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[vulkan] Set always vertex strides
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1 changed files with 3 additions and 3 deletions
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@ -166,10 +166,10 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
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dynamic_state.raw2 = 0;
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if (!extended_dynamic_state) {
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dynamic_state.Refresh(regs);
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std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) {
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return static_cast<u16>(array.stride.Value());
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});
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}
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std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) {
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return static_cast<u16>(array.stride.Value());
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});
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if (!extended_dynamic_state_2_logic_op) {
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dynamic_state.Refresh2(regs, topology_, extended_dynamic_state_2);
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}
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