Added the public lobby to android. (#125)

This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This commit is contained in:
Aleksandr Popovich 2025-06-05 18:59:47 +00:00 committed by crueter
parent 7e13da47af
commit 76fa525592
99 changed files with 1470 additions and 498 deletions

View file

@ -4,7 +4,7 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2025 eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <chrono>
@ -55,22 +55,22 @@ static void PrintHelp(const char* argv0) {
LOG_INFO(Network,
"Usage: {}"
" [options] <filename>\n"
"--room-name The name of the room\n"
"--room-description The room description\n"
"--bind-address The bind address for the room\n"
"--port The port used for the room\n"
"--max_members The maximum number of players for this room\n"
"--password The password for the room\n"
"--preferred-game The preferred game for this room\n"
"--preferred-game-id The preferred game-id for this room\n"
"--username The username used for announce\n"
"--token The token used for announce\n"
"--web-api-url yuzu Web API url\n"
"--ban-list-file The file for storing the room ban list\n"
"--log-file The file for storing the room log\n"
"--enable-yuzu-mods Allow yuzu Community Moderators to moderate on your room\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n",
"-n, --room-name The name of the room\n"
"-d, --room-description The room description\n"
"-s, --bind-address The bind address for the room\n"
"-p, --port The port used for the room\n"
"-m, --max-members The maximum number of players for this room\n"
"-w, --password The password for the room\n"
"-g, --preferred-game The preferred game for this room\n"
"-i, --preferred-game-id The preferred game-id for this room\n"
"-u, --username The username used for announce\n"
"-t, --token The token used for announce\n"
"-a, --web-api-url yuzu Web API url\n"
"-b, --ban-list-file The file for storing the room ban list\n"
"-l, --log-file The file for storing the room log\n"
"-e, --enable-mods Allow Community Moderators to moderate on your room\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n",
argv0);
}
@ -209,19 +209,18 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
std::string token;
std::string web_api_url;
std::string ban_list_file;
std::string log_file = "yuzu-room.log";
std::string log_file = "eden-room.log";
std::string bind_address;
u64 preferred_game_id = 0;
u32 port = Network::DefaultRoomPort;
u32 max_members = 16;
// TODO(alekpop): Implement this into main executable, for --room and a few others.
static struct option long_options[] = {
{"room-name", required_argument, 0, 'n'},
{"room-description", required_argument, 0, 'd'},
{"bind-address", required_argument, 0, 's'},
{"port", required_argument, 0, 'p'},
{"max_members", required_argument, 0, 'm'},
{"max-members", required_argument, 0, 'm'},
{"password", required_argument, 0, 'w'},
{"preferred-game", required_argument, 0, 'g'},
{"preferred-game-id", required_argument, 0, 'i'},
@ -230,7 +229,7 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
{"web-api-url", required_argument, 0, 'a'},
{"ban-list-file", required_argument, 0, 'b'},
{"log-file", required_argument, 0, 'l'},
{"enable-yuzu-mods", no_argument, 0, 'e'},
{"enable-mods", no_argument, 0, 'e'},
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
// Entry option
@ -243,7 +242,9 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
while (optind < argc) {
int arg = getopt_long(argc, argv, "n:d:s:p:m:w:g:u:t:a:i:l:hv", long_options, &option_index);
if (arg != -1) {
switch (static_cast<char>(arg)) {
char carg = static_cast<char>(arg);
switch (carg) {
case 'n':
room_name.assign(optarg);
break;
@ -289,6 +290,8 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
case 'v':
PrintVersion();
std::exit(0);
default:
break;
}
}
}
@ -373,9 +376,8 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
}
Network::RoomNetwork network{};
network.Init();
if (auto room = network.GetRoom().lock()) {
Network::Init();
if (auto room = Network::GetRoom().lock()) {
AnnounceMultiplayerRoom::GameInfo preferred_game_info{.name = preferred_game,
.id = preferred_game_id};
if (!room->Create(room_name, room_description, bind_address, static_cast<u16>(port),
@ -385,7 +387,7 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
std::exit(-1);
}
LOG_INFO(Network, "Room is open. Close with Q+Enter...");
auto announce_session = std::make_unique<Core::AnnounceMultiplayerSession>(network);
auto announce_session = std::make_unique<Core::AnnounceMultiplayerSession>();
if (announce) {
announce_session->Start();
}
@ -407,7 +409,7 @@ void LaunchRoom(int argc, char** argv, bool called_by_option)
}
room->Destroy();
}
network.Shutdown();
Network::Shutdown();
detached_tasks.WaitForAllTasks();
std::exit(0);
}