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[desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and renamed that tab Extras. Should fit in smaller screens now also Performance -> Fast, GPU Accuracy -> GPU Mode Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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17 changed files with 87 additions and 108 deletions
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@ -272,8 +272,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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tr("Controls the quality of texture rendering at oblique angles.\nSafe to set at 16x on most GPUs."));
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INSERT(Settings,
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gpu_accuracy,
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tr("GPU Accuracy:"),
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tr("Controls the GPU emulation accuracy.\nMost games render fine with Performance or Balanced modes, but Accurate is still "
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tr("GPU Mode:"),
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tr("Controls the GPU emulation mode.\nMost games render fine with Fast or Balanced modes, but Accurate is still "
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"required for some.\nParticles tend to only render correctly with Accurate mode."));
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INSERT(Settings,
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dma_accuracy,
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@ -321,7 +321,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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// Renderer (Extensions)
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INSERT(Settings, dyna_state, tr("Extended Dynamic State"),
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tr("Controls the number of features that can be used in Extended Dynamic State.\n"
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"Higher numbers allow for more features and can increase performance, but may cause "
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"Higher states allow for more features and can increase performance, but may cause "
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"additional graphical issues."));
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INSERT(Settings,
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@ -499,7 +499,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
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}});
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translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
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{
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PAIR(GpuAccuracy, Low, tr("Performance")),
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PAIR(GpuAccuracy, Low, tr("Fast")),
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PAIR(GpuAccuracy, Medium, tr("Balanced")),
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PAIR(GpuAccuracy, High, tr("Accurate")),
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}});
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