Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <future>
#include <QColor>
#include <QImage>
@ -32,8 +35,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
Core::System& system_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
announce_multiplayer_session(session), system{system_} {
ui->setupUi(this);
// set up validation for all of the fields
@ -137,7 +139,7 @@ void HostRoomWindow::Host() {
return;
}
}
if (auto member = room_network.GetRoomMember().lock()) {
if (auto member = Network::GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
} else if (member->IsConnected()) {
@ -161,7 +163,7 @@ void HostRoomWindow::Host() {
if (ui->load_ban_list->isChecked()) {
ban_list = UISettings::values.multiplayer_ban_list;
}
if (auto room = room_network.GetRoom().lock()) {
if (auto room = Network::GetRoom().lock()) {
const bool created =
room->Create(ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
@ -190,7 +192,7 @@ void HostRoomWindow::Host() {
QString::fromStdString(result.result_string),
QMessageBox::Ok);
ui->host->setEnabled(true);
if (auto room = room_network.GetRoom().lock()) {
if (auto room = Network::GetRoom().lock()) {
room->Destroy();
}
return;
@ -206,7 +208,7 @@ void HostRoomWindow::Host() {
WebService::Client client(Settings::values.web_api_url.GetValue(),
Settings::values.yuzu_username.GetValue(),
Settings::values.yuzu_token.GetValue());
if (auto room = room_network.GetRoom().lock()) {
if (auto room = Network::GetRoom().lock()) {
token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
}
if (token.empty()) {