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Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it: - Fixed inconsistent button styling in the dialog for connection - Allowed to hide both empty and full rooms. - Proper serving of preferred games - Enables web service for android by default - Better implementation of multiplayer.cpp that works with oop Also fixes the room network class and turns it into a static namespace in network Signed-off-by: Aleksandr Popovich <alekpopo@pm.me> Co-authored-by: swurl <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125 Co-authored-by: Aleksandr Popovich <alekpopo@pm.me> Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
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99 changed files with 1470 additions and 498 deletions
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@ -1,6 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "yuzu/multiplayer/chat_room.h"
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@ -13,7 +16,7 @@ class ClientRoomWindow : public QDialog {
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Q_OBJECT
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public:
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explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
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explicit ClientRoomWindow(QWidget* parent);
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~ClientRoomWindow();
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void RetranslateUi();
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@ -35,5 +38,4 @@ private:
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QStandardItemModel* player_list;
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std::unique_ptr<Ui::ClientRoom> ui;
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Network::RoomNetwork& room_network;
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};
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