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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-17 19:29:00 +02:00
[meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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769edbfea3
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107 changed files with 1457 additions and 1737 deletions
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@ -18,40 +18,34 @@
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#include <QUrl>
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#ifdef _WIN32
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include <shlobj.h>
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#include <windows.h>
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#else
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#include "fmt/ostream.h"
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#include <fstream>
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#include "fmt/ostream.h"
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#endif
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namespace QtCommon::Game {
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bool CreateShortcutLink(const std::filesystem::path& shortcut_path,
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const std::string& comment,
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bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
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const std::filesystem::path& icon_path,
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const std::filesystem::path& command,
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const std::string& arguments,
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const std::string& categories,
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const std::string& keywords,
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const std::string& name)
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try {
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const std::filesystem::path& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords,
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const std::string& name) try {
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#ifdef _WIN32 // Windows
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HRESULT hr = CoInitialize(nullptr);
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if (FAILED(hr)) {
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LOG_ERROR(Frontend, "CoInitialize failed");
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return false;
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}
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SCOPE_EXIT
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{
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SCOPE_EXIT {
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CoUninitialize();
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};
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IShellLinkW* ps1 = nullptr;
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IPersistFile* persist_file = nullptr;
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SCOPE_EXIT
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{
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SCOPE_EXIT {
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if (persist_file != nullptr) {
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persist_file->Release();
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}
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@ -59,10 +53,7 @@ try {
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ps1->Release();
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}
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};
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HRESULT hres = CoCreateInstance(CLSID_ShellLink,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IShellLinkW,
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
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reinterpret_cast<void**>(&ps1));
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if (FAILED(hres)) {
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LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
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@ -142,10 +133,8 @@ try {
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return false;
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}
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bool MakeShortcutIcoPath(const u64 program_id,
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const std::string_view game_file_name,
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std::filesystem::path& out_icon_path)
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{
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bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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std::filesystem::path& out_icon_path) {
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// Get path to Yuzu icons directory & icon extension
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std::string ico_extension = "png";
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#if defined(_WIN32)
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@ -166,46 +155,38 @@ bool MakeShortcutIcoPath(const u64 program_id,
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return true;
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}
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void OpenEdenFolder(const Common::FS::EdenPath& path)
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{
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void OpenEdenFolder(const Common::FS::EdenPath& path) {
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QDesktopServices::openUrl(
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QUrl::fromLocalFile(QString::fromStdString(Common::FS::GetEdenPathString(path))));
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}
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void OpenRootDataFolder()
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{
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void OpenRootDataFolder() {
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OpenEdenFolder(Common::FS::EdenPath::EdenDir);
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}
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void OpenNANDFolder()
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{
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void OpenNANDFolder() {
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OpenEdenFolder(Common::FS::EdenPath::NANDDir);
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}
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void OpenSaveFolder()
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{
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const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
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/ "user/save/0000000000000000";
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void OpenSaveFolder() {
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const auto path =
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Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/save/0000000000000000";
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QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path.string())));
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}
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void OpenSDMCFolder()
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{
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void OpenSDMCFolder() {
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OpenEdenFolder(Common::FS::EdenPath::SDMCDir);
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}
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void OpenModFolder()
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{
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void OpenModFolder() {
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OpenEdenFolder(Common::FS::EdenPath::LoadDir);
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}
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void OpenLogFolder()
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{
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void OpenLogFolder() {
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OpenEdenFolder(Common::FS::EdenPath::LogDir);
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}
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static QString GetGameListErrorRemoving(QtCommon::Game::InstalledEntryType type)
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{
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static QString GetGameListErrorRemoving(QtCommon::Game::InstalledEntryType type) {
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switch (type) {
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case QtCommon::Game::InstalledEntryType::Game:
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return tr("Error Removing Contents");
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@ -219,10 +200,9 @@ static QString GetGameListErrorRemoving(QtCommon::Game::InstalledEntryType type)
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}
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// Game Content //
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void RemoveBaseContent(u64 program_id, InstalledEntryType type)
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{
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const auto res = ContentManager::RemoveBaseContent(system->GetFileSystemController(),
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program_id);
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void RemoveBaseContent(u64 program_id, InstalledEntryType type) {
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const auto res =
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ContentManager::RemoveBaseContent(system->GetFileSystemController(), program_id);
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if (res) {
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QtCommon::Frontend::Information(tr("Successfully Removed"),
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tr("Successfully removed the installed base game."));
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@ -234,8 +214,7 @@ void RemoveBaseContent(u64 program_id, InstalledEntryType type)
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}
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}
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void RemoveUpdateContent(u64 program_id, InstalledEntryType type)
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{
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void RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
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const auto res = ContentManager::RemoveUpdate(system->GetFileSystemController(), program_id);
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if (res) {
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QtCommon::Frontend::Information(tr("Successfully Removed"),
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@ -246,8 +225,7 @@ void RemoveUpdateContent(u64 program_id, InstalledEntryType type)
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}
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}
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void RemoveAddOnContent(u64 program_id, InstalledEntryType type)
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{
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void RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
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const size_t count = ContentManager::RemoveAllDLC(*system, program_id);
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if (count == 0) {
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QtCommon::Frontend::Warning(GetGameListErrorRemoving(type),
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@ -261,8 +239,7 @@ void RemoveAddOnContent(u64 program_id, InstalledEntryType type)
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// Global Content //
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target)
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{
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void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
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const auto target_file_name = [target] {
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switch (target) {
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case GameListRemoveTarget::GlShaderCache:
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@ -291,8 +268,7 @@ void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target)
