,9 @@ void ConfigureFilesystem::PromptSaveMigration(const QString& from_path, const QS
.arg(QString::fromStdString(dest_save_dir.string()));
}
QMessageBox::StandardButton reply = QMessageBox::question(
this, tr("Migrate Save Data"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
QMessageBox::StandardButton reply =
QMessageBox::question(this, tr("Migrate Save Data"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (reply != QMessageBox::Yes) {
return;
@ -249,17 +248,17 @@ void ConfigureFilesystem::PromptSaveMigration(const QString& from_path, const QS
progress.close();
if (ec) {
QMessageBox::warning(this, tr("Migration Failed"),
tr("Failed to migrate save data:\n%1")
.arg(QString::fromStdString(ec.message())));
QMessageBox::warning(
this, tr("Migration Failed"),
tr("Failed to migrate save data:\n%1").arg(QString::fromStdString(ec.message())));
return;
}
QMessageBox::StandardButton deleteReply = QMessageBox::question(
this, tr("Migration Complete"),
tr("Save data has been migrated successfully.\n\n"
"Would you like to delete the old save data?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
QMessageBox::StandardButton deleteReply =
QMessageBox::question(this, tr("Migration Complete"),
tr("Save data has been migrated successfully.\n\n"
"Would you like to delete the old save data?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (deleteReply == QMessageBox::Yes) {
Common::FS::RemoveDirRecursively(source_save_dir);
@ -278,7 +277,6 @@ void ConfigureFilesystem::UpdateEnabledControls() {
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::RetranslateUI() {
ui->retranslateUi(this);
}