Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <future>
#include <QColor>
#include <QImage>
@ -18,14 +21,14 @@
#include "yuzu/multiplayer/moderation_dialog.h"
#include "yuzu/multiplayer/state.h"
ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
ui(std::make_unique<Ui::ClientRoom>()) {
ui->setupUi(this);
ui->chat->Initialize(&room_network);
ui->chat->Initialize();
// setup the callbacks for network updates
if (auto member = room_network.GetRoomMember().lock()) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnRoomInformationChanged(
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
member->BindOnStateChanged(
@ -44,7 +47,7 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_n
ui->disconnect->setDefault(false);
ui->disconnect->setAutoDefault(false);
connect(ui->moderation, &QPushButton::clicked, [this] {
ModerationDialog dialog(room_network, this);
ModerationDialog dialog(this);
dialog.exec();
});
ui->moderation->setDefault(false);
@ -90,7 +93,7 @@ void ClientRoomWindow::Disconnect() {
}
void ClientRoomWindow::UpdateView() {
if (auto member = room_network.GetRoomMember().lock()) {
if (auto member = Network::GetRoomMember().lock()) {
if (member->IsConnected()) {
ui->chat->Enable();
ui->disconnect->setEnabled(true);