mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-28 22:45:26 +02:00
emscripten friendly sdl loop
This commit is contained in:
parent
518971f4eb
commit
6e32151d9c
6 changed files with 155 additions and 146 deletions
|
|
@ -77,12 +77,13 @@ if (NOT MSVC)
|
|||
endif()
|
||||
|
||||
if (PLATFORM_EMSCRIPTEN)
|
||||
# 10GB is required... yikes!
|
||||
# 10GB is required at max... yikes!
|
||||
target_link_options(yuzu-cmd PRIVATE
|
||||
-sALLOW_MEMORY_GROWTH=1
|
||||
-sINITIAL_MEMORY=33554432
|
||||
-sMAXIMUM_MEMORY=10737418240
|
||||
-sGLOBAL_BASE=16777216
|
||||
-sEXPORTED_RUNTIME_METHODS="['FS']"
|
||||
-sEXPORTED_RUNTIME_METHODS=['FS']
|
||||
-sPTHREAD_POOL_SIZE_STRICT=0
|
||||
-sPTHREAD_POOL_SIZE=navigator.hardwareConcurrency)
|
||||
endif()
|
||||
|
|
|
|||
|
|
@ -32,9 +32,6 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
|
|||
}
|
||||
|
||||
EmuWindow_SDL3::~EmuWindow_SDL3() {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_cancel_main_loop();
|
||||
#endif
|
||||
system.HIDCore().UnloadInputDevices();
|
||||
input_subsystem->Shutdown();
|
||||
SDL_Quit();
|
||||
|
|
@ -169,23 +166,8 @@ void EmuWindow_SDL3::Fullscreen() {
|
|||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL3::WaitEvent() {
|
||||
void EmuWindow_SDL3::OnEvent(SDL_Event& event) {
|
||||
// Called on main thread
|
||||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event)) {
|
||||
const char* error = SDL_GetError();
|
||||
if (!error || strcmp(error, "") == 0) {
|
||||
// https://github.com/libsdl-org/SDL/issues/5780
|
||||
// Sometimes SDL will return without actually having hit an error condition;
|
||||
// just ignore it in this case.
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
|
|
@ -255,6 +237,9 @@ void EmuWindow_SDL3::WaitEvent() {
|
|||
|
||||
// Credits to Samantas5855 and others for this function.
|
||||
void EmuWindow_SDL3::SetWindowIcon() {
|
||||
#if defined(__EMSCRIPTEN__) || defined(__wasi__)
|
||||
// Icons do not work yet
|
||||
#else
|
||||
SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
|
||||
|
|
@ -268,6 +253,7 @@ void EmuWindow_SDL3::SetWindowIcon() {
|
|||
// The icon is attached to the window pointer
|
||||
SDL_SetWindowIcon(render_window, window_icon);
|
||||
SDL_DestroySurface(window_icon);
|
||||
#endif
|
||||
}
|
||||
|
||||
void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
#include "core/frontend/graphics_context.h"
|
||||
|
||||
struct SDL_Window;
|
||||
union SDL_Event;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
|
|
@ -35,7 +36,7 @@ public:
|
|||
bool IsShown() const override;
|
||||
|
||||
/// Wait for the next event on the main thread.
|
||||
void WaitEvent();
|
||||
void OnEvent(SDL_Event& event);
|
||||
|
||||
// Sets the window icon from yuzu.bmp
|
||||
void SetWindowIcon();
|
||||
|
|
|
|||
|
|
@ -11,6 +11,8 @@
|
|||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
|
|
@ -43,9 +45,7 @@
|
|||
#ifdef _WIN32
|
||||
// windows.h needs to be included before shellapi.h
|
||||
#include <windows.h>
|
||||
|
||||
#include <shellapi.h>
|
||||
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
|
|
@ -178,8 +178,15 @@ static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
|
|||
std::cout << std::endl << "* " << message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
struct SdlState {
|
||||
Common::DetachedTasks detached_tasks{};
|
||||
Core::System system{};
|
||||
std::unique_ptr<EmuWindow_SDL3> emu_window;
|
||||
};
|
||||
|
||||
extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
SdlState* state = new SdlState();
|
||||
|
||||
#ifdef _WIN32
|
||||
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
|
||||
freopen("CONOUT$", "wb", stdout);
|
||||
|
|
@ -190,16 +197,14 @@ int main(int argc, char** argv) {
|
|||
Common::Log::Initialize();
|
||||
Common::Log::SetColorConsoleBackendEnabled(true);
|
||||
Common::Log::Start();
|
||||
Common::DetachedTasks detached_tasks;
|
||||
|
||||
int option_index = 0;
|
||||
#ifdef _WIN32
|
||||
int argc_w;
|
||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
|
||||
if (argv_w == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
|
|
@ -247,7 +252,7 @@ int main(int argc, char** argv) {
|
|||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
return SDL_APP_FAILURE;
|
||||
case 'g':
|
||||
filepath = std::string(optarg);
|
||||
break;
|
||||
|
|
@ -264,7 +269,7 @@ int main(int argc, char** argv) {
|
|||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
|
|
@ -274,17 +279,16 @@ int main(int argc, char** argv) {
|
|||
password = match[2];
|
||||
address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
port = static_cast<u16>(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
std::cout
|
||||
<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
|
||||
return 0;
|
||||
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
if (address.empty()) {
|
||||
std::cout << "Address to room must not be empty.\n";
|
||||
return 0;
|
||||
LOG_ERROR(Frontend, "Address to room must not be empty");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -297,7 +301,7 @@ int main(int argc, char** argv) {
|
|||
break;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return 0;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
|
|
@ -341,79 +345,73 @@ int main(int argc, char** argv) {
|
|||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
Core::System system{};
|
||||
system.Initialize();
|
||||
state->system.Initialize();
|
||||
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
system.ApplySettings();
|
||||
state->system.ApplySettings();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL3> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
#ifdef HAS_OPENGL
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||
return -1;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
Common::Windows::SetCurrentTimerResolutionToMaximum();
|
||||
system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
||||
state->system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
||||
#endif
|
||||
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
system.GetUserChannel().clear();
|
||||
state->system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
state->system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
state->system.GetFileSystemController().CreateFactories(*state->system.GetFilesystem());
|
||||
state->system.GetUserChannel().clear();
|
||||
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
|
||||
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return SDL_APP_FAILURE;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return SDL_APP_FAILURE;
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return SDL_APP_FAILURE;
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return SDL_APP_FAILURE;
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the Eden wiki for more information or the Eden discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
||||
}
|
||||
break;
|
||||
const u16 loader_id = u16(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = u16(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the Eden wiki for more information or the Eden discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, Loader::ResultStatus(error_id));
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (use_multiplayer) {
|
||||
|
|
@ -422,49 +420,47 @@ int main(int argc, char** argv) {
|
|||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
|
||||
nickname);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
|
||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return 0;
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
system.GPU().Start();
|
||||
system.GetCpuManager().OnGpuReady();
|
||||
state->system.GPU().Start();
|
||||
state->system.GetCpuManager().OnGpuReady();
|
||||
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
system.GetApplicationProcessProgramID(), std::stop_token{},
|
||||
state->system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
state->system.GetApplicationProcessProgramID(), std::stop_token{},
|
||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
}
|
||||
|
||||
system.RegisterExitCallback([&] {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// Required so lambda fits snuggly into our "main loop"
|
||||
static EmuWindow_SDL3* static_ems_emu_window = emu_window.get();
|
||||
emscripten_set_main_loop([]() {
|
||||
static_ems_emu_window->WaitEvent();
|
||||
}, 0, 1);
|
||||
#else
|
||||
while (emu_window->IsOpen())
|
||||
emu_window->WaitEvent();
|
||||
#endif
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
// don't do anything, SDL3 already exists for us :D
|
||||
state->system.RegisterExitCallback([] {});
|
||||
void(state->system.Run());
|
||||
if (state->system.DebuggerEnabled())
|
||||
state->system.InitializeDebugger();
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" SDL_AppResult SDL_AppIterate(void *appstate) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
return state->emu_window->IsOpen() ? SDL_APP_CONTINUE : SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
state->emu_window->OnEvent(*event);
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" void SDL_AppQuit(void *appstate, SDL_AppResult result) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
state->system.DetachDebugger();
|
||||
void(state->system.Pause());
|
||||
state->system.ShutdownMainProcess();
|
||||
state->detached_tasks.WaitForAllTasks();
|
||||
delete state;
|
||||
}
|
||||
|
||||
#define VMA_IMPLEMENTATION
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue