[vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
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Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
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PavelBARABANOV 2026-03-26 22:23:21 +01:00 committed by crueter
parent 93472023e2
commit 813a35abca
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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@ -373,6 +373,8 @@ Result SharedBufferManager::PresentSharedFrameBuffer(android::Fence fence,
android::Status::NoError, android::Status::NoError,
VI::ResultOperationFailed); VI::ResultOperationFailed);
(void)m_container.SetLayerZIndex(layer_id, 100000);
// We succeeded. // We succeeded.
R_SUCCEED(); R_SUCCEED();
} }