[android/fs] external content loader + nca/xci patches (#3596)

Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN?

Nice, i feel better now.

This feat extends Maufeat's work on external content loading. It harmonically additions:
"...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders."
Permanent (not toggleable). External Content folders are supported equally.

Also:
-Reworked several routines for preserving single source of truth between android and other systems;
-Fixed the annoying unknown format error for content files, by providing proper format detection.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
This commit is contained in:
xbzk 2026-03-04 22:51:35 +01:00 committed by crueter
parent c682306788
commit 7f5de6bcd6
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
18 changed files with 477 additions and 424 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@ -9,11 +9,15 @@
#include <ostream>
#include <string>
#include <concepts>
#include <algorithm>
#include "common/concepts.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/common_funcs.h"
#include "core/file_sys/submission_package.h"
#include "core/hle/kernel/k_process.h"
#include "core/loader/deconstructed_rom_directory.h"
#include "core/loader/kip.h"
@ -37,6 +41,49 @@ std::optional<FileType> IdentifyFileLoader(FileSys::VirtualFile file) {
return std::nullopt;
}
std::shared_ptr<FileSys::NSP> OpenContainerAsNsp(FileSys::VirtualFile file, FileType type,
u64 program_id = 0,
std::size_t program_index = 0) {
if (!file) {
return nullptr;
}
if (type == FileType::NSP) {
auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
}
if (type == FileType::XCI) {
FileSys::XCI xci{file, program_id, program_index};
if (xci.GetStatus() != ResultStatus::Success) {
return nullptr;
}
auto secure_nsp = xci.GetSecurePartitionNSP();
if (secure_nsp == nullptr || secure_nsp->GetStatus() != ResultStatus::Success) {
return nullptr;
}
return secure_nsp;
}
return nullptr;
}
bool HasApplicationProgramContent(const std::shared_ptr<FileSys::NSP>& nsp) {
if (!nsp) {
return false;
}
const auto& ncas = nsp->GetNCAs();
return std::any_of(ncas.cbegin(), ncas.cend(), [](const auto& title_entry) {
const auto& nca_map = title_entry.second;
return nca_map.find(
{FileSys::TitleType::Application, FileSys::ContentRecordType::Program}) !=
nca_map.end();
});
}
} // namespace
FileType IdentifyFile(FileSys::VirtualFile file) {
@ -62,6 +109,27 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
}
}
bool IsContainerType(FileType type) {
return type == FileType::NSP || type == FileType::XCI;
}
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type, u64 program_id,
std::size_t program_index) {
if (!file) {
return false;
}
if (type == FileType::Unknown) {
type = IdentifyFile(file);
}
if (!IsContainerType(type)) {
return false;
}
return HasApplicationProgramContent(OpenContainerAsNsp(file, type, program_id, program_index));
}
FileType GuessFromFilename(const std::string& name) {
if (name == "main")
return FileType::DeconstructedRomDirectory;

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -46,12 +49,29 @@ enum class FileType {
};
/**
* Identifies the type of a bootable file based on the magic value in its header.
* Identifies the type of a supported file/container based on its structure.
* @param file open file
* @return FileType of file
*/
FileType IdentifyFile(FileSys::VirtualFile file);
/**
* Returns whether the file type represents a container format that can bundle multiple titles
* (currently NSP/XCI).
*/
bool IsContainerType(FileType type);
/**
* Returns whether a container file is bootable as a game (has Application/Program content).
*
* @param file open file
* @param type optional file type; if Unknown it is auto-detected.
* @param program_id optional program id hint for multi-program containers.
* @param program_index optional program index hint for multi-program containers.
*/
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type = FileType::Unknown,
u64 program_id = 0, std::size_t program_index = 0);
/**
* Guess the type of a bootable file from its name
* @param name String name of bootable file

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -55,19 +58,30 @@ AppLoader_NSP::~AppLoader_NSP() = default;
FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
const FileSys::NSP nsp(nsp_file);
if (nsp.GetStatus() == ResultStatus::Success) {
// Extracted Type case
if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
return FileType::NSP;
if (nsp.GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
// Extracted Type case
if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
return FileType::NSP;
}
// Non-extracted NSPs can legitimately contain only update/DLC content.
// Identify the container format itself; bootability is validated by Load().
if (!nsp.GetNCAs().empty()) {
return FileType::NSP;
}
// Fallback when NCAs couldn't be parsed (e.g. missing keys) but the PFS still contains NCAs.
for (const auto& entry : nsp.GetFiles()) {
if (entry == nullptr) {
continue;
}
// Non-Extracted Type case
const auto program_id = nsp.GetProgramTitleID();
if (!nsp.IsExtractedType() &&
nsp.GetNCA(program_id, FileSys::ContentRecordType::Program) != nullptr &&
AppLoader_NCA::IdentifyType(
nsp.GetNCAFile(program_id, FileSys::ContentRecordType::Program)) == FileType::NCA) {
const auto& name = entry->GetName();
if (name.size() >= 4 && name.substr(name.size() - 4) == ".nca") {
return FileType::NSP;
}
}

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -44,10 +47,13 @@ AppLoader_XCI::~AppLoader_XCI() = default;
FileType AppLoader_XCI::IdentifyType(const FileSys::VirtualFile& xci_file) {
const FileSys::XCI xci(xci_file);
if (xci.GetStatus() == ResultStatus::Success &&
xci.GetNCAByType(FileSys::NCAContentType::Program) != nullptr &&
AppLoader_NCA::IdentifyType(xci.GetNCAFileByType(FileSys::NCAContentType::Program)) ==
FileType::NCA) {
if (xci.GetStatus() != ResultStatus::Success) {
return FileType::Error;
}
// Identify XCI as a valid container even when it does not include a bootable Program NCA.
// Bootability is handled by AppLoader_XCI::Load().
if (xci.GetSecurePartitionNSP() != nullptr) {
return FileType::XCI;
}