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[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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18 changed files with 477 additions and 424 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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@ -9,11 +9,15 @@
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#include <ostream>
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#include <string>
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#include <concepts>
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#include <algorithm>
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#include "common/concepts.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/loader/deconstructed_rom_directory.h"
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#include "core/loader/kip.h"
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@ -37,6 +41,49 @@ std::optional<FileType> IdentifyFileLoader(FileSys::VirtualFile file) {
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return std::nullopt;
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}
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std::shared_ptr<FileSys::NSP> OpenContainerAsNsp(FileSys::VirtualFile file, FileType type,
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u64 program_id = 0,
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std::size_t program_index = 0) {
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if (!file) {
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return nullptr;
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}
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if (type == FileType::NSP) {
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auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
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return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
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}
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if (type == FileType::XCI) {
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FileSys::XCI xci{file, program_id, program_index};
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if (xci.GetStatus() != ResultStatus::Success) {
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return nullptr;
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}
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auto secure_nsp = xci.GetSecurePartitionNSP();
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if (secure_nsp == nullptr || secure_nsp->GetStatus() != ResultStatus::Success) {
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return nullptr;
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}
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return secure_nsp;
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}
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return nullptr;
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}
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bool HasApplicationProgramContent(const std::shared_ptr<FileSys::NSP>& nsp) {
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if (!nsp) {
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return false;
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}
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const auto& ncas = nsp->GetNCAs();
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return std::any_of(ncas.cbegin(), ncas.cend(), [](const auto& title_entry) {
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const auto& nca_map = title_entry.second;
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return nca_map.find(
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{FileSys::TitleType::Application, FileSys::ContentRecordType::Program}) !=
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nca_map.end();
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});
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}
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} // namespace
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FileType IdentifyFile(FileSys::VirtualFile file) {
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@ -62,6 +109,27 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
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}
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}
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bool IsContainerType(FileType type) {
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return type == FileType::NSP || type == FileType::XCI;
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}
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bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type, u64 program_id,
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std::size_t program_index) {
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if (!file) {
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return false;
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}
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if (type == FileType::Unknown) {
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type = IdentifyFile(file);
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}
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if (!IsContainerType(type)) {
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return false;
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}
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return HasApplicationProgramContent(OpenContainerAsNsp(file, type, program_id, program_index));
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}
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FileType GuessFromFilename(const std::string& name) {
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if (name == "main")
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return FileType::DeconstructedRomDirectory;
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -46,12 +49,29 @@ enum class FileType {
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};
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/**
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* Identifies the type of a bootable file based on the magic value in its header.
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* Identifies the type of a supported file/container based on its structure.
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* @param file open file
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* @return FileType of file
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*/
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FileType IdentifyFile(FileSys::VirtualFile file);
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/**
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* Returns whether the file type represents a container format that can bundle multiple titles
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* (currently NSP/XCI).
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*/
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bool IsContainerType(FileType type);
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/**
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* Returns whether a container file is bootable as a game (has Application/Program content).
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*
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* @param file open file
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* @param type optional file type; if Unknown it is auto-detected.
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* @param program_id optional program id hint for multi-program containers.
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* @param program_index optional program index hint for multi-program containers.
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*/
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bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type = FileType::Unknown,
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u64 program_id = 0, std::size_t program_index = 0);
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/**
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* Guess the type of a bootable file from its name
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* @param name String name of bootable file
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -55,19 +58,30 @@ AppLoader_NSP::~AppLoader_NSP() = default;
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FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
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const FileSys::NSP nsp(nsp_file);
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if (nsp.GetStatus() == ResultStatus::Success) {
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// Extracted Type case
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if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
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FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
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return FileType::NSP;
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if (nsp.GetStatus() != ResultStatus::Success) {
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return FileType::Error;
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}
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// Extracted Type case
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if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
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FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
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return FileType::NSP;
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}
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// Non-extracted NSPs can legitimately contain only update/DLC content.
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// Identify the container format itself; bootability is validated by Load().
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if (!nsp.GetNCAs().empty()) {
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return FileType::NSP;
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}
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// Fallback when NCAs couldn't be parsed (e.g. missing keys) but the PFS still contains NCAs.
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for (const auto& entry : nsp.GetFiles()) {
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if (entry == nullptr) {
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continue;
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}
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// Non-Extracted Type case
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const auto program_id = nsp.GetProgramTitleID();
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if (!nsp.IsExtractedType() &&
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nsp.GetNCA(program_id, FileSys::ContentRecordType::Program) != nullptr &&
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AppLoader_NCA::IdentifyType(
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nsp.GetNCAFile(program_id, FileSys::ContentRecordType::Program)) == FileType::NCA) {
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const auto& name = entry->GetName();
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if (name.size() >= 4 && name.substr(name.size() - 4) == ".nca") {
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return FileType::NSP;
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}
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}
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -44,10 +47,13 @@ AppLoader_XCI::~AppLoader_XCI() = default;
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FileType AppLoader_XCI::IdentifyType(const FileSys::VirtualFile& xci_file) {
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const FileSys::XCI xci(xci_file);
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if (xci.GetStatus() == ResultStatus::Success &&
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xci.GetNCAByType(FileSys::NCAContentType::Program) != nullptr &&
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AppLoader_NCA::IdentifyType(xci.GetNCAFileByType(FileSys::NCAContentType::Program)) ==
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FileType::NCA) {
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if (xci.GetStatus() != ResultStatus::Success) {
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return FileType::Error;
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}
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// Identify XCI as a valid container even when it does not include a bootable Program NCA.
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// Bootability is handled by AppLoader_XCI::Load().
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if (xci.GetSecurePartitionNSP() != nullptr) {
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return FileType::XCI;
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}
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