mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-12 11:38:57 +02:00
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
This commit is contained in:
parent
c682306788
commit
7f5de6bcd6
18 changed files with 477 additions and 424 deletions
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -55,19 +58,30 @@ AppLoader_NSP::~AppLoader_NSP() = default;
|
|||
FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
|
||||
const FileSys::NSP nsp(nsp_file);
|
||||
|
||||
if (nsp.GetStatus() == ResultStatus::Success) {
|
||||
// Extracted Type case
|
||||
if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
|
||||
FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
|
||||
return FileType::NSP;
|
||||
if (nsp.GetStatus() != ResultStatus::Success) {
|
||||
return FileType::Error;
|
||||
}
|
||||
|
||||
// Extracted Type case
|
||||
if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
|
||||
FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
|
||||
return FileType::NSP;
|
||||
}
|
||||
|
||||
// Non-extracted NSPs can legitimately contain only update/DLC content.
|
||||
// Identify the container format itself; bootability is validated by Load().
|
||||
if (!nsp.GetNCAs().empty()) {
|
||||
return FileType::NSP;
|
||||
}
|
||||
|
||||
// Fallback when NCAs couldn't be parsed (e.g. missing keys) but the PFS still contains NCAs.
|
||||
for (const auto& entry : nsp.GetFiles()) {
|
||||
if (entry == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Non-Extracted Type case
|
||||
const auto program_id = nsp.GetProgramTitleID();
|
||||
if (!nsp.IsExtractedType() &&
|
||||
nsp.GetNCA(program_id, FileSys::ContentRecordType::Program) != nullptr &&
|
||||
AppLoader_NCA::IdentifyType(
|
||||
nsp.GetNCAFile(program_id, FileSys::ContentRecordType::Program)) == FileType::NCA) {
|
||||
const auto& name = entry->GetName();
|
||||
if (name.size() >= 4 && name.substr(name.size() - 4) == ".nca") {
|
||||
return FileType::NSP;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue