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[core, android] Initial playtime implementation (#2535)
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp. The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior. Now, playtime is stored in a file called "playtime.bin". JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there. Before this gets merged, I plan to add the ability to manually edit the database as well. Note: Code still needs a bit of cleanup. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: inix <Nixy01@proton.me> Co-committed-by: inix <Nixy01@proton.me>
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23 changed files with 586 additions and 45 deletions
203
src/frontend_common/play_time_manager.cpp
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src/frontend_common/play_time_manager.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/fs/file.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "play_time_manager.h"
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#include <fmt/format.h>
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#include <algorithm>
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namespace PlayTime {
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namespace {
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struct PlayTimeElement {
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ProgramId program_id;
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PlayTime play_time;
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};
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std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
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return Common::FS::GetEdenPath(Common::FS::EdenPath::PlayTimeDir) /
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"playtime.bin";
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}
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[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
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const auto filename = GetCurrentUserPlayTimePath();
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if (!filename.has_value()) {
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LOG_ERROR(Frontend, "Failed to get current user path");
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return false;
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}
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out_play_time_db.clear();
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if (Common::FS::Exists(filename.value())) {
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Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open play time file: {}",
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Common::FS::PathToUTF8String(filename.value()));
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return false;
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}
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const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
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std::vector<PlayTimeElement> elements(num_elements);
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if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
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return false;
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}
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for (const auto& [program_id, play_time] : elements) {
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if (program_id != 0) {
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out_play_time_db[program_id] = play_time;
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}
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}
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}
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return true;
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}
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[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
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const auto filename = GetCurrentUserPlayTimePath();
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if (!filename.has_value()) {
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LOG_ERROR(Frontend, "Failed to get current user path");
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return false;
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}
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Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_ERROR(Frontend, "Failed to open play time file: {}",
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Common::FS::PathToUTF8String(filename.value()));
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return false;
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}
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std::vector<PlayTimeElement> elements;
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elements.reserve(play_time_db.size());
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for (auto& [program_id, play_time] : play_time_db) {
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if (program_id != 0) {
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elements.push_back(PlayTimeElement{program_id, play_time});
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}
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}
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return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
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}
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} // namespace
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PlayTimeManager::PlayTimeManager()
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: running_program_id() {
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if (!ReadPlayTimeFile(database)) {
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LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
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}
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}
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PlayTimeManager::~PlayTimeManager() {
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Save();
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}
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void PlayTimeManager::SetProgramId(u64 program_id) {
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running_program_id = program_id;
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}
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void PlayTimeManager::Start() {
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play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
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}
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void PlayTimeManager::Stop() {
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play_time_thread = {};
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}
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void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
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Common::SetCurrentThreadName("PlayTimeReport");
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using namespace std::literals::chrono_literals;
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using std::chrono::seconds;
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using std::chrono::steady_clock;
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auto timestamp = steady_clock::now();
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const auto GetDuration = [&]() -> u64 {
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const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
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const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
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return static_cast<u64>(duration.count());
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};
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while (!stop_token.stop_requested()) {
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Common::StoppableTimedWait(stop_token, 30s);
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database[running_program_id] += GetDuration();
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Save();
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}
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}
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void PlayTimeManager::Save() {
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if (!WritePlayTimeFile(database)) {
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LOG_ERROR(Frontend, "Failed to update play time database!");
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}
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}
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u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
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auto it = database.find(program_id);
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if (it != database.end()) {
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return it->second;
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} else {
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return 0;
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}
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}
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void PlayTimeManager::SetPlayTime(u64 program_id, u64 play_time) {
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database[program_id] = play_time;
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Save();
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}
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void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
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database.erase(program_id);
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Save();
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}
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std::string PlayTimeManager::GetReadablePlayTime(u64 time_seconds) {
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if (time_seconds == 0) {
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return {};
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}
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const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60.0, 1.0);
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const auto time_hours = static_cast<double>(time_seconds) / 3600.0;
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const bool is_minutes = time_minutes < 60.0;
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if (is_minutes) {
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return fmt::format("{:.0f} m", time_minutes);
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} else {
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const bool has_remainder = time_seconds % 60 != 0;
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if (has_remainder) {
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return fmt::format("{:.1f} h", time_hours);
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} else {
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return fmt::format("{:.0f} h", time_hours);
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}
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}
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}
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std::string PlayTimeManager::GetPlayTimeHours(u64 time_seconds) {
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return fmt::format("{}", time_seconds / 3600);
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}
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std::string PlayTimeManager::GetPlayTimeMinutes(u64 time_seconds) {
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return fmt::format("{}", (time_seconds % 3600) / 60);
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}
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std::string PlayTimeManager::GetPlayTimeSeconds(u64 time_seconds) {
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return fmt::format("{}", time_seconds % 60);
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}
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} // namespace PlayTime
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