[shader_recompiler] Fix Shuffle handling for Position attributes (#3406)

This fixes the rescaling path to properly convert to F32, matching native 1x behavior for any resolution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3406
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr 2026-02-12 01:34:25 +01:00 committed by crueter
parent 634686d59b
commit 7d81a724ef
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2 changed files with 8 additions and 12 deletions

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@ -304,17 +304,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::TexturePass(env, program, host_info);
bool should_rescale =
#ifdef __ANDROID__
Settings::values.resolution_info.active;
#else
true;
#endif
if (should_rescale) {
if (Settings::values.resolution_info.active) {
Optimization::RescalingPass(program);
}
Optimization::DeadCodeEliminationPass(program);
if (Settings::values.renderer_debug) {
Optimization::VerificationPass(program);