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[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
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23 changed files with 586 additions and 45 deletions
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src/frontend_common/play_time_manager.h
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src/frontend_common/play_time_manager.h
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include <common/polyfill_thread.h>
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// TODO(crueter): Extract this into frontend_common
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namespace Service::Account {
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class ProfileManager;
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}
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namespace PlayTime {
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using ProgramId = u64;
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using PlayTime = u64;
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using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
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class PlayTimeManager {
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public:
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explicit PlayTimeManager();
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~PlayTimeManager();
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YUZU_NON_COPYABLE(PlayTimeManager);
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YUZU_NON_MOVEABLE(PlayTimeManager);
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u64 GetPlayTime(u64 program_id) const;
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void ResetProgramPlayTime(u64 program_id);
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void SetProgramId(u64 program_id);
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void SetPlayTime(u64 program_id, u64 play_time);
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void Start();
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void Stop();
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static std::string GetReadablePlayTime(u64 time_seconds);
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static std::string GetPlayTimeHours(u64 time_seconds);
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static std::string GetPlayTimeMinutes(u64 time_seconds);
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static std::string GetPlayTimeSeconds(u64 time_seconds);
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private:
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void AutoTimestamp(std::stop_token stop_token);
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void Save();
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PlayTimeDatabase database;
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u64 running_program_id;
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std::jthread play_time_thread;
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};
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} // namespace PlayTime
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