[gamemode] Make available on other platforms (#353)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-12-07 07:13:43 +01:00 committed by crueter
parent 3141019fcd
commit 83332316aa
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
29 changed files with 123 additions and 775 deletions

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@ -5,6 +5,9 @@ add_library(qt_common STATIC
qt_common.h
qt_common.cpp
gamemode.cpp
gamemode.h
config/uisettings.cpp
config/uisettings.h
config/qt_config.cpp
@ -82,6 +85,7 @@ find_package(frozen)
target_link_libraries(qt_common PRIVATE core Qt6::Core Qt6::Concurrent SimpleIni::SimpleIni QuaZip::QuaZip)
target_link_libraries(qt_common PUBLIC frozen::frozen-headers)
target_link_libraries(qt_common PRIVATE gamemode::headers)
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)

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@ -433,10 +433,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Whether or not to check for updates upon startup."));
// Linux
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QString());
#ifdef __unix__
INSERT(Settings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
INSERT(Settings, gui_hide_backend_warning, QString(), QString());
INSERT(UISettings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
INSERT(UISettings, gui_hide_backend_warning, QString(), QString());
#endif
// Ui Debugging

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@ -142,6 +142,19 @@ struct Values {
Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
// Linux/MinGW may support (requires libdl support)
SwitchableSetting<bool> enable_gamemode{linkage,
#ifndef _MSC_VER
true,
#else
false,
#endif
"enable_gamemode", Category::UiGeneral};
#ifdef __unix__
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::UiGeneral};
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::UiGeneral};
#endif
// Discord RPC
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};

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@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// While technically available on al *NIX platforms, Linux is only available
// as the primary target of libgamemode.so - so warnings are suppressed
#ifdef __unix__
#include <gamemode_client.h>
#endif
#include "qt_common/gamemode.h"
#include "common/logging/log.h"
#include "qt_common/config/uisettings.h"
namespace Common::FeralGamemode {
/// @brief Start the gamemode client
void Start() noexcept {
if (UISettings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_start() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
/// @brief Stop the gmemode client
void Stop() noexcept {
if (UISettings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_end() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
} // namespace Common::Linux

14
src/qt_common/gamemode.h Normal file
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@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::FeralGamemode {
void Start() noexcept;
void Stop() noexcept;
} // namespace Common::FeralGamemode