mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 07:38:56 +02:00
[vulkan, sgsr] Adjusting vkCmdPushConstant to receive vertex and fragment stages
This commit is contained in:
parent
10f98d169a
commit
6c7754c951
1 changed files with 3 additions and 1 deletions
|
|
@ -131,7 +131,9 @@ VkImageView SGSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_
|
|||
BeginRenderPass(cmdbuf, renderpass, stage0_framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, stage0_pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, stage0_descriptor_set, {});
|
||||
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
|
||||
cmdbuf.PushConstants(pipeline_layout,
|
||||
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
viewport_con);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, stage0_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue