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[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
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23 changed files with 586 additions and 45 deletions
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@ -198,11 +198,11 @@ add_executable(yuzu
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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play_time_manager.cpp
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play_time_manager.h
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precompiled_headers.h
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startup_checks.cpp
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startup_checks.h
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set_play_time_dialog.cpp
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set_play_time_dialog.h
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util/clickable_label.cpp
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util/clickable_label.h
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util/controller_navigation.cpp
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