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}
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}
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void RemoveVulkanDriverPipelineCache(u64 program_id)
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{
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void RemoveVulkanDriverPipelineCache(u64 program_id) {
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static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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@ -308,8 +284,7 @@ void RemoveVulkanDriverPipelineCache(u64 program_id)
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}
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}
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void RemoveAllTransferableShaderCaches(u64 program_id)
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{
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void RemoveAllTransferableShaderCaches(u64 program_id) {
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
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@ -329,14 +304,13 @@ void RemoveAllTransferableShaderCaches(u64 program_id)
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}
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}
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path)
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{
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void RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
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const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
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const auto config_file_name
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= program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
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: fmt::format("{:016X}.ini", program_id);
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const auto custom_config_file_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir)
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/ "custom" / config_file_name;
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const auto config_file_name =
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program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
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: fmt::format("{:016X}.ini", program_id);
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const auto custom_config_file_path =
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Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom" / config_file_name;
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if (!Common::FS::Exists(custom_config_file_path)) {
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QtCommon::Frontend::Warning(tr("Error Removing Custom Configuration"),
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@ -353,20 +327,14 @@ void RemoveCustomConfiguration(u64 program_id, const std::string& game_path)
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}
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}
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void RemoveCacheStorage(u64 program_id)
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{
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void RemoveCacheStorage(u64 program_id) {
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const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
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auto vfs_nand_dir = vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir),
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FileSys::OpenMode::Read);
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auto vfs_nand_dir =
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vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
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const auto cache_storage_path
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= FileSys::SaveDataFactory::GetFullPath({},
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vfs_nand_dir,
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FileSys::SaveDataSpaceId::User,
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FileSys::SaveDataType::Cache,
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0 /* program_id */,
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{},
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0);
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const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
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{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Cache,
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0 /* program_id */, {}, 0);
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const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
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// Uhhh //
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// Messages in pre-defined message boxes for less code spaghetti
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inline constexpr bool CreateShortcutMessagesGUI(ShortcutMessages imsg, const QString& game_title)
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{
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inline constexpr bool CreateShortcutMessagesGUI(ShortcutMessages imsg, const QString& game_title) {
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int result = 0;
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using namespace QtCommon::Frontend;
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int buttons;
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@ -433,13 +400,9 @@ inline constexpr bool CreateShortcutMessagesGUI(ShortcutMessages imsg, const QSt
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}
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}
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void CreateShortcut(const std::string& game_path,
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const u64 program_id,
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const std::string& game_title_,
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const ShortcutTarget& target,
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std::string arguments_,
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const bool needs_title)
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{
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void CreateShortcut(const std::string& game_path, const u64 program_id,
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const std::string& game_title_, const ShortcutTarget& target,
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std::string arguments_, const bool needs_title) {
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// Get path to Eden executable
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std::filesystem::path command = GetEdenCommand();
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@ -453,13 +416,11 @@ void CreateShortcut(const std::string& game_path,
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return;
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}
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const FileSys::PatchManager pm{program_id,
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QtCommon::system->GetFileSystemController(),
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const FileSys::PatchManager pm{program_id, QtCommon::system->GetFileSystemController(),
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QtCommon::system->GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(*QtCommon::system,
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QtCommon::vfs->OpenFile(game_path,
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FileSys::OpenMode::Read));
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const auto loader = Loader::GetLoader(
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*QtCommon::system, QtCommon::vfs->OpenFile(game_path, FileSys::OpenMode::Read));
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std::string game_title{game_title_};
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@ -490,8 +451,8 @@ void CreateShortcut(const std::string& game_path,
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_data = QImage::fromData(icon_image_file.data(),
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static_cast<int>(icon_image_file.size()));
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QImage icon_data =
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QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
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std::filesystem::path out_icon_path;
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if (QtCommon::Game::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
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if (!SaveIconToFile(out_icon_path, icon_data)) {
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@ -524,39 +485,32 @@ void CreateShortcut(const std::string& game_path,
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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if (QtCommon::Game::CreateShortcutLink(shortcut_path,
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comment,
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out_icon_path,
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command,
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arguments,
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categories,
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keywords,
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game_title)) {
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if (QtCommon::Game::CreateShortcutLink(shortcut_path, comment, out_icon_path, command,
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arguments, categories, keywords, game_title)) {
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CreateShortcutMessagesGUI(ShortcutMessages::Success, qgame_title);
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return;
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}
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CreateShortcutMessagesGUI(ShortcutMessages::Failed, qgame_title);
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}
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// TODO: You want this to be constexpr? Well too bad, clang19 doesn't believe this is a string literal
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std::string GetShortcutPath(ShortcutTarget target)
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{
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// TODO: You want this to be constexpr? Well too bad, clang19 doesn't believe this is a string
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// literal
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std::string GetShortcutPath(ShortcutTarget target) {
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{
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std::string shortcut_path{};
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if (target == ShortcutTarget::Desktop) {
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shortcut_path
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= QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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shortcut_path =
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QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
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} else if (target == ShortcutTarget::Applications) {
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shortcut_path
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= QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
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shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
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.toStdString();
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}
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return shortcut_path;
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}
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}
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void CreateHomeMenuShortcut(ShortcutTarget target)
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{
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void CreateHomeMenuShortcut(ShortcutTarget target) {
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constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
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auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
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if (!bis_system) {
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