[TEST] Add clipping distances to GS

This commit is contained in:
CamilleLaVey 2026-08-19 19:05:47 -04:00
parent faacc62b10
commit 8206c7abac
8 changed files with 121 additions and 29 deletions

View file

@ -217,6 +217,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
ctx.AddF32("{}={}{}.{};", inst, input_decorator, ctx.position_name, swizzle);
break;
}
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 index{static_cast<u32>(attr) - static_cast<u32>(IR::Attribute::ClipDistance0)};
if (IsInputArray(ctx.stage)) {
ctx.AddF32("{}=gl_in[{}].gl_ClipDistance[{}];", inst, vertex, index);
} else {
ctx.AddF32("{}=gl_ClipDistance[{}];", inst, index);
}
break;
}
case IR::Attribute::PointSpriteS:
case IR::Attribute::PointSpriteT:
ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle);

View file

@ -306,9 +306,12 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
} else if (program.is_geometry_passthrough && !profile.support_geometry_shader_passthrough) {
LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
}
header += fmt::format(
"layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
OutputPrimitive(program.output_topology), program.output_vertices);
header += fmt::format("layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;",
OutputPrimitive(program.output_topology), program.output_vertices);
if (program.info.loads.ClipDistances()) {
header += "float gl_ClipDistance[];";
}
header += "}gl_in[];";
break;
case Stage::Fragment:
stage_name = "fs";

View file

@ -367,6 +367,23 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
return ctx.OpSelect(ctx.F32[1], ctx.OpLoad(ctx.U1, ctx.front_face),
ctx.OpBitcast(ctx.F32[1], ctx.Const((std::numeric_limits<u32>::max)())),
ctx.f32_zero_value);
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
case IR::Attribute::ClipDistance3:
case IR::Attribute::ClipDistance4:
case IR::Attribute::ClipDistance5:
case IR::Attribute::ClipDistance6:
case IR::Attribute::ClipDistance7: {
const u32 base{static_cast<u32>(IR::Attribute::ClipDistance0)};
const u32 index{static_cast<u32>(attr) - base};
if (!ValidId(ctx.input_clip_distances) || index >= ctx.profile.max_user_clip_distances) {
return ctx.Const(1.0f);
}
const Id pointer{
AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_clip_distances, ctx.Const(index))};
return ctx.OpLoad(ctx.F32[1], pointer);
}
case IR::Attribute::PointSpriteS:
return ctx.OpLoad(ctx.F32[1],
ctx.OpAccessChain(ctx.input_f32, ctx.point_coord, ctx.u32_zero_value));

View file

@ -1522,6 +1522,12 @@ void EmitContext::DefineInputs(const IR::Program& program) {
}
}
}
if (stage == Stage::Geometry && info.loads.ClipDistances() &&
profile.max_user_clip_distances > 0) {
const u32 used{(std::min)(profile.max_user_clip_distances, 8u)};
const Id type{TypeArray(F32[1], Const(used))};
input_clip_distances = DefineInput(*this, type, true, spv::BuiltIn::ClipDistance);
}
if (loads[IR::Attribute::InstanceId]) {
if (profile.support_vertex_instance_id) {
instance_id = DefineInput(*this, U32[1], true, spv::BuiltIn::InstanceId);

View file

@ -285,6 +285,7 @@ public:
Id point_coord{};
Id tess_coord{};
Id clip_distances{};
Id input_clip_distances{};
Id layer{};
Id viewport_index{};
Id viewport_mask{};

View file

@ -178,6 +178,20 @@ struct PassthroughVertices {
u32 stride;
};
OutputTopology GetPassthroughTopology(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Points:
return OutputTopology::PointList;
case InputTopology::Lines:
case InputTopology::LinesAdjacency:
return OutputTopology::LineStrip;
case InputTopology::Triangles:
case InputTopology::TrianglesAdjacency:
return OutputTopology::TriangleStrip;
}
return OutputTopology::TriangleStrip;
}
PassthroughVertices GetPassthroughVertices(InputTopology input_topology) {
switch (input_topology) {
case InputTopology::Points:
@ -239,6 +253,14 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
copy_vec4(attr);
}
for (u32 j = 0; j < 8; j++) {
const IR::Attribute attr = IR::Attribute::ClipDistance0 + j;
if (!passthrough_mask[attr]) {
continue;
}
ir.SetAttribute(attr, ir.GetAttribute(attr, ir.Imm32(i)), ir.Imm32(0));
}
if (passthrough_position) {
// Assign position from input
copy_vec4(IR::Attribute::PositionX);
@ -304,6 +326,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
}
if (!normalized_host_info.support_geometry_shader_passthrough) {
program.output_topology = GetPassthroughTopology(input_topology);
program.output_vertices = GetPassthroughVertices(input_topology).count;
LowerGeometryPassthrough(program, normalized_host_info, input_topology);
program.is_geometry_passthrough = false;

