mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-18 14:59:04 +02:00
[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
This commit is contained in:
parent
c682306788
commit
7f5de6bcd6
18 changed files with 477 additions and 424 deletions
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -46,12 +49,29 @@ enum class FileType {
|
|||
};
|
||||
|
||||
/**
|
||||
* Identifies the type of a bootable file based on the magic value in its header.
|
||||
* Identifies the type of a supported file/container based on its structure.
|
||||
* @param file open file
|
||||
* @return FileType of file
|
||||
*/
|
||||
FileType IdentifyFile(FileSys::VirtualFile file);
|
||||
|
||||
/**
|
||||
* Returns whether the file type represents a container format that can bundle multiple titles
|
||||
* (currently NSP/XCI).
|
||||
*/
|
||||
bool IsContainerType(FileType type);
|
||||
|
||||
/**
|
||||
* Returns whether a container file is bootable as a game (has Application/Program content).
|
||||
*
|
||||
* @param file open file
|
||||
* @param type optional file type; if Unknown it is auto-detected.
|
||||
* @param program_id optional program id hint for multi-program containers.
|
||||
* @param program_index optional program index hint for multi-program containers.
|
||||
*/
|
||||
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type = FileType::Unknown,
|
||||
u64 program_id = 0, std::size_t program_index = 0);
|
||||
|
||||
/**
|
||||
* Guess the type of a bootable file from its name
|
||||
* @param name String name of bootable file
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue