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[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-authored-by: nekle <nekle@protonmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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40 changed files with 1790 additions and 126 deletions
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@ -3388,6 +3388,8 @@ void MainWindow::OnConfigure() {
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!multiplayer_state->IsHostingPublicRoom());
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connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
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&MainWindow::OnLanguageChanged);
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connect(&configure_dialog, &ConfigureDialog::ExternalContentDirsChanged, this,
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&MainWindow::OnGameListRefresh);
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const auto result = configure_dialog.exec();
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if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
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@ -3907,8 +3909,7 @@ void MainWindow::OnToggleStatusBar() {
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
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}
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void MainWindow::OnGameListRefresh()
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{
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void MainWindow::OnGameListRefresh() {
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// Resets metadata cache and reloads
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QtCommon::Game::ResetMetadata(false);
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game_list->RefreshGameDirectory();
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