mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-21 16:48:58 +02:00
Move dead submodules in-tree
Signed-off-by: swurl <swurl@swurl.xyz>
This commit is contained in:
parent
c0cceff365
commit
6c655321e6
4081 changed files with 1185566 additions and 45 deletions
85
externals/oboe/samples/RhythmGame/src/main/cpp/Game.h
vendored
Normal file
85
externals/oboe/samples/RhythmGame/src/main/cpp/Game.h
vendored
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
* Copyright 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef RHYTHMGAME_GAME_H
|
||||
#define RHYTHMGAME_GAME_H
|
||||
|
||||
#include <future>
|
||||
|
||||
#include <android/asset_manager.h>
|
||||
#include <oboe/Oboe.h>
|
||||
|
||||
#include "shared/Mixer.h"
|
||||
|
||||
#include "audio/Player.h"
|
||||
#include "audio/AAssetDataSource.h"
|
||||
#include "ui/OpenGLFunctions.h"
|
||||
#include "utils/LockFreeQueue.h"
|
||||
#include "utils/UtilityFunctions.h"
|
||||
#include "GameConstants.h"
|
||||
|
||||
using namespace oboe;
|
||||
|
||||
|
||||
enum class GameState {
|
||||
Loading,
|
||||
Playing,
|
||||
FailedToLoad
|
||||
};
|
||||
|
||||
class Game : public AudioStreamDataCallback, AudioStreamErrorCallback {
|
||||
public:
|
||||
explicit Game(AAssetManager&);
|
||||
void start();
|
||||
void stop();
|
||||
void onSurfaceCreated();
|
||||
void onSurfaceDestroyed();
|
||||
void onSurfaceChanged(int widthInPixels, int heightInPixels);
|
||||
void tick();
|
||||
void tap(int64_t eventTimeAsUptime);
|
||||
|
||||
// Inherited from oboe::AudioStreamDataCallback.
|
||||
DataCallbackResult
|
||||
onAudioReady(AudioStream *oboeStream, void *audioData, int32_t numFrames) override;
|
||||
|
||||
// Inherited from oboe::AudioStreamErrorCallback.
|
||||
void onErrorAfterClose(AudioStream *oboeStream, Result error) override;
|
||||
|
||||
private:
|
||||
AAssetManager& mAssetManager;
|
||||
std::shared_ptr<AudioStream> mAudioStream;
|
||||
std::unique_ptr<Player> mClap;
|
||||
std::unique_ptr<Player> mBackingTrack;
|
||||
Mixer mMixer;
|
||||
|
||||
LockFreeQueue<int64_t, kMaxQueueItems> mClapEvents;
|
||||
std::atomic<int64_t> mCurrentFrame { 0 };
|
||||
std::atomic<int64_t> mSongPositionMs { 0 };
|
||||
LockFreeQueue<int64_t, kMaxQueueItems> mClapWindows;
|
||||
LockFreeQueue<TapResult, kMaxQueueItems> mUiEvents;
|
||||
std::atomic<int64_t> mLastUpdateTime { 0 };
|
||||
std::atomic<GameState> mGameState { GameState::Loading };
|
||||
std::future<void> mLoadingResult;
|
||||
|
||||
void load();
|
||||
TapResult getTapResult(int64_t tapTimeInMillis, int64_t tapWindowInMillis);
|
||||
bool openStream();
|
||||
bool setupAudioSources();
|
||||
void scheduleSongEvents();
|
||||
};
|
||||
|
||||
|
||||
#endif //RHYTHMGAME_GAME_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue