[qt] remove full/empty filters, replace with public lobby filter"

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-12-02 21:08:56 -05:00
parent e22756160c
commit 795a52c75a
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GPG key ID: 850DB8A38AD9F75F
4 changed files with 29 additions and 78 deletions

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@ -170,14 +170,10 @@ struct Values {
// multiplayer settings
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
Category::Multiplayer};
Setting<bool> multiplayer_filter_games_owned{linkage, true, "filter_games_owned", Category::Multiplayer};
Setting<bool> multiplayer_filter_public_rooms{linkage, true, "filter_games_public_room", Category::Multiplayer};
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer};
Setting<std::string> multiplayer_room_nickname{
linkage, {}, "room_nickname", Category::Multiplayer};