[fs/core] Load external content without NAND install (#2862)

Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat 2026-02-06 14:05:44 +01:00 committed by crueter
parent e07e269bd7
commit 69aff83ef4
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
40 changed files with 1790 additions and 126 deletions

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@ -38,9 +38,9 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::STATE_CHANGED, this,
connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::STATE_CHANGED, this,
connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
}
@ -278,6 +278,7 @@ void ConfigureFilesystem::UpdateEnabledControls() {
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::RetranslateUI() {
ui->retranslateUi(this);
}