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[fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-authored-by: nekle <nekle@protonmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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parent
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commit
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40 changed files with 1790 additions and 126 deletions
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@ -16,11 +16,13 @@
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#include <QToolButton>
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#include <QVariantAnimation>
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#include <fmt/ranges.h>
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#include <qfilesystemwatcher.h>
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#include <qnamespace.h>
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#include <qscroller.h>
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#include <qscrollerproperties.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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@ -32,6 +34,7 @@
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#include "yuzu/game_list_worker.h"
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#include "yuzu/main_window.h"
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#include "yuzu/util/controller_navigation.h"
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#include "qt_common/qt_common.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
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: QObject(parent), gamelist{gamelist_} {}
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@ -325,6 +328,10 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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external_watcher = new QFileSystemWatcher(this);
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ResetExternalWatcher();
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connect(external_watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshExternalContent);
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this->main_window = parent;
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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@ -919,12 +926,38 @@ const QStringList GameList::supported_file_extensions = {
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void GameList::RefreshGameDirectory()
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{
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// Reset the externals watcher whenever the game list is reloaded,
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// primarily ensures that new titles and external dirs are caught.
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ResetExternalWatcher();
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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}
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void GameList::RefreshExternalContent() {
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// TODO: Explore the possibility of only resetting the metadata cache for that specific game.
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if (!UISettings::values.game_dirs.empty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "External content directory changed. Clearing metadata cache.");
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QtCommon::Game::ResetMetadata(false);
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QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
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PopulateAsync(UISettings::values.game_dirs);
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}
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}
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void GameList::ResetExternalWatcher() {
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auto watch_dirs = external_watcher->directories();
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if (!watch_dirs.isEmpty()) {
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external_watcher->removePaths(watch_dirs);
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}
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for (const std::string &dir : Settings::values.external_content_dirs) {
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external_watcher->addPath(QString::fromStdString(dir));
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}
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}
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void GameList::ToggleFavorite(u64 program_id) {
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if (!UISettings::values.favorited_ids.contains(program_id)) {
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tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(),
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