View file

@ -55,22 +55,25 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 18;
constexpr u32 CACHE_VERSION = 19;
template <typename Container>
auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) {
Shader::OutputTopology InputToOutputTopology(Shader::InputTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
case Shader::InputTopology::Points:
return Shader::OutputTopology::PointList;
case Maxwell::PrimitiveTopology::LineStrip:
case Shader::InputTopology::Lines:
case Shader::InputTopology::LinesAdjacency:
return Shader::OutputTopology::LineStrip;
default:
case Shader::InputTopology::Triangles:
case Shader::InputTopology::TrianglesAdjacency:
return Shader::OutputTopology::TriangleStrip;
}
return Shader::OutputTopology::TriangleStrip;
}
Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
@ -92,6 +95,16 @@ Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology
}
}
Shader::InputTopology GeometryInputTopology(const GraphicsPipelineKey& key) {
if (key.unique_hashes[static_cast<size_t>(Maxwell::ShaderType::Tessellation)] == 0) {
return MaxwellToInputTopology(key.gs_input_topology);
}
if (key.tessellation_primitive == Maxwell::Tessellation::DomainType::Isolines) {
return Shader::InputTopology::Lines;
}
return Shader::InputTopology::Triangles;
}
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program,
const Shader::IR::Program* previous_program,
@ -147,7 +160,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
default:
break;
}
info.input_topology = MaxwellToInputTopology(key.gs_input_topology);
info.input_topology = GeometryInputTopology(key);
info.glasm_use_storage_buffers = glasm_use_storage_buffers;
return info;
}
@ -476,11 +489,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const bool is_emulated_stage = layer_source_program != nullptr
&& index == u32(Maxwell::ShaderType::Geometry);
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
auto topology = MaxwellToOutputTopology(key.gs_input_topology);
programs[index] =
GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
*layer_source_program, topology,
MaxwellToInputTopology(key.gs_input_topology));
const auto input_topology = GeometryInputTopology(key);
programs[index] = GenerateGeometryPassthrough(
pools.inst, pools.block, host_info, *layer_source_program,
InputToOutputTopology(input_topology), input_topology);
continue;
}
if (key.unique_hashes[index] == 0) {
@ -499,14 +511,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
MaxwellToInputTopology(key.gs_input_topology));
GeometryInputTopology(key));
total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
} else {
// VertexB path when VertexA is present.
auto& program_va{programs[0]};
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
MaxwellToInputTopology(key.gs_input_topology))};
GeometryInputTopology(key))};
total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}

View file

@ -63,7 +63,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 21;
constexpr u32 CACHE_VERSION = 22;
constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128;
constexpr size_t VULKAN_CACHE_FLUSH_MIN_SECONDS = 30;
constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
@ -73,15 +73,18 @@ auto MakeSpan(Container& container) {
return std::span(container.data(), container.size());
}
Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topology) {
Shader::OutputTopology InputToOutputTopology(Shader::InputTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
case Shader::InputTopology::Points:
return Shader::OutputTopology::PointList;
case Maxwell::PrimitiveTopology::LineStrip:
case Shader::InputTopology::Lines:
case Shader::InputTopology::LinesAdjacency:
return Shader::OutputTopology::LineStrip;
default:
case Shader::InputTopology::Triangles:
case Shader::InputTopology::TrianglesAdjacency:
return Shader::OutputTopology::TriangleStrip;
}
return Shader::OutputTopology::TriangleStrip;
}
Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) {
@ -172,6 +175,18 @@ Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology
}
}
Shader::InputTopology GeometryInputTopology(const GraphicsPipelineCacheKey& key) {
if (key.unique_hashes[static_cast<size_t>(Maxwell::ShaderType::Tessellation)] == 0) {
return MaxwellToInputTopology(key.state.topology);
}
const auto domain{
static_cast<Maxwell::Tessellation::DomainType>(key.state.tessellation_primitive.Value())};
if (domain == Maxwell::Tessellation::DomainType::Isolines) {
return Shader::InputTopology::Lines;
}
return Shader::InputTopology::Triangles;
}
Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program,
@ -290,7 +305,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
default:
break;
}
info.input_topology = MaxwellToInputTopology(key.state.topology);
info.input_topology = GeometryInputTopology(key);
info.force_early_z = key.state.early_z != 0;
info.y_negate = key.state.y_negate != 0;
return info;
@ -786,11 +801,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const bool is_emulated_stage = layer_source_program != nullptr &&
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
auto topology = MaxwellToOutputTopology(key.state.topology);
programs[index] =
GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
*layer_source_program, topology,
MaxwellToInputTopology(key.state.topology));
const auto input_topology = GeometryInputTopology(key);
programs[index] = GenerateGeometryPassthrough(
pools.inst, pools.block, host_info, *layer_source_program,
InputToOutputTopology(input_topology), input_topology);
continue;
}
if (key.unique_hashes[index] == 0) {
@ -804,12 +818,12 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
MaxwellToInputTopology(key.state.topology));
GeometryInputTopology(key));
} else {
// VertexB path when VertexA is present.
auto& program_va{programs[0]};
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
MaxwellToInputTopology(key.state.topology))};
GeometryInputTopology(key))};
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}