[cmake] Allow proper unity builds

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-03-17 08:42:34 +00:00 committed by crueter
parent 876884e783
commit 6a9068ee30
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GPG key ID: 425ACD2D4830EBC6
73 changed files with 860 additions and 1012 deletions

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -26,7 +26,7 @@ constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
constexpr int wheel_axis_y = 3;
constexpr PadIdentifier identifier = {
constexpr PadIdentifier mouse_identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
@ -51,16 +51,16 @@ constexpr PadIdentifier touch_identifier = {
};
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
PreSetController(identifier);
PreSetController(mouse_identifier);
PreSetController(real_mouse_identifier);
PreSetController(touch_identifier);
PreSetController(motion_identifier);
// Initialize all mouse axis
PreSetAxis(identifier, mouse_axis_x);
PreSetAxis(identifier, mouse_axis_y);
PreSetAxis(identifier, wheel_axis_x);
PreSetAxis(identifier, wheel_axis_y);
PreSetAxis(mouse_identifier, mouse_axis_x);
PreSetAxis(mouse_identifier, mouse_axis_y);
PreSetAxis(mouse_identifier, wheel_axis_x);
PreSetAxis(mouse_identifier, wheel_axis_y);
PreSetAxis(real_mouse_identifier, mouse_axis_x);
PreSetAxis(real_mouse_identifier, mouse_axis_y);
PreSetAxis(touch_identifier, mouse_axis_x);
@ -97,8 +97,8 @@ void Mouse::UpdateStickInput() {
last_mouse_change *= maximum_stick_range;
}
SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
SetAxis(mouse_identifier, mouse_axis_x, last_mouse_change.x);
SetAxis(mouse_identifier, mouse_axis_y, -last_mouse_change.y);
// Decay input over time
const float clamped_length = (std::min)(1.0f, length);
@ -174,8 +174,8 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
const float y_sensitivity =
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
SetAxis(mouse_identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
SetAxis(mouse_identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
last_motion_change = {
static_cast<float>(-mouse_move.y) * x_sensitivity,
@ -196,7 +196,7 @@ void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
}
void Mouse::PressButton(int x, int y, MouseButton button) {
SetButton(identifier, static_cast<int>(button), true);
SetButton(mouse_identifier, static_cast<int>(button), true);
// Set initial analog parameters
mouse_origin = {x, y};
@ -215,13 +215,13 @@ void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
}
void Mouse::ReleaseButton(MouseButton button) {
SetButton(identifier, static_cast<int>(button), false);
SetButton(mouse_identifier, static_cast<int>(button), false);
SetButton(real_mouse_identifier, static_cast<int>(button), false);
SetButton(touch_identifier, static_cast<int>(button), false);
if (!IsMousePanningEnabled()) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
SetAxis(mouse_identifier, mouse_axis_x, 0);
SetAxis(mouse_identifier, mouse_axis_y, 0);
}
last_motion_change.x = 0;
@ -234,8 +234,8 @@ void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
last_motion_change.z += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
SetAxis(mouse_identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(mouse_identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
}
void Mouse::ReleaseAllButtons() {