[core, android] Initial playtime implementation (#2535)

So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.

The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".

JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.

Before this gets merged, I plan to add the ability to manually edit the database as well.

Note: Code still needs a bit of cleanup.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: inix <Nixy01@proton.me>
Co-committed-by: inix <Nixy01@proton.me>
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inix 2025-10-17 22:47:43 +02:00 committed by crueter
parent 9c7ed0f59d
commit 6bdf479488
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23 changed files with 586 additions and 45 deletions

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@ -11,6 +11,8 @@ add_library(frontend_common STATIC
firmware_manager.h
firmware_manager.cpp
data_manager.h data_manager.cpp
play_time_manager.cpp
play_time_manager.h
)
create_target_directory_groups(frontend_common)