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[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
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23 changed files with 586 additions and 45 deletions
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src/yuzu/set_play_time_dialog.h
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src/yuzu/set_play_time_dialog.h
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QDialog>
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#include <memory>
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#include "common/common_types.h"
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namespace Ui {
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class SetPlayTimeDialog;
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}
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class SetPlayTimeDialog : public QDialog {
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Q_OBJECT
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public:
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explicit SetPlayTimeDialog(QWidget* parent, u64 current_play_time);
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~SetPlayTimeDialog() override;
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u64 GetTotalSeconds() const;
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private:
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void OnValueChanged();
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std::unique_ptr<Ui::SetPlayTimeDialog> ui;
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};
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