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[test] shader float control returned to Adreno
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1 changed files with 0 additions and 1 deletions
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@ -502,7 +502,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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if (is_qualcomm) {
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if (is_qualcomm) {
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must_emulate_scaled_formats = true;
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must_emulate_scaled_formats = true;
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RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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features.shader_atomic_int64.shaderBufferInt64Atomics = false;
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features.shader_atomic_int64.shaderBufferInt64Atomics = false;
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