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[video_core] Improve DMA logic and add an option to sync memory operations (#276)
This improves DMA logic and add an option to sync memory operations. Thanks to Higgs for the new DMA logic. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/276 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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31 changed files with 114 additions and 33 deletions
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<string name="frame_interpolation_description">通過同步幀間時間確保流暢一致的幀交付,減少卡頓和不均勻動畫。適合存在幀時間不穩定或遊戲過程中出現微卡頓的遊戲。</string>
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<string name="renderer_early_release_fences">提前釋放圍欄</string>
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<string name="renderer_early_release_fences_description">可修復《大金剛國度:熱帶寒流》《深海迷航:零度之下》和《奧日2》等遊戲中的0 FPS問題,但可能影響Unreal Engine遊戲的載入或效能。</string>
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<string name="sync_memory_operations">同步記憶體操作</string>
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<string name="sync_memory_operations_description">確保計算和記憶體操作之間的資料一致性。 此選項應能修復某些遊戲中的問題,但在某些情況下可能會降低效能。 使用Unreal Engine 4的遊戲似乎受影響最大。</string>
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<string name="buffer_reorder_disable">停用緩衝區重新排序</string>
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<string name="buffer_reorder_disable_description">勾選時,停用映射記憶體上傳的重新排序功能,允許將上傳與特定繪製關聯。某些情況下可能會降低效能。</string>
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<string name="use_lru_cache">啟用LRU快取</string>